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Most of GM commands here


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i didnt see if it is allready posted so i post it here.

 

//admin

Brings up the admin menu.

 

//gm

Toggle GM status.

 

//gmchat

Sends a global message that only GMs can see.

Usage: //gmchat Type message here.

 

//snoop

 

//gmliston

Register into gm list

 

//gmlistoff

Remove from gm list

 

//silence

(To enable/disable private message mode)

 

//saveolymp

Save olympiad

 

//manualhero

Manual select heroes

 

//atmosphere <signsky> <dawn|dusk>

Sets current sky to either Dawn or Dusk, as seen by members of the winning cabal.

 

//atmosphere <sky> <day|night>

Sets current sky to either day or night.

 

//diet

Current status of diet mode "Weight Restriction" for player.

 

//diet on

Enables diet mode, removing your "weight" restriction.

 

//diet off

Disables diet mode. restoring your "weight" restriction.

 

//play_sound

Brings up sounds page.

 

//edit_character

Opens menu to edit targetted player.

 

//current_player

Opens character list.

 

//character_list

Opens list of online players.

 

//show_characters

Opens list of online players.

 

//find_character

Opens the find player menu.

 

//save_modifications

Saves the edits done to the targetted player.

 

//nokarma

removes karma from target player

 

//setkarma <value>

sets karma of target player to value

 

//rec

Recommnend targeted player

 

//settitle

Set title of targeted player

 

//setname

Set name of targeted player

 

//setcolor

Set name color of targeted player

 

//fullfood

Full feed targeted pet

 

//invis

to hide your character

 

//invisible

to hide your character

 

//vis

to unhide your character

 

//visible

to unhide your character

 

//known on

to unhide your character from known list

 

//known off

to hide your character from known list

 

//earthquake <Intensity> <Duration>

Creates an earthquake

 

//para_all

Paralyzes all players}}

 

//unpara_all

Unparalyze all players

 

//para

Paralyze Target

 

//unpara

Unparalyze Target

 

//bighead

Gives target a big head

 

//shrinkhead

Returns targets head to normal size

 

//polymorph

character npc id

 

//polymorph

item id to poly target into id

 

//polyself <npc id>

Used to polymorph yourself into a mob

 

//unpolyself

Returns you to the normal state

 

//polymorph <itemid>

Polymorphs an item

 

//gmspeed <value>

Usage //gmspeed value = [0...4]

 

//changename <new_name>

Change name of targetted player

 

//add_exp_sp_to_character

Opens the xp sp menu of the targetted player.

 

//add_exp_sp

Adds xp sp to targetted player.

Usage: //add_exp_sp xp_number sp_number

 

//remove_exp_sp

Remove xp sp from targetted player.

Usage: //remove_exp_sp xp_number sp_number

 

//tradeoff

Current status of trading for player.

 

//tradeoff on

Enables trading with other players.

 

//tradeoff off

Disables trading with other players.

 

//reload

skill Reloads skill data.

 

//reload multisell

Reloads multisell data.

 

//reload teleport

Reloads teleport locations.

 

//reload npc

Reloads all npc.

 

//reload htm

Reloads htm files.

 

//reload item

Reloads item templates.

 

//reload instancemanager

Reloads instancemanager.

 

//announce_menu

Opens the announce menu.

 

//list_announcements

Lists the current announcements.

 

//reload_announcements

Reloads the announcement list.

 

//announce_announcements

Posts all announcements in list.

 

//add_announcement

Adds an announcement.

Usage: //add_announcement Your announcement here

 

//del_announcement

Deletes an announcement.

Usage: //del_announcement Your announcement here

 

//announce

Posts an announcement.

Usage: //announce Your announcement here

 

//ban

Used to kick and ban a named players account.

Usage: //ban kadar

 

//unban

Used to unban a named players account.

Usage: //unban kadar

 

//kick

Used to disconnect named player.

Usage: //kick kadar

 

//kick_non_gm

Used to disconnect all regular players

 

//kill

Kill targeted player/NPC

 

//jail

Used to jail named player for a number of minutes.

Usage: //jail kadar 10

 

//unjail

Used to unjail named player.

Usage: //unjail kadar

 

//banchat

Mutes a player.

Usage: //banchat kadar

 

//unbanchat

Unmutes a player.

