FritS* Posted June 19, 2010 Posted June 19, 2010 I dont know If it will work... I just thought it :D Easily and Funny (if it work...) Look how it is work... Every Time you enchant your weapon - Armor- Jewel, you will get -1% chance .... For example Safe is 3. Change is 100%. at +4 to +5 u will have 99% etc etc Index: java/net/sf/l2j/gameserver/network/clientpackets/AbstractEnchantPacket.java =================================================================== --- java/net/sf/l2j/gameserver/network/clientpackets/AbstractEnchantPacket.java (revision 3474) +++ java/net/sf/l2j/gameserver/network/clientpackets/AbstractEnchantPacket.java (working copy) @@ -88,7 +88,7 @@ // check for maximum enchant level if (_maxEnchantLevel != 0 && enchantItem.getEnchantLevel() >= _maxEnchantLevel) return false; - + if(_itemIds != null && Arrays.binarySearch(_itemIds, enchantItem.getItemId()) < 0) return false; @@ -172,22 +172,27 @@ return -1; if (_isWeapon) - chance = Config.BLESSED_ENCHANT_CHANCE_WEAPON; + for(int x=-Config.ENCHANT_SAFE_MAX; x<Config.ENCHANT_MAX_WEAPON; x++) //By TheEnd + chance = Config.BLESSED_ENCHANT_CHANCE_WEAPON-x; else if (isAccessory) - chance = Config.BLESSED_ENCHANT_CHANCE_JEWELRY; + for(int z=-Config.ENCHANT_SAFE_MAX; z< Config.ENCHANT_MAX_JEWELRY; z++) + chance = Config.BLESSED_ENCHANT_CHANCE_JEWELRY-z; else + for(int v=-Config.ENCHANT_SAFE_MAX_FULL; v< Config.ENCHANT_MAX_ARMOR; v++) - chance = Config.BLESSED_ENCHANT_CHANCE_ARMOR; + chance = Config.BLESSED_ENCHANT_CHANCE_ARMOR-v; } else { if (_isWeapon) - chance = Config.ENCHANT_CHANCE_WEAPON; - else if (isAccessory) - chance = Config.ENCHANT_CHANCE_JEWELRY; + for(int i=-Config.ENCHANT_SAFE_MAX; i<Config.ENCHANT_MAX_WEAPON; i++) //By TheEnd + chance = Config.ENCHANT_CHANCE_WEAPON-i; + else if (isAccessory) + for(int d=-Config.ENCHANT_SAFE_MAX; d< Config.ENCHANT_MAX_JEWELRY; d++) + chance = Config.ENCHANT_CHANCE_JEWELRY-d; else - chance = Config.ENCHANT_CHANCE_ARMOR; + for(int a=-Config.ENCHANT_SAFE_MAX_FULL; a< Config.ENCHANT_MAX_ARMOR; a++) + chance = Config.ENCHANT_CHANCE_ARMOR-a; } chance += _chanceAdd; if (supportItem != null) or: Index: java/net/sf/l2j/gameserver/network/clientpackets/AbstractEnchantPacket.java =================================================================== --- java/net/sf/l2j/gameserver/network/clientpackets/AbstractEnchantPacket.java (revision 3474) +++ java/net/sf/l2j/gameserver/network/clientpackets/AbstractEnchantPacket.java (working copy) @@ -88,7 +88,7 @@ // check for maximum enchant level if (_maxEnchantLevel != 0 && enchantItem.getEnchantLevel() >= _maxEnchantLevel) return false; - + if(_itemIds != null && Arrays.binarySearch(_itemIds, enchantItem.getItemId()) < 0) return false; @@ -172,22 +172,27 @@ return -1; if (_isWeapon) - chance = Config.BLESSED_ENCHANT_CHANCE_WEAPON; + for(int x=-Config.ENCHANT_SAFE_MAX; x<Config.ENCHANT_MAX_WEAPON; x++) //By TheEnd + chance = Config.BLESSED_ENCHANT_CHANCE_WEAPON-x; else if (isAccessory) - chance = Config.BLESSED_ENCHANT_CHANCE_JEWELRY; + for(int z=-Config.ENCHANT_SAFE_MAX; z< Config.ENCHANT_MAX_JEWELRY; z++) + chance = Config.BLESSED_ENCHANT_CHANCE_JEWELRY-z; else + for(int a=-Config.ENCHANT_SAFE_MAX_FULL; a< Config.ENCHANT_MAX_ARMOR; a++) - chance = Config.BLESSED_ENCHANT_CHANCE_ARMOR; + chance = Config.BLESSED_ENCHANT_CHANCE_ARMOR-a; } else { if (_isWeapon) - chance = Config.ENCHANT_CHANCE_WEAPON; - else if (isAccessory) - chance = Config.ENCHANT_CHANCE_JEWELRY; + for(int x=-Config.ENCHANT_SAFE_MAX; i<Config.ENCHANT_MAX_WEAPON; i++) //By TheEnd + chance = Config.ENCHANT_CHANCE_WEAPON-i; + else if (isAccessory) + for(int z=-Config.ENCHANT_SAFE_MAX; d< Config.ENCHANT_MAX_JEWELRY; d++) + chance = Config.ENCHANT_CHANCE_JEWELRY-d; else - chance = Config.ENCHANT_CHANCE_ARMOR; + for(int a=-Config.ENCHANT_SAFE_MAX_FULL; a< Config.ENCHANT_MAX_ARMOR; a++) + chance = Config.ENCHANT_CHANCE_ARMOR-a; } chance += _chanceAdd; if (supportItem != null) Not Tested. Credits: TheEnd how can i change rates for example +3 100% and +4 90% ?
Matim Posted June 19, 2010 Posted June 19, 2010 Just create few if/else or switch case, and use getItemEnchantLevel(); and check.
FritS* Posted June 19, 2010 Posted June 19, 2010 Just create few if/else or switch case, and use getItemEnchantLevel(); and check. ok tnx and tnx theand for code :)
paparas21 Posted June 23, 2010 Posted June 23, 2010 i have many red lines and i don't know what to do plz help me.
Matim Posted June 23, 2010 Posted June 23, 2010 i have many red lines and i don't know what to do plz help me. How can we help you without info about these errors?
+cs.tribal Posted June 24, 2010 Posted June 24, 2010 WoW! It's one of the best ideas i saw this month! Goo work!I'm gonna use it for sure!
ev1lpuppie Posted November 14, 2010 Posted November 14, 2010 looking for something like these for quite a time :) Thx, booyah
FrozenWarrior Posted January 6, 2011 Posted January 6, 2011 how it works??? safe +3 for +4 ? for +5 ? you fix by your own... i mean i can fix it ?
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