fuers Posted October 12, 2009 Share Posted October 12, 2009 yo. i was searching but coulnt find any file/patch to make buffs least more then 1 hour. can someone upload these files? Link to comment Share on other sites More sharing options...
0 Neo1993k Posted October 13, 2009 Share Posted October 13, 2009 First give ur chronicle.... Better if u make manualy buff time skill's what u need... In pack u can find ex "UD 6h..." and other stuck buff's/skill's It's easy I editing in L2j[Gracia Final] Go gameserver\data\stats\skills First must know ID Skill [ig alt + g, u must say name skill and click Search Skill, now u have ID] Ex. i want edit Song of Vitality Here song have duration 120 s = 2 min [retail like] -<skill id="304" levels="1" name="Song of Vitality" enchantLevels1="30" enchantLevels2="30"> <table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <table name="#ench1time">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table> <table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table> <set name="mpConsume" val="60" /> <set name="nextDanceCost" val="30" /> <set name="target" val="TARGET_PARTY" /> <set name="skillRadius" val="1000" /> <set name="reuseDelay" val="3000" /> <set name="hitTime" val="2500" /> <set name="skillType" val="BUFF" /> <set name="isDance" val="true" /> <set name="operateType" val="OP_ACTIVE" /> <set name="aggroPoints" val="611" /> <enchant1 name="aggroPoints" val="655" /> <enchant2 name="aggroPoints" val="655" /> <enchant2 name="mpConsume" val="#ench2MpConsume" /> -<for> - <effect name="Buff" time="120" val="0"> <mul order="0x30" stat="maxHp" val="1.3" /> </effect> </for> -<enchant1for> -<effect name="Buff" time="#ench1time" val="0"> <mul order="0x30" stat="maxHp" val="1.3" /> </effect> </enchant1for> </skill> Change it for: -<skill id="304" levels="1" name="Song of Vitality" enchantLevels1="30" enchantLevels2="30"> <table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <table name="#ench1time">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table> <table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table> <set name="mpConsume" val="60" /> <set name="nextDanceCost" val="30" /> <set name="target" val="TARGET_PARTY" /> <set name="skillRadius" val="1000" /> <set name="reuseDelay" val="3000" /> <set name="hitTime" val="2500" /> <set name="skillType" val="BUFF" /> <set name="isDance" val="true" /> <set name="operateType" val="OP_ACTIVE" /> <set name="aggroPoints" val="611" /> <enchant1 name="aggroPoints" val="655" /> <enchant2 name="aggroPoints" val="655" /> <enchant2 name="mpConsume" val="#ench2MpConsume" /> -<for> -<effect name="Buff" time="43200" val="0"> <mul order="0x30" stat="maxHp" val="1.3" /> </effect> </for> -<enchant1for> -<effect name="Buff" time="#ench1time" val="0"> <mul order="0x30" stat="maxHp" val="1.3" /> </effect> </enchant1for> </skill> Time we must put in seconds so now Song will be duration 12hours... Link to comment Share on other sites More sharing options...
0 Legend™ Posted October 13, 2009 Share Posted October 13, 2009 use this its simple http://www.maxcheaters.com/forum/index.php?topic=83002.0 Link to comment Share on other sites More sharing options...
0 WizZy™ Posted October 13, 2009 Share Posted October 13, 2009 Locked : Search before posting. Link to comment Share on other sites More sharing options...
Question
fuers
yo. i was searching but coulnt find any file/patch to make buffs least more then 1 hour. can someone upload these files?
Link to comment
Share on other sites
3 answers to this question
Recommended Posts