Usage: //unbanchat kadar

 

//bbs

Brings up comunity board

 

//add_level

Add levels to target char.

Usage: //add_level 5

 

//set_level

Set level of targeted char.

Usage: //set_level 50

 

//heal

Heal target player or players in radius.

Usage: //heal 2000

 

//help

Opens help page

 

//invul

Turns invulnerability on/off

 

//target

Used to target a Mob or player.

Usage: //target kadar

 

//cache_htm_rebuild

Rebuilds and reloads the HTML cache.

 

//cache_htm_reload

Reloads the HTML cache.

 

//cache_reload_file

Reloads the HTML cache for a single file.

 

//cache_reload_path

Reloads the HTML cache for a specified directory.

 

//cache_crest_rebuild

Rebuilds the cache of pledge crests.

 

//cache_crest_reload

Reloads the cache of pledge crests.

 

//cache_crest_fix

Fixes problems with incorrect displaying of pledge crests.

 

//changelvl

Changes a targetted players access level.

Usage: //changelvl Access_level_number

 

//itemcreate

Opens the item creation menu.

 

//create_item

Creates an item.

Usage: //create_item item_id

 

//cw_infos

Get infos on cursed weapons

 

//cw_remove

Remove specified cursed weapon.

Usage: //cw_remove 8190

 

//cw_reload

Reloads cursed weapons

 

//delete

Used to remove a targetted NPC. NPC will not respawn.

 

//character_disconnect

Used to disconnect a targetted player.

 

//open

opens targetted door

 

//close

closes targetted door

 

//openall

opens all doors

 

//closeall

closes all doors

 

//edit_npc

Used to edit a NPCs stats.

Usage: //edit_npc npc_id

 

//save_npc

Saves the editted NPC info.

 

//recall_npc

Teleports targetted NPC to you.

 

//show_droplist

Shows the named NPCs drop list.

Usage: //show_droplist npc_id

 

//edit_drop

Edits the named NPCs droplist.

Usage: //edit_drop npc_id item_id [min max sweep chance]

 

//add_drop

Adds a drop to the named NPCs droplist.

Usage: //add_drop npc_id item_id [min max sweep chance]

 

//del_drop

Deletes a drop to the named NPCs droplist.

Usage: //del_drop npc_id item_id

 

//showShop

Shows a targetted vendors shoplist.

 

//showShopList

Shows a targetted vendors shoplist.

 

//addShopItem

Adds an item to a vendors shop.

Usage: //addShopItem Shop_ID item_id Price

 

//delShopItem

Deletes an item from a vendors shoplist.

Usage: //delShopItem Shop_ID item_id

 

//editShopItem

Edits an item in a vendors shoplist.

Usage: //editShopItem Shop_ID item_id Price

 

//box_access

with box targetted, shows access list

 

//box_access char1 char2

to add players to box

Usage: //box_access kadar !LadyPain

 

//box_access no char1

removes player from box access

Usage: //box_access !LadyPain no kadar

 

//clear_teams

 

//setteam_close <team_name>

Join players in radius 400 to specified team

 

//setteam <team_name>

Join targetted player to specified team

 

//enchant

Opens enchant menu

 

//seteh <enchant_level>

Set enchant level for head slot

 

//setec <enchant_level>

Set enchant level for chest slot

 

//seteg <enchant_level>

Set enchant level for gloves slot

 

//seteb <enchant_level>

Set enchant level for feet slot

 

//setel <enchant_level>

Set enchant level for legs slot

 

//setew <enchant_level>

Set enchant level for r_hand slot

 

//setes <enchant_level>

Set enchant level for l_hand slot

 

//setle <enchant_level>

Set enchant level for l_ear slot

 

//setre <enchant_level>

Set enchant level for r_ear slot

 

//setlf <enchant_level>

Set enchant level for l_finger slot

 

//setrf <enchant_level>

Set enchant level for r_finger slot

 

//seten <enchant_level>

Set enchant level for neck slot

 

//setun <enchant_level>

Set enchant level for under slot

 

//setba <enchant_level>

Set enchant level for back slot

 

//event

Opens event page

 

//event_new

Opens new event page

 

//event_choose

 

//event_store

 

//event_set

 

//event_change_teams_number

 

//event_announce

 

//event_panel

 

//event_control_begin

 

//event_control_teleport

 

//add

Add event

 

