`Rοmeο Posted October 17, 2009 Posted October 17, 2009 Hello there ! I decide to make an new voiced command named Recomend Shop ! When you type .buyrec you earn 1 rec ! If you like it here is the code for the server core: Index: D:/Games/Lineage 2/L2 Kingdom of Heaven Server/WorkSpace/GameServer/java/config/Mods.properties =================================================================== --- D:/Games/Lineage 2/L2 Kingdom of Heaven Server/WorkSpace/GameServer/java/config/Mods.properties (revision 15) +++ D:/Games/Lineage 2/L2 Kingdom of Heaven Server/WorkSpace/GameServer/java/config/Mods.properties (working copy) @@ -63,3 +63,18 @@ #Enable Weight Penalty ? WeightPenalty = True + +#---------------------------------------# +# Custom Recomends System # +#---------------------------------------# +#.buyrec enable ? +AlowBuyRec = True + +#Whats the ID of item that is need to buy rec ? +RecItemID = 57 + +#How many it cost ? +RecPrice = 50000000 + +#How many recs will buy ? +RecReward = 1 + Index: D:/Games/Lineage 2/L2 Kingdom of Heaven Server/WorkSpace/GameServer/java/net/sf/l2j/Config.java =================================================================== --- D:/Games/Lineage 2/L2 Kingdom of Heaven Server/WorkSpace/GameServer/java/net/sf/l2j/Config.java (revision 15) +++ D:/Games/Lineage 2/L2 Kingdom of Heaven Server/WorkSpace/GameServer/java/net/sf/l2j/Config.java (working copy) @@ -893,6 +893,12 @@ // Grade & Weight Penalty public static boolean GRADE_PENALTY; public static boolean WEIGHT_PENALTY; + + // Buy Rec System + public static boolean REC_BUY; + public static int REC_ITEM_ID; + public static int REC_PRICE; + public static int REC_REWARD; + // Packet information /** Count the amount of packets per minute ? */ @@ -1992,6 +1998,12 @@ GRADE_PENALTY = Boolean.parseBoolean(Mods.getProperty("GradePenalty", "True")); WEIGHT_PENALTY = Boolean.parseBoolean(Mods.getProperty("WeightPenalty", "True")); + REC_BUY = Boolean.parseBoolean(Mods.getProperty("AlowBuyRec", "True")); + REC_ITEM_ID = Integer.parseInt(Mods.getProperty("RecItemID", "57")); + REC_PRICE = Integer.parseInt(Mods.getProperty("RecPrice", "50000000")); + REC_REWARD = Integer.parseInt(Mods.getProperty("RecReward", "1")); + } catch (Exception e) { Index: D:/Games/Lineage 2/L2 Kingdom of Heaven Server/WorkSpace/GameServer/java/net/sf/l2j/gameserver/GameServer.java =================================================================== --- D:/Games/Lineage 2/L2 Kingdom of Heaven Server/WorkSpace/GameServer/java/net/sf/l2j/gameserver/GameServer.java (revision 10) +++ D:/Games/Lineage 2/L2 Kingdom of Heaven Server/WorkSpace/GameServer/java/net/sf/l2j/gameserver/GameServer.java (working copy) @@ -198,6 +198,7 @@ import net.sf.l2j.gameserver.handler.usercommandhandlers.Time; import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Wedding; import net.sf.l2j.gameserver.handler.voicedcommandhandlers.stats; +import net.sf.l2j.gameserver.handler.voicedcommandhandlers.BuyRec; import net.sf.l2j.gameserver.idfactory.IdFactory; import net.sf.l2j.gameserver.instancemanager.AuctionManager; import net.sf.l2j.gameserver.instancemanager.BoatManager; @@ -592,6 +593,9 @@ if(Config.ALLOW_WEDDING) _voicedCommandHandler.registerVoicedCommandHandler(new Wedding()); + + if(Config.REC_BUY) + _voicedCommandHandler.registerVoicedCommandHandler(new BuyRec()); _log.config("VoicedCommandHandler: Loaded " + _voicedCommandHandler.size() + " handlers."); Now create new file named BuyRec.java in net.sf.l2j.gameserver.handler.voicedcommandhandler and add this: /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.handler.voicedcommandhandlers; import net.sf.l2j.Config; import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; /** * @author SkyLancer */ public class BuyRec implements IVoicedCommandHandler { private static final String[] VOICED_COMMANDS = {"buyrec"}; public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target) { if (command.equalsIgnoreCase("buyrec")) { if(activeChar.getInventory().getItemByItemId(Config.REC_ITEM_ID) != null && activeChar.getInventory().getItemByItemId(Config.REC_ITEM_ID).getCount() >= Config.REC_PRICE) { activeChar.getInventory().destroyItemByItemId("Rec", Config.REC_ITEM_ID, Config.REC_PRICE, activeChar, activeChar.getTarget()); activeChar.setRecomHave(activeChar.getRecomHave() + Config.REC_REWARD); activeChar.sendMessage("You Have Earned "+Config.REC_REWARD+" Recomends."); activeChar.broadcastUserInfo(); } else { activeChar.sendMessage("You don't have enought items"); return true; } } return false; } public String[] getVoicedCommandList() { return VOICED_COMMANDS; } } Hope its useful :) Have fun and enjoy it ;D Credits are fully mine ;) Quote
