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[UpComing-Gracia Final L2J] L][UnderWorld - Reborn !


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Posted

You won't be able to get FA from the same guy if you kill it many times.

That's all.

 

By the way, the server is going to open tomorrow.

BETA TESTING WILL START TOMORROW AT 22:00 GMT.

LIVE WILL START 1/09/09.

 

Posted

nice work GrisoM  but preferabil interlude.. cuz my pc is to old..:| and i cant open Gracia2..

 

good luck with yor project...

 

damn it!!! .. i need 1 server like that interlude..:s

Posted

Who said that we won't have protections for that? (:

Anyways, the Beta start is near.

Though, I can't make an ETA for now.

 

I hope so..cuz i want to play on a balanced server..aa..and i want that the kamael have all bugs fixed.

 

Especially the BerserkeR

Posted

When I see L2 server boast about being bugless, all things working as retail with all functions that in itself shows players it is not true.

 

I seriously doubt that all skills are working 100% as retail, such thing is just not possibile as nothing for this server is "retail".. sorry. In my eyes it is just another high rate PvP server that gives nothing new from all the other PvP servers I have tried. :(

Posted

When I see L2 server boast about being bugless, all things working as retail with all functions that in itself shows players it is not true.

 

I seriously doubt that all skills are working 100% as retail, such thing is just not possibile as nothing for this server is "retail".. sorry. In my eyes it is just another high rate PvP server that gives nothing new from all the other PvP servers I have tried. :(

 

True. It's even funnier seeing L2Off servers claiming such a thing and everyone believing them. As if L2Off servers are made of pure fucking gold no matter who runs it.

 

But these made me laugh...

- Safe Levelling Zone for New Players.

- Safe Levelling zone (for high levels and your subclass)

 

lol carebear server

 

- Self-cleaning drops after certain time!

 

Whoopdeedo. AWESOME FEATURE! /sarcasm

Posted

trying to do our best, thanks any way.

 

Btw skills retail means we dont touched them from the L2J source, so they are as L2J provide us

 

Posted
EDIT: man fix your site i can't create account

Error:

Can't connect to Database 'l2j_italy'

Auto create accounts. Tonight at 10:00 PM you will be able to login into the BETA.

When I see L2 server boast about being bugless, all things working as retail with all functions that in itself shows players it is not true.

 

I seriously doubt that all skills are working 100% as retail, such thing is just not possibile as nothing for this server is "retail".. sorry. In my eyes it is just another high rate PvP server that gives nothing new from all the other PvP servers I have tried. :(

WHO said that? Did we say that skills are 100% as retail? I don't think so! I KNOW that is impossible to have 100% working skills. That was true only on C1 and C4 OFF servers because the files was LEAKED FROM OFFICIAL. L2j and higher versions of l2off are made by unofficial developers, so nothing will be 100% same to official.

True. It's even funnier seeing L2Off servers claiming such a thing and everyone believing them. As if L2Off servers are made of pure -beep-ing gold no matter who runs it.

Read Above.

Whoopdeedo. AWESOME FEATURE! /sarcasm

What's the problem with you?

Did you ever log into the server? NO.

Did you see our work finsihed? NO.

Did you at last talk once with us? NO.

 

Have you got the permission to judge the server? NO!

 

SO, what's the point?

Log in the 1st of September, for the Live. And then we will see.

 

Best Regards,

Jake

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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