//event_see

List events

 

//event_del <event_name>

 

//delete_buffer

 

//event_control_sit

 

//event_name

 

//event_control_kill

 

//event_control_res

 

//event_control_poly

 

//event_control_unpoly

 

//event_control_prize

 

//event_control_chatban

 

//event_control_finish

 

//fight_calculator

Show fight calculator

 

//fight_calculator_show

Show fight calculator

 

//fcs

Show fight calculator

 

//geo_z

Get Geo_Z

 

//geo_type

Get Geotype

 

//geo_nswe

Get heading

 

//geo_los

Check line of sight

 

//geo_position

Get geo position

 

//geo_bug

Add bug comment

Usage: //admin_geo_bug you coments here

 

//geo_load

Usage: //admin_geo_load <regionX> <regionY>

 

//geo_unload

Usage: //admin_geo_unload <regionX> <regionY>

 

//geoeditor_connect

Usage: //geoeditor_connect <number>

 

//geoeditor_join

Join active char

 

//geoeditor_leave

 

//server_gm_only

Only GM can access server

 

//server_all

Public access server

 

//server_max_player <number>

Set max players value

 

//server_list_clock

Toggle clock displayed next to the server name

 

//server_login

Opens login server edit window

 

//mammon_find

Lists the current location (if any) of the Mammon NPCs

 

//mammon_respawn

Lists the current respawn times (if any) of the Mammon NPCs

 

//list_spawns <npcId> <teleIndex>

Teleports to the player based on the given spawn index (from using //list_spawns <npcId>).

 

//msg <ID>

Used for testing SystemMessage IDs

 

//char_manage

Opens characters manage page

 

//mobmenu

Opens mobgroup.htm

 

//admin_mobgroup_list

 

//mobgroup_create

 

//mobgroup_remove

 

//mobgroup_delete

 

//mobgroup_spawn

 

//mobgroup_unspawn

 

//mobgroup_kill

 

//mobgroup_idle

 

//mobgroup_attack

 

//mobgroup_rnd

 

//mobgroup_return

 

//mobgroup_follow

 

//mobgroup_casting

 

//mobgroup_nomove

 

//mobgroup_attackgrp

 

//mobgroup_invul

 

//mobinst

Opens mobgrouphelp.htm

 

//mons

Used to start the Monster Races.

 

//pn_info

Path node info

 

//show_path

 

//path_debug

 

//show_pn

 

//find_path

 

//view_petitions

View petitions list

 

//view_petition

View petition

 

//accept_petition

 

//reject_petition

 

//reset_petitions

clear the petition queue

 

//forge

 

//forge2

 

//forge3

 

//pledge <create|dismiss|setlevel><create|dismiss|setleve l>

 

//restore

Restores a broken player info.

 

//repair

Repairs a broken player info.

 

//res

Resurrect player

 

//res_monster

Resurrect monster

 

//ride_wyvern

Command used to summon and ride a wyvern.

 

//unride_wyvern

Command to dismount and unsummon a wyvern.

 

//ride_strider

Command used to summon and ride a strider.

 

//unride_strider

Command to dismount and unsummon a strider.

 

//buy

Opens the GMShop.

 

//gmshop

Opens the GMShop.

 

//server_shutdown

Starts the shutdown process.

Usage: //server_shutdown Number of seconds

 

//server_restart

Starts the restart process.

Usage: //server_restart Number of seconds

 

//server_abort

Stops the server shutdown.

 

//siege

 

//add_attacker

 

//add_defender

 

//add_guard

 

//list_siege_clans

 

//clear_siege_list

 

//move_defenders

 

//spawn_doors

 

//endsiege

 

//startsiege

 

//setcastle

 

//clanhall

 

//clanhallset

 

//clanhalldel

 

//clanhallopendoors

 

//clanhallclosedoors

 

//clanhallteleportsel

 

//show_skills

Lists targetted players skills.

 

//remove_skills

Removes the targetted players skills.

 

//skill_list

Opens skill menu.

 

//skill_index

Opens skill menu according to players stats.

 

//add_skill

Adds a skill to a targetted player.

Usage: //add_skill Skill_id level

 

//remove_skill

Removes a skill from a targetted player.

Usage: //remove_skill Skill_id

 

//get_skills

Temporarily gives you the skills of a targetted player.

