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pls help.... critical error... pfff


rujanbarni

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Hi to all.

I have a server and when i log in and teleport 1-3 times i got a crit error.. and my members get too

 

General protection fault!

 

History: UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial63) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial63) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowProjector Transient.ShadowProjector203) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector Transient.ShadowProjector203) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

Can any1 tell me how to fix? plsss

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Hi to all.

I have a server and when i log in and teleport 1-3 times i got a crit error.. and my members get too

 

General protection fault!

 

History: UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial63) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial63) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowProjector Transient.ShadowProjector203) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector Transient.ShadowProjector203) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

Can any1 tell me how to fix? plsss

what pack do u use?i mean Dot Archid Free Emu..Give Us Infos..

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Reinstal your client and then try again :P

fail :/  i had this problem too before 1 year almost he must check the collision's of npc's i think it must be an npc in the air so he may change the template id of this npc or the collision

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The Problem Is From The NPC I Had The Same Problem Too...Even And With The GM Teleport Gets Criticals...Its Not From Client Its From The Pack`s NPC

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The Problem Is From The NPC I Had The Same Problem Too...Even And With The GM Teleport Gets Criticals...Its Not From Client Its From The Pack`s NPC

well you are wrong the problem isn't the pack the problem is the collision of the npc's an npc it's in the air i wanna say the npc doesn't press on the floor so he may change the collision's of this npc or the template ID

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I had the same problem. All npc is ok .I add titanium armors and titanium armor npc and then all time who teleport get critical...

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