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[help] delevel npc


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Posted

Try this:

 

import sys
from net.sf.l2j.gameserver.network.serverpackets import CreatureSay
from java.lang import System
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from net.sf.l2j.gameserver.model.base import Experience
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
from java.util import Iterator
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j import L2DatabaseFactory
from net.sf.l2j.gameserver.network.serverpackets import SetupGauge

qn = "7105_Delevel"

NPC=[7108]
MEDAL = 57
QuestId    = 7105
QuestName   = "Delevel"
QuestDesc   = "custom"
InitialHtml = "1.htm"

print "INFO Loaded: Delevel Manager by promo"

class Quest (JQuest) :

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)


def onEvent(self,event,st):
	htmltext = event

	if  st.getPlayer().getLevel() < 41 :
		st.getPlayer().sendPacket(CreatureSay(st.getPlayer().getObjectId(), 2, "Delevel Manager", "Ban khong du level!"))

	elif st.getQuestItemsCount(MEDAL) < 10000000 :	
                       		 st.getPlayer().sendPacket(CreatureSay(st.getPlayer().getObjectId(), 2, "Delevel Manager", "Ban khong co du adena !"))

	elif st.getPlayer().getKarma() > 0 :
		st.getPlayer().sendPacket(CreatureSay(st.getPlayer().getObjectId(), 2, "Delevel Manager", "Diem karma cua ban qua cao!"))

	elif st.getPlayer().getPvpFlag() != 0 :
		st.getPlayer().sendPacket(CreatureSay(st.getPlayer().getObjectId(), 2, "Delevel Manager", "Ban dang trong tinh trang chien dau!"))

	elif st.getPlayer().isAttackingNow() == True :
		st.getPlayer().sendPacket(CreatureSay(st.getPlayer().getObjectId(), 2, "Delevel Manager", "Dont hit me, Plz!!!!"))

	elif st.getPlayer().getLevel() < 48 :
		SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())
		st.getPlayer().sendPacket(CreatureSay(st.getPlayer().getObjectId(), 2, "Delevel Manager", "Ban  khong the su dung tiep tuc neu ban duoi cap 48"))

	else:
		st.getPlayer().setTarget(st.getPlayer())

		if event == "2":
			st.takeItems(MEDAL,10000000)
                                st.getPlayer().getStat().removeExpAndSp((st.getPlayer().getExp() - Experience.LEVEL[st.getPlayer().getStat().getLevel() - 1]),0)
			st.getPlayer().sendPacket(CreatureSay(st.getPlayer().getObjectId(), 3, "Delevel Manager", "Ban da duoc giam di 1 level"))
			return "1.htm"
			st.setState(State.COMPLETED)
			st.exitQuest(1)


		if htmltext != event:
			st.setState(State.COMPLETED)
			st.exitQuest(1)
	return htmltext

def onTalk (self,npc,player):
   st = player.getQuestState(qn)
   htmltext = "<html><head><body> I dont have anything to say .</body></html>"
   st.setState(State.STARTED)
   return InitialHtml

QUEST       = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)

for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)

--------------

  • 0
Posted

Try this:

 

import sys
from net.sf.l2j.gameserver.network.serverpackets import CreatureSay
from java.lang import System
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from net.sf.l2j.gameserver.model.base import Experience
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
from java.util import Iterator
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j import L2DatabaseFactory
from net.sf.l2j.gameserver.network.serverpackets import SetupGauge

qn = "7105_Delevel"

NPC=[7108]
MEDAL = 57
QuestId    = 7105
QuestName   = "Delevel"
QuestDesc   = "custom"
InitialHtml = "1.htm"

print "INFO Loaded: Delevel Manager by promo"

class Quest (JQuest) :

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)


def onEvent(self,event,st):
	htmltext = event

	if  st.getPlayer().getLevel() < 41 :
		st.getPlayer().sendPacket(CreatureSay(st.getPlayer().getObjectId(), 2, "Delevel Manager", "Ban khong du level!"))

	elif st.getQuestItemsCount(MEDAL) < 10000000 :	
                       		 st.getPlayer().sendPacket(CreatureSay(st.getPlayer().getObjectId(), 2, "Delevel Manager", "Ban khong co du adena !"))

	elif st.getPlayer().getKarma() > 0 :
		st.getPlayer().sendPacket(CreatureSay(st.getPlayer().getObjectId(), 2, "Delevel Manager", "Diem karma cua ban qua cao!"))

	elif st.getPlayer().getPvpFlag() != 0 :
		st.getPlayer().sendPacket(CreatureSay(st.getPlayer().getObjectId(), 2, "Delevel Manager", "Ban dang trong tinh trang chien dau!"))

	elif st.getPlayer().isAttackingNow() == True :
		st.getPlayer().sendPacket(CreatureSay(st.getPlayer().getObjectId(), 2, "Delevel Manager", "Dont hit me, Plz!!!!"))

	elif st.getPlayer().getLevel() < 48 :
		SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())
		st.getPlayer().sendPacket(CreatureSay(st.getPlayer().getObjectId(), 2, "Delevel Manager", "Ban  khong the su dung tiep tuc neu ban duoi cap 48"))

	else:
		st.getPlayer().setTarget(st.getPlayer())

		if event == "2":
			st.takeItems(MEDAL,10000000)
                                st.getPlayer().getStat().removeExpAndSp((st.getPlayer().getExp() - Experience.LEVEL[st.getPlayer().getStat().getLevel() - 1]),0)
			st.getPlayer().sendPacket(CreatureSay(st.getPlayer().getObjectId(), 3, "Delevel Manager", "Ban da duoc giam di 1 level"))
			return "1.htm"
			st.setState(State.COMPLETED)
			st.exitQuest(1)


		if htmltext != event:
			st.setState(State.COMPLETED)
			st.exitQuest(1)
	return htmltext

def onTalk (self,npc,player):
   st = player.getQuestState(qn)
   htmltext = "<html><head><body> I dont have anything to say .</body></html>"
   st.setState(State.STARTED)
   return InitialHtml

QUEST       = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)

for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)

--------------

 

 

thank you man i wil test it

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