WizZy™ Posted October 17, 2009 Posted October 17, 2009 As i thought ,its wrong. Why? activeChar.setRecomHave(Config.REC_REWARD); setRecomHave.. Well if a player purchase another recommend ? It will be 20 again. The correct way to do it is : activeChar.setRecomHave()+Config.REC_REWARD; goodluck. Quote
`Rοmeο Posted October 17, 2009 Author Posted October 17, 2009 Wizzy your way is not corect too :-X So I update it. Now you will earn only 1 rec :-\ I hope soon to fix it to more ! Quote
Albion™ Posted October 18, 2009 Posted October 18, 2009 Your Main Code { activeChar.getInventory().destroyItemByItemId("Rec", Config.REC_ITEM_ID, Config.REC_PRICE, activeChar, activeChar.getTarget()); activeChar.giveRecom(activeChar); activeChar.sendMessage("You Have Earned 1 Rec."); activeChar.broadcastUserInfo(); } New Code - Untested { int charrecs = activeChar.getRecomHave(); activeChar.getInventory().destroyItemByItemId("Rec", Config.REC_ITEM_ID, Config.REC_PRICE, activeChar, activeChar.getTarget()); activeChar.setRecomeHave(charrecs + Config.CREATE_NEW_CONFIG); activeChar.sendMessage("You Have Earned 1 Rec."); activeChar.broadcastUserInfo(); } Quote
`Rοmeο Posted October 18, 2009 Author Posted October 18, 2009 Albion™ your code don't work too ;) but thanks for trying to help me :) Quote
Orgyilkos Posted October 18, 2009 Posted October 18, 2009 I Dont testing... /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package handlers.voicedcommandhandlers; import net.sf.l2j.Config; import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; /** * @author SkyLancer * @Edit Mentor */ public class BuyRec implements IVoicedCommandHandler { private static final String[] VOICED_COMMANDS = {"buyrec"}; public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target) { if (command.equalsIgnoreCase("buyrec")) { if (activeChar.getInventory().getInventoryItemCount(Config.REC_ITEM_ID, 0) >= Config.REC_PRICE) { activeChar.getInventory().destroyItemByItemId("Rec", Config.REC_ITEM_ID, Config.REC_PRICE, activeChar, null); activeChar.setRecomHave(activeChar.getRecomHave() + Config.REC_REWARD); activeChar.sendMessage("You Have Earned 1 Rec."); activeChar.broadcastUserInfo(); } else { activeChar.sendMessage("You don't have enought items"); } } return false; } public String[] getVoicedCommandList() { return VOICED_COMMANDS; } } Quote
Albion™ Posted October 18, 2009 Posted October 18, 2009 Albion™ your code don't work too ;) but thanks for trying to help me :) This is idea dude, just look in eclipse what problems have .. and make changes! PS: nop, getRecomHave = get eval score! Quote
`Rοmeο Posted October 18, 2009 Author Posted October 18, 2009 Thanks Orgyilkos For the Help :) I have been added config for rec reward too. Have fun :) Quote
`Rοmeο Posted October 18, 2009 Author Posted October 18, 2009 good job Skylancer keep coding thanks I will keep my good work :) but one question I deserve karma for my share ??? :P ? Quote
Intrepid Posted October 18, 2009 Posted October 18, 2009 all wrong :D its onyl set rec to X not buy X amount first need to get the current amount of recommendations and than add X amount to it :D Quote
`Rοmeο Posted October 18, 2009 Author Posted October 18, 2009 all wrong :D its onyl set rec to X not buy X amount first need to get the current amount of recommendations and than add X amount to it :D I don't agree man ... test it first then tell me what is wrong ... couse I have been tested it before post here ! Quote
Intrepid Posted October 18, 2009 Posted October 18, 2009 I don't agree man ... test it first then tell me what is wrong ... couse I have been tested it before post here ! i dont need to test i clearly see its only a set command which means its set the rec you have to X so for example i have 30rec and i use the command to "buy" 10 it will set it to 10 not to 40 like it should :) because its only a setter :) get an example from the clan reputation ;) Quote
`Rοmeο Posted October 18, 2009 Author Posted October 18, 2009 please man test it !!! Im begging you !!! You will see that is correct if you whant we can make an deal ? do you ? if the code is correct you will set me +1 if is wrong you will set me -1 ... I test it so many times ... It work perfect Quote
Intrepid Posted October 18, 2009 Posted October 18, 2009 please man test it !!! Im begging you !!! You will see that is correct if you whant we can make an deal ? do you ? if the code is correct you will set me +1 if is wrong you will set me -1 ... I test it so many times ... It work perfect im not talking about work or not its working im talking about the way its working :) Quote
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