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Script Mana + ss/Bss // CP/Greater CP Potion


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Posted

Mana + ssS/BssS Fighter

LABEL(Check_mana)

{

USEITEM(Soulshot: S-grade[iD=1467])

USEITEM(Blessed Spiritshot: S Grade[iD=3952])

CharStatus(MP,<=,40)

{

JMP(Use_Pots)

}

}

CALL(Check_mana)

LABEL(Use_Pots)

USEITEM(Mana Potion[iD=728])

USEITEM(Soulshot: S-grade[iD=1467])

USEITEM(Blessed Spiritshot: S Grade[iD=3952])

DELAY(10)

CALL(Check_mana)

 

Mana + ssS/BssS Mage

LABEL(Check_mana)

{

USEITEM(Soulshot: S-grade[iD=1467])

USEITEM(Blessed Spiritshot: S Grade[iD=3952])

CharStatus(MP,<=,80)

{

JMP(Use_Pots)

}

}

CALL(Check_mana)

LABEL(Use_Pots)

USEITEM(Mana Potion[iD=728])

USEITEM(Soulshot: S-grade[iD=1467])

USEITEM(Blessed Spiritshot: S Grade[iD=3952])

DELAY(10)

CALL(Check_mana)

 

Mana + ssA/BssA Fighter

LABEL(Check_mana)

{

USEITEM(Soulshot: A-grade[iD=1466])

USEITEM(Blessed Spiritshot: A Grade[iD=3951])

CharStatus(MP,<=,40)

{

JMP(Use_Pots)

}

}

CALL(Check_mana)

LABEL(Use_Pots)

USEITEM(Mana Potion[iD=728])

USEITEM(Soulshot: A-grade[iD=1466])

USEITEM(Blessed Spiritshot: A Grade[iD=3951])

DELAY(10)

CALL(Check_mana)

 

Mana + ssA/BssA Mage

LABEL(Check_mana)

{

USEITEM(Soulshot: A-grade[iD=1466])

USEITEM(Blessed Spiritshot: A Grade[iD=3951])

CharStatus(MP,<=,80)

{

JMP(Use_Pots)

}

}

CALL(Check_mana)

LABEL(Use_Pots)

USEITEM(Mana Potion[iD=728])

USEITEM(Soulshot: A-grade[iD=1466])

USEITEM(Blessed Spiritshot: A Grade[iD=3951])

DELAY(10)

CALL(Check_mana)

 

Mana + ssB/BssB Fighter

LABEL(Check_mana)

{

USEITEM(Soulshot: B-grade[iD=1465])

USEITEM(Blessed Spiritshot: B Grade[iD=3950])

CharStatus(MP,<=,40)

{

JMP(Use_Pots)

}

}

CALL(Check_mana)

LABEL(Use_Pots)

USEITEM(Mana Potion[iD=728])

USEITEM(Soulshot: B-grade[iD=1465])

USEITEM(Blessed Spiritshot: B Grade[iD=3950])

DELAY(10)

CALL(Check_mana)

 

Mana + ssB/BssB Mage

LABEL(Check_mana)

{

USEITEM(Soulshot: A-grade[iD=1465])

USEITEM(Blessed Spiritshot: A Grade[iD=3950])

CharStatus(MP,<=,40)

{

JMP(Use_Pots)

}

}

CALL(Check_mana)

LABEL(Use_Pots)

USEITEM(Mana Potion[iD=728])

USEITEM(Soulshot: A-grade[iD=1465])

USEITEM(Blessed Spiritshot: A Grade[iD=3950])

DELAY(10)

CALL(Check_mana)

 

 

Mana + ssC/BssC Fighter

LABEL(Check_mana)

{

USEITEM(Soulshot: C-grade[iD=1464])

USEITEM(Blessed Spiritshot: C Grade[iD=3949])

CharStatus(MP,<=,40)

{

JMP(Use_Pots)

}

}

CALL(Check_mana)

LABEL(Use_Pots)

USEITEM(Mana Potion[iD=728])

