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Posted

Hello everybody , this is my first share (woohoo! :P). I was searching for the UI image codes so I can insert them in my NPC dialogues. I've found the solution so , I thought I'd share. :)

 

So, in order to make the images work you should copy this : <img src="directory.imagename" width=width height=height> and replace "directory.imagename" width and height correctly e.x.: <img src="L2Font-e.replay_logo-e" width=255 height=75> .

 

There are many directories with images I'll list them and for each I'll give the link to download it. There's a lot of images so I'll slowly process and upload them :)

 

Icon is available , this means we set the directory to : Icon then separate it from the imange name with a " . " (It's very important!) then write the image name but without ".bmp"

 

Icon - http://rapidshare.com/files/288534341/Icon.txt

L2UI_CT1  - http://rapidshare.com/files/288954843/L2UI_CT1.txt

L2UI_CH3

L2Font

 

Hope it helps ,

 

Pokiokio :)

Posted

Ah thank you!

I've been looking for this, I'm just too lazy (and 100% agains't) to client mod.

Since you did it,its no problem then ^^

 

Keep on sharing the UI images.

Posted

same as horus(it seems we like to be lazy)

At least I have an excuse.

I'm finishing my serv, over 4k lines modified/added so far.

What have you done lately ? AHAH lazy ass :)

Posted

At least I have an excuse.

I'm finishing my serv, over 4k lines modified/added so far.

What have you done lately ? AHAH lazy ass :)

 

How much lines?? Intrepid maybe u didnt saw that.

 

/ontopic:Well i think i have a list with more codes somewhere..maybe ill find it later.

Also you can use fileedit to decrypt *grp.dat files like weaponsgrp.dat, armorgrp.dat and you can leech some icon paths from there.

Posted

Oh thanks mate ^^.Just that needs to be moved to client mods section(I think ^^)

 

I provided these codes to be used by others on their NPC .htm files. It's not a client mod, I've just downloaded a program that unpacks files related to the Unreal Engine (L2 uses the Unreal Engine) , it listed the images but , it cannot extract them..

 

Well i think i have a list with more codes somewhere..maybe ill find it later.

Also you can use fileedit to decrypt *grp.dat files like weaponsgrp.dat, armorgrp.dat and you can leech some icon paths from there.

 

Well...do it then, extract ALL the images so we can preview them and then upload them..:P

Posted

I provided these codes to be used by others on their NPC .htm files. It's not a client mod, I've just downloaded a program that unpacks files related to the Unreal Engine (L2 uses the Unreal Engine) , it listed the images but , it cannot extract them..

 

Well...do it then, extract ALL the images so we can preview them and then upload them..:P

 

well its not hard you can just save them to txt the *grp.dat files and make a program to export images to another file by reading loc and print to another file u dont have to do it manual for thousand's files..

Posted

Over 4k (4k = 4000) ^^ and counting.

 

offtopic: well i know that better than you no offence

http://en.wikipedia.org/wiki/Kilo- "It comes from the Greek χίλιοι ("khilioi"), meaning thousand"

--so i think that have a small avantage here  ;) btw even the newbiest know that..

 

/on topic list with images coming..

Posted

Please stop the offtopic chatter , we have a kinky feature called PM system.. ::)

 

Anyway , L2UI_CT1 available on the list.

 

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