Jump to content

Recommended Posts

Posted

Edit: Finally got it committed! http://www.l2jdp.com/trac/changeset/6525 :D

 

Can a mod please lock this thread? :)

 

 

Once again, I'm sharing this here because I want more people active in the L2J community and not just sitting on these boards leeching.

 

Original thread:

http://www.l2jserver.com/forum/viewtopic.php?f=40&t=13247

 

First, this is based on the CORE PROJECT. If you're running L2JFree, Emu, or some other fork, you're on your own as far as getting the diffs to work as I don't know how different theirs are.

 

So now a quick and dirty run down of what this does...

1. Moves weapon SAs and pvp bonuses out of weapon xmls (except for those that directly modify weapon stats as per C4 data and have no SA skill).

2. PROPERLY assigns all weapon SAs to their proper weapon.

3. Updates prices and crystal counts for all weapons that required it based on Gracia Final data (no, you can not have my source. If you want to verify prices, go on retail, start putting weapons into sell windows {ie. you sell to an npc} and start verifying sell prices... you'll see I'm right and L2J is wrong).

 

Here's how I did this...

First I used C4 leaked retail data as a base.

I would create the skill and assign weapons based on that data alone.

Then I would check client data, see if the skill gained levels. If so, fill those in as needed.

Then I would go through the database, grab all weapons for that specific SA, and assign them based on weapon TYPE and DESCRIPTION. Many SAs restrict by weapon type if they have multiple skills. So that made it a lot easier to track down what went where for weapons beyond C4. It was all very logical really (thank God whoever does NCSofts SA stuff is sane).

 

For Vesper weapons, some of them got their own skills in the 8xxx range. I already did those and they were already committed to the core project by DrLecter:

http://www.l2jdp.com/trac/changeset/6408/trunk/datapack_development/data/stats/skills/8200-8299.xml

 

Others were easy to assign based on the above logical steps. There's a typo in the Guidance description for the Vesper bow, says 75 but it's 7.5.

 

Really, this has taken months to do and verify.

 

And like I said, the main reason I'm sharing this here is because I want you all to PLEASE JOIN THE MAIN L2J FORUM AND CONTRIBUTE TO THE L2J PROJECT IN WHATEVER WAY YOU CAN! Doing this helps everyone. It helps you, and it helps just about every fork out there including the one you probably use since they all pull updates from the core project.

 

 

Temporary link: http://lineageuniverse.com/downloads/25-08-09.zip

 

For all updates, please follow this thread: http://www.l2jserver.com/forum/viewtopic.php?f=40&t=13247

Posted

I can not reg on that forum im stuck in the register page when i press i agrre...

im in the same page again

 

Make sure you have cookies enabled and are accepting them from the site, and there's a question, it asks you to get Pi to the first 9 or 10 digits i think. So don't forget to do that otherwise it won't let you register. It's to keep out spammers and bots.

  • 2 weeks later...
Guest
This topic is now closed to further replies.


  • Posts

    • Vouch for @Ave i can say im very statisfied with the order I've made he was fast and reliable i totally recommend him to anyone who wants a decent updater with high quality design.
    • What can I say other than that I’m satisfied with the order I made. The guy is reliable and very good at what he does. I recommend him 100%.
    • Lineage2 Freya High Five @ Reshade with fog and rain etc @ Gracia final epilogue atmosphere   this reshade will eat lots of GPU power 50% or more of an RTX 3060 so be carefull depending on what effects are activated and their settings will eat even more GPU recomended 60hz monitor settings and via nvidia panel in Lineage2 game profile vsync settings to on effects are set up till film deck and the rest are not used but still working again this can eat alot of GPU Don't overheat GPU this is for freya high five but might work on others too copy in the  System  folder the folder  reshade-shaders  and the files  d3d9.dll  ReShade.ini  ReShadePreset.ini  ReShade.log  CccDddCcc.ini insert opens the menu and delete is on and of some settings need  ctrl + left click  to be changed   making another profile will reset the not activated effects to their default values so just copy the profile  CccDddCcc  and rename if needed also something needs to be closed from settings in game menu, the blur at distance and advanced shaders but keeping the advanced water effects all reflections   for those that don't like the h5 look of the sky and the red fog and rain and ambien red at night on all maps well if we want the cool gracia final epilogue back then we need to do this rename the  Maps  folder to Mapsretail or whatever copy the  Maps  folder from gracia final epilogue to h5 also we need the  L2_Skies.utx  from gracia final epilogue  Textures  folder to be replaced and also we need to do the same to the files  timeenv0.int  timeenv1.int  timeenv2.int  timeenv3.int  found in  system  folder   another setting that will probably be needed but not really tested out is to open file  option.ini  from  system  folder and add cachesize like this   [FirstRun] FirstRun=2   [Engine.GameEngine] CacheSizeMegs=512   also maybe is good to change those to 4.000000   [ClippingRange] Terrain=4.000000 Actor=4.000000 StaticMesh=4.000000 StaticMeshLod=4.000000 Pawn=4.000000       sorry bad english   https://mega.nz/file/aRNXxDrQ#mbxrNERBtW0XEEezK6w8-86oZWuX1k6NgtR6RZWKRVM   the compression on the video is kinda bad but meh    
    • Thanks, tho if possible let's lock the topic. I decided to finish up myself as I only created this to save up my time, but seems that while waiting for prop dev. finished myself.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..