 

//reset_skills

Restores your skills from before the get_skills command.

 

//admin_remove_all_skills

 

//admin_give_all_skills

 

//skill_test <skill_id>

Test a skill.

Usage: //skill_test 100

 

//st <skill_id>

Test a skill.

Usage: //st 100

 

//show_spawns

Opens spawn menu.

 

//spawn

Spawns a Mob on current target.

Usage: //spawn npc_id

 

//spawn_monster

Spawns a Mob on current target.

Usage: //spawn_monster npc_id

 

//spawn_index

Shows menu for monsters with respective level.

Usage: //spawn_index level

 

//unspawnall

 

//respawnall

 

//spawn_reload

 

//npc_index

 

//show_npcs

 

//teleport_reload

 

//spawnnight

 

//spawnday

 

//show_moves

Opens the teleport menu.

 

//show_moves_other

Opens the teleport menu named other.

 

//show_teleport

Opens the teleport menu.

 

//teleport_to_character

Teleports you to the named player.

Usage: //teleport_to_character kadar

 

//move_to

Teleports you to coordinates given.

 

//teleport_character

Teleports targetted player to coordinates given.

 

//recall

Summons a named player to you.

Usage: //recall kadar

 

//admin_walk

 

//explore

 

//admin_recall_npc

 

//gonorth

 

//gosouth

 

//goeast

 

//gowest

 

//goup

 

//godown

 

//teleshow

teleport window

 

//admin_failed

 

//test

These //test commands are for the universe mapping feature

 

//test uni flush

Save universe map

 

//test hash <number>

 

//test uni

Return universe size

 

//mp on

Start packet monitor

 

//mp off

Stop packet monitor

 

//mp dump

Save packet history

 

//known on

to unhide your character from known list

 

//known off

to hide your character from known list

 

//zone_check

 

//zone_reload

 

 

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There isn't any //admin command at official :P Also, for toggling on your gm status you should use //gmon

 

*I reviewed your commands, xm, these are for C1 - C3 lol right? :P They don't work on C4...

 

//announce message

this basicly tells a announcement on the whole server.. you can't type a big message but you find out once you use it..

 

//setannounce id message

this sets an announcement and is also not long like announce command so watch the length. thats why you can make more then one.. This is when you login you see this heres a example..

//setannounce 1 welcome to l2nation.com

//setannounce 2 today is chris birthday.

//setannounce 3 don't forget to check forums out!

//setannounce 4 forums.l2nation.com

 

//delannounce id

this just deletes the announce

 

//setparam exp number

this a odd command... if you set to like 9999999999 exp thats lvl 70 somthing.. caps lvl 80 if you do it again like 9999 it will actualy act like you were lvl 1 and give you 9999 exp and lvl you to whatever thats gives...

 

//summon id = items (Itemdata.txt)

example //summon 10 ( that summons id 10 = dagger now if it was //summon 10 5 it would have summon 5 daggers!

 

//summon name = npc (npc_pch.txt)

example //summon orc_archer (that would summon an orc archer. //summon orc_archer 5 would summon 5 orc archers of them...

 

//setskill ID LEVEL = skills (skilldata.txt)

example //setskill 3 24 (that would be skill 3 witch is s_power_strike1 level 24) Also make sure you click on your self or person you giving it too!

 

//gmon

Best command in the game if you ask me lol. It makes you invisable though you start invisable. Also makes it so players can't send a tell don't forget to send a tell it's just "Kane whats up yes using shift " then players name space message sort of diffrent then most games!

 

//hide on or //hide off

This turns hide on or off. I don't think need explain more lol...

 

//gmspeed number

well you can use speeds from 1-5 I think i usally use 3 cuz after that it warps you back thinking your speed hacking. It's odd but oh well...

 

//quiet on or //quiet off

makes the whole world so they can't talk great when your pissed off

 

//who

Shows how many players are on and the max was on since servers been on and also how many player stores are open.

 

//sendhome name

This command basicly sends the player to closest city.. Good for when there stuck or being a prick or w/e they want...

 

//recall name

This just warps the player to you. Good for when there stuck also or when you want them to come to you..

 

//teleportto name

This makes so you warp to the player. Good when they report a bug or when your hidden and your spying on them...

 

//home

sends you back to the town you started at just you no one else.

