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Posted

o vip ekane wipe kai ksananikse..exei ligo kosmo..dld metria pragmata , tha epeza an den itan toso megali manoura to thema walker..na prepei na kaneis oloklires diadikasies gia enan koloserver den leei .swsta ?

 

αμα δεν εχεις ιδεα απο walker παιξε κανονικα...δεν μαθαινετε απο τη μια μερα στην αλλη...

  • 2 months later...
Posted

αμα δεν εχεις ιδεα απο walker παιξε κανονικα...δεν μαθαινετε απο τη μια μερα στην αλλη...

 

Μην το λες , υπάρχουν αυτοί που θέλουν και μαθαίνουν γρήγορα ... Αλλά υπάρχουν και αυτοί που κάνουν εγγραφή σε κανα forum και απλά spammaroun ωστέ να τους τα ρυθμίσουν οι άλλοι ...

Posted

αμα δεν εχεις ιδεα απο walker παιξε κανονικα...δεν μαθαινετε απο τη μια μερα στην αλλη...

Συμφωνω ρε δεν μπορει να παιζει ο καθενα με walker.
  • 3 weeks later...
Posted

αμα δεν εχεις ιδεα απο walker παιξε κανονικα...δεν μαθαινετε απο τη μια μερα στην αλλη...

 

tora eida tin apantisi sou kai an kai o server exei klisei edw kai kero epeidi milises se prosopiko epipedo exw na sou pw oti botarw apo to 2004 pos sou fanike?2004 poso isun mikre?

  • 4 weeks later...
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  • Posts

    • I think that solves the freeze thing, anyway great share! 
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    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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