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[request] buffs more then 1 hour.


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yo. i was searching but coulnt find any file/patch to make buffs least more then 1 hour. can someone upload these files?

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Posted

First give ur chronicle....

 

Better if u make manualy buff time skill's what u need... In pack u can find ex "UD 6h..." and other stuck buff's/skill's

 

It's easy

I editing in L2j[Gracia Final]

Go gameserver\data\stats\skills

 

First must know ID Skill [ig alt + g, u must say name skill and click Search Skill, now u have ID]

 

Ex. i want edit Song of Vitality

 

Here song have duration 120 s = 2 min [retail like]

 

-<skill id="304" levels="1" name="Song of Vitality" enchantLevels1="30" enchantLevels2="30">

 <table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>

 <enchant1 name="magicLvl" val="#enchantMagicLvl" />

 <enchant2 name="magicLvl" val="#enchantMagicLvl" />

 <table name="#ench1time">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>

 <table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>

 <set name="mpConsume" val="60" />

 <set name="nextDanceCost" val="30" />

 <set name="target" val="TARGET_PARTY" />

 <set name="skillRadius" val="1000" />

 <set name="reuseDelay" val="3000" />

 <set name="hitTime" val="2500" />

 <set name="skillType" val="BUFF" />

 <set name="isDance" val="true" />

 <set name="operateType" val="OP_ACTIVE" />

 <set name="aggroPoints" val="611" />

 <enchant1 name="aggroPoints" val="655" />

 <enchant2 name="aggroPoints" val="655" />

 <enchant2 name="mpConsume" val="#ench2MpConsume" />

-<for>

- <effect name="Buff" time="120" val="0">

 <mul order="0x30" stat="maxHp" val="1.3" />

 </effect>

 </for>

-<enchant1for>

-<effect name="Buff" time="#ench1time" val="0">

 <mul order="0x30" stat="maxHp" val="1.3" />

 </effect>

 </enchant1for>

 </skill>

 

Change it for:

 

-<skill id="304" levels="1" name="Song of Vitality" enchantLevels1="30" enchantLevels2="30">

 <table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>

 <enchant1 name="magicLvl" val="#enchantMagicLvl" />

 <enchant2 name="magicLvl" val="#enchantMagicLvl" />

 <table name="#ench1time">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>

 <table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>

 <set name="mpConsume" val="60" />

 <set name="nextDanceCost" val="30" />

 <set name="target" val="TARGET_PARTY" />

 <set name="skillRadius" val="1000" />

 <set name="reuseDelay" val="3000" />

 <set name="hitTime" val="2500" />

 <set name="skillType" val="BUFF" />

 <set name="isDance" val="true" />

 <set name="operateType" val="OP_ACTIVE" />

 <set name="aggroPoints" val="611" />

 <enchant1 name="aggroPoints" val="655" />

 <enchant2 name="aggroPoints" val="655" />

 <enchant2 name="mpConsume" val="#ench2MpConsume" />

-<for>

-<effect name="Buff" time="43200" val="0">

 <mul order="0x30" stat="maxHp" val="1.3" />

 </effect>

 </for>

-<enchant1for>

-<effect name="Buff" time="#ench1time" val="0">

 <mul order="0x30" stat="maxHp" val="1.3" />

 </effect>

 </enchant1for>

 </skill>

 

Time we must put in seconds so now Song will be duration 12hours...

 

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