 

//setkarma number

If you don't know what karma is it's bad to have. this only a self use command and makes you red.. so //setkarma 500 gives you 500 karma.. Killing other reds or killing mobs will get rid of karma or you can //setkarma 0 to become normal..

 

//killme

don't ask wtf you would use this for but I guess if you want to kill your self thats up to you..

 

//killnpc

this just kills an npc nothing big click on it and type the command..

 

//undying on or //undying off

so when it's on makes so when you hit 0 hp you don't die. your a god and of course when it's off when you hit 0 hp you are dead.

 

//stopsay name time

Great when theres someone being idiot spamming or just an asshole.. What it does is well shuts the player up for amount of mins. example //stopsay bob 50 (= thats 50 min)

 

//create_pet id

This creates a pet. you unable to make a pet from the items it will not spawn. Cuz has be made by this way or the quest in game. You should be able make a pet from 1-4 or 1-3 I forget..

 

//whisper on or //whisper off

so when whisper is off means no one can message you when whispers on they can message you..

 

//kick name

kicks the player out of the game.. Does not banned them just kicks them out and they can just relog in.

 

//diet on or //diet off

this makes so when diets on and your to heavy with to many items you don't slow down.

 

//gmchat name message

this just a simple way to tell a player somthing. like //gmchat bob your in big trouble!

 

//serverstat

tells you how long servers been up and the build date.. You must know that build date does not matter anymore.. I mean we add to it everyday it's just when the exe was compiled.. but we have hex edit many times added many new stuff.

 

//quiet [on | off]

Set world chat on/off. When ON noone can type except announce.

 

Only for self

//subjob new #

//subjob delete 1-3

//subjob change #

 

//ns

//set_hero

//set_nobless

 

And for the official TvT system:

 

1) Get yourself to a place where you want to have your event. then type

//eventmatch create 1 team1 team2 1 1 1 100 100 you wont get any conformation if it worked but that’s where step 2 comes in

 

2) Type //eventmatch list you should see something like

SYS:--Event Match List Begin--

SYS: 1: 'team1' vs 'team2'

SYS --Event match List End--

The number in front of the line that has the 2 teams that you setup in step 1 is your match ID, *The match ID is reset to 1 every server reboot*

 

3) Next type //eventmatch manage 1, again change the 1 to your match ID. This will bring up the handy match command screen

 

4) In the top right corner there is a button that says Remove a Race Track *will read "move a Race Tr" * Click that. Now it changed to Create a Race Track *reads "eate a Race Tra"*. in this window click the button that says My Coordinates, that will fill in the X, Y, Z of the center of the new Arena, or Race track as they refer to it as. then the last 2 boxes are the height and width *height is the length of the arena from North to South and the width is the length from East to West in the world. Once that window is all filled in, click Ok

 

5) Now that your back at the main window, the 2 important items for right now are the Race Setup File and Command File fields. These are the full path to the files, I suggest putting them right in your C: Drive for easy typing, So for example put C:\arena_setup.ini in the Race Setup field and C:\command.ini in the Command File field. *file specs are at the end of this topic*

 

6) next, we need to setup some teams have the players create parties with the players they wants on there team *Or you can do solo fights*, after they have create there parties select a player from the first team and click Select a target and there name should now be in the represenitive field of that team. Next click Lockup a party to add all the players from that team to the Formation of Team X field below. Repeat this for team 2.

 

7) After that, your pretty much ready to fight. Have the players come to the inside the 4 posts that where made in step 4. Once there in Click the Fence Up Button, This will put of the wall to the arena, Click it again to lower the wall.

 

8 ) I would you then type //eventmatch dispelall 1 to debuff everyone in the match *Remember to change the 1 to your match ID* This can be done with the command file also

 

9) Your ready, Click Start of a Race to get the fancy countdown and big START prompts to all players in the match.

 

10) After the match is over, for fun you can have fire works go on the winning team players by clicking either, Team1 Fireworks or Team2 Fireworks. The counter towards the bottom should put a point in the winning teams block or you can change it and click Apply

 

11) After you Res. the dead players you can click Fence Down to let them out, also click Lift a lockup buttons to remove the teams. Or you can click Start a Race again to do a best of 3 or 5 or what ever.

 

12) Restart at step 6 for your next battle.

