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rujanbarni

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Everything posted by rujanbarni

  1. good GK.. but he have 1 little bugie :D klick on townships or catacombs.. whatever and try to click on the FIRST button... u can't... don't work... just from the second.. go on tryit BTW i have epilogue and works all.. just the first row's don't... the problem is in the html.. but i don't know html :(
  2. yea me too, how can i insert into my sql data base cuz manual is too hard.. take a long time.... and when i execute bath file gives a lot of error... pls explaine or show me a tutorial cuz i didn't find. ty
  3. Every time when someone show his weapon/armor/jwls i see just this> Type=1 ID=12342342 Color=0 underline=0 Title=(name)... Someone know this?!?! pls help.. i'm apologise if this topic was before, i'm new here... if anyone know a solution plsss ty!
  4. the link is broke... plsss new link.. this is very cool GM shop.. i needit :D
  5. I think is somthing else... i fix all npc.... and gives me critical :( pls help
  6. i have the same problem!!!! pls some who can help to us?!?
  7. I have L2j final.... the latest pack... from here.. http://www.l2jdp.com/nightly/
  8. Hi to all. I have a server and when i log in and teleport 1-3 times i got a crit error.. and my members get too General protection fault! History: UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial63) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial63) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowProjector Transient.ShadowProjector203) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector Transient.ShadowProjector203) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop Can any1 tell me how to fix? plsss

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