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pls help.... critical error... pfff

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Hi to all.

I have a server and when i log in and teleport 1-3 times i got a crit error.. and my members get too

 

General protection fault!

 

History: UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial63) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial63) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowProjector Transient.ShadowProjector203) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector Transient.ShadowProjector203) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

Can any1 tell me how to fix? plsss

Hi to all.

I have a server and when i log in and teleport 1-3 times i got a crit error.. and my members get too

 

General protection fault!

 

History: UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial63) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial63) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowProjector Transient.ShadowProjector203) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector Transient.ShadowProjector203) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

Can any1 tell me how to fix? plsss

what pack do u use?i mean Dot Archid Free Emu..Give Us Infos..

Reinstal your client and then try again :P

fail :/  i had this problem too before 1 year almost he must check the collision's of npc's i think it must be an npc in the air so he may change the template id of this npc or the collision

Reinstal your client and then try again :P

 

LOL you can not reinstal the client all the time..Do what Kingstyle told you and tell us if it worked !!

The Problem Is From The NPC I Had The Same Problem Too...Even And With The GM Teleport Gets Criticals...Its Not From Client Its From The Pack`s NPC

The Problem Is From The NPC I Had The Same Problem Too...Even And With The GM Teleport Gets Criticals...Its Not From Client Its From The Pack`s NPC

well you are wrong the problem isn't the pack the problem is the collision of the npc's an npc it's in the air i wanna say the npc doesn't press on the floor so he may change the collision's of this npc or the template ID

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I think is somthing else... i fix all npc.... and gives me critical :( pls help

I had the same problem. All npc is ok .I add titanium armors and titanium armor npc and then all time who teleport get critical...

The Problem Mustnt Be The Npcs Cuz I Had On My Server Some Npcs On The Air Cuz I Was Tired

To Change To Colision h. And I hadnt Any Probl..

I fix the problem 2 NPC Have the same template id i change it and it's ok..

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