 

Notes

- The message field at the bottom it to send a message to the players in the match, type your message and click Forward , the message length is not that big so be careful

 

- The Ending Message button will display a big GAME OVER message *It does not end a match or remove a arena*

 

- To open the command File, click Command at the bottom of the window.

 

 

Race Setup File Format

The format is in standard INI format. here is an example one that will

- Buff all players with lvl 70 Dark Elf Elder buffs

- Not allow Hero weapons

- Not allow Cancel, any resurrections or party recall

 

 

Code:

[etc]

TeleportDelay=2

 

[buff]

BuffCnt=10

 

//Mental shield lvl 4

BuffID0=1035

BuffLv0=4

 

//Shield lvl 3

BuffID1=1040

BuffLv1=3

 

//Greater Empower lvl 3

BuffID2=1059

BuffLv2=3

 

//Might lvl 3

BuffID3=1068

BuffLv3=3

 

//Focus lvl 3

BuffID4=1077

BuffLv4=3

 

//Concentration lvl 6

BuffID5=1078

BuffLv5=6

 

//Resist Wind lvl 3

BuffID6=1189

BuffLv6=3

 

//Wind Walk lvl 2

BuffID7=1204

BuffLv7=2

 

//Guidence lvl 3

BuffID8=1240

BuffLv8=3

 

//Death Whisper lvl 3

BuffID9=1242

BuffLv9=3

 

[skill]

DefaultAllow=1

ExpSkillCnt=4

 

//Cancel

ExpSkillID0=1056

 

//Return

ExpSkillID1=1050

 

//Resurrection

ExpSkillID2=1016

 

//Mass Ressurection

ExpSkillID3=1054

 

[item]

DefaultAllow=1

ExpItemCnt=11

 

//Infinity Blade

ExpItemID0=6611

 

//Infinity Cleaver

ExpItemID1=6612

 

//Infinity Axe

ExpItemID2=6613

 

//Infinity Rod

ExpItemID3=6614

 

//Infinity Crusher

ExpItemID4=6615

 

//Infinity Scepter

ExpItemID5=6616

 

//Infinity Stinger

ExpItemID6=6617

 

//Infinity Fang

ExpItemID7=6618

 

//Infinity Bow

ExpItemID8=6619

 

//Infinity Wings

ExpItemID9=6620

 

//Infinity Spear

ExpItemID10=6621

I commented it as much as possible but a few things to remember, the XxxCnt items are the amount of things your adding like BuffCnt=7 says your going to list 7 buffs also the XXXXXID and XXXXXlvl are 0 based (a lot like the eventdata.ini in the server scripts folder) another thing to remember, if you disallow a weapon or armor, it is NOT disarmed when the match starts, so be on the look out for that.

 

The AllowDefult option seems to say weather to read the file of just allow the default, but its backwards DefaultAllow=1 means use the file DefaultAllow=0 means ignore the file

 

 

Command File format

Like the race setup file, this is an INI format but a lot simpler,

 

Here is my example file

 

Code:

[cmd]

CmdCnt=3

Cmd0="//announce Hello World"

Cmd1="//announce Finally figured it out "

Cmd2="//eventmatch dispelall 1"

 

 

Mass Res.

//eventmatch useskill [match_Id] 1016 5

Mass CP recharge

//eventmatch useskill [match_Id] 1306 6

 

just put the full command in quotes and your done, Dont forget to change the CmdCnt to the ammount of commands you have, and change the number after Cmd if you add more IE Cmd3= would be the next one.

 

I have not been able to see if there is a variable for the match_id so you will have to change the file to match your match_id.

 

Heres a low down

 

//eventmatch create 1 team1 team2 1 1 1 100 100

 

yes, changing the race track does change the id. if you dont want to do that, check your location before you set it up (/loc) :

 

the teams can be any name u want. put your location (x y z). put the arena size you want, small events (such as 1v1) 500 500 will suffice. for larger events 1000 1000 will be great (that 4x as big as the 500 500).

 

example (note the location there is just random numbers):

//eventmatch 1 Fury Oath 185213 -21545 -3500 500 500

 

teams: Fury, Oath

loc: 185213 -21545 -3500

arena size: 500x500

 

~>From ragezone...<~

(C4 off)

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Np...

 

It is nice, as these are for official... :) For l2j can be found at the official site ^^

 

With some corrections, they can be up to date :P About ~15 commands aren't working...

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