USEITEM(Soulshot: C-grade[iD=1464])

USEITEM(Blessed Spiritshot: C Grade[iD=3949])

DELAY(10)

CALL(Check_mana)

 

Mana + ssC/BssC Mage

LABEL(Check_mana)

{

USEITEM(Soulshot: C-grade[iD=1464])

USEITEM(Blessed Spiritshot: C Grade[iD=3949])

CharStatus(MP,<=,80)

{

JMP(Use_Pots)

}

}

CALL(Check_mana)

LABEL(Use_Pots)

USEITEM(Mana Potion[iD=728])

USEITEM(Soulshot: C-grade[iD=1464])

USEITEM(Blessed Spiritshot: C Grade[iD=3949])

DELAY(10)

CALL(Check_mana)

 

Mana + ssD/BssD Fighter

LABEL(Check_mana)

{

USEITEM(Soulshot: D-grade[iD=1463])

USEITEM(Blessed Spiritshot: D Grade[iD=3948])

CharStatus(MP,<=,40)

{

JMP(Use_Pots)

}

}

CALL(Check_mana)

LABEL(Use_Pots)

USEITEM(Mana Potion[iD=728])

USEITEM(Soulshot: D-grade[iD=1463])

USEITEM(Blessed Spiritshot: D Grade[iD=3948])

DELAY(10)

CALL(Check_mana)

 

Mana + ssD/BssD Mage

LABEL(Check_mana)

{

USEITEM(Soulshot: D-grade[iD=1463])

USEITEM(Blessed Spiritshot: D Grade[iD=3948])

CharStatus(MP,<=,80)

{

JMP(Use_Pots)

}

}

CALL(Check_mana)

LABEL(Use_Pots)

USEITEM(Mana Potion[iD=728])

USEITEM(Soulshot: D-grade[iD=1463])

USEITEM(Blessed Spiritshot: D Grade[iD=3948])

DELAY(10)

CALL(Check_mana)

 

CP/Greater CP Potion

LABEL(CPPotion)

CharStatus(CP,<=,70)

{

CALL(GCP)

USEITEM(CP Potion[iD=5591])//Use normal CP Potion

DELAY(1000)

}

LABEL(GCP)

CharStatus(CP,<=,50)

{

CALL(VITAMINA)

}

LABEL(VITAMINA)

USEITEM(Greater CP Potion[iD=5592])//Use Greater CP Potion

DELAY(1000)

}

CALL(CPPotion)

 

Link for Download: http://www.4shared.com/file/20106685/41d60b44/SCRIPT.html

Password: www.maxbastards.gr

Posted

Please explain to me how this is useful?

 

1) its not scripted correctly, because there are conditions inside conditions

2) you can already use shots with walker settings

3) there are already 1000 mana scripts arround the internet.

4) why the heck would it be hidden... Its not worth anything. 50 posts cmon?

Posted

Please explain to me how this is useful?

 

1) its not scripted correctly, because there are conditions inside conditions

2) you can already use shots with walker settings

3) there are already 1000 mana scripts arround the internet.

4) why the heck would it be hidden... Its not worth anything. 50 posts cmon?

 

Because he CAN hide! He just have to show it to us!!

Posted

Please explain to me how this is useful?

 

1) its not scripted correctly, because there are conditions inside conditions

2) you can already use shots with walker settings

3) there are already 1000 mana scripts arround the internet.

4) why the heck would it be hidden... Its not worth anything. 50 posts cmon?

 

Well, yeah, i kinda agree with you... 50 posts? just pick up the mana script, and add a line of "use BSS" at the beginning of the mana loop... and the work is done! simple simple.

Posted

There are some syntax errors :P And walker has settings for ss/sps/bsps... And the mana pot will run every 10'', it would be better to have a checkMP rather than delay...

Posted

Nice Scripts man!!

 

 

YOU RULEZ!

 

IsTheDarkside

Little Bastard

 

 

Karma: 0

Online

 

Posts: 37

 

 

LOLOL

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