Jump to content

Recommended Posts

Posted

Grenades-Where to use them and which of them are?

 

 

flashbang.jpg

Cost: $200

Power: Medium

Range: Medium

Max Held: 2

 

Overview: This bomb release white gas so makes the other blind..

 

Where can i use it?

You can use it before you could enter tounels and generally where u want to have protections..

 

 

hegren.jpg

High Explosive Grenade (a.k.a. HE Gren)

 

Cost: $300

Power: High

Range: Medium

Max Held: 1

 

Overview: This bomb is simply fully DAMAGING bomb,and it can damage the enemy , even kill him if it hits him..If this one droped down near you you will see your life to 30-10 :D

 

 

How and where do you suggest me to use it?

You can use this bomb in small maps and weird like pool_day,where you have ++ to hit an enemy with this one..You can use it aswell in the de_dust2 on the tunels or on De_astec from the 2 sides of the bridge and cs_italy on many places..

 

 

sgren.jpg

 

Smoke Gas Grenade (aka SG Grenade)

 

Cost: $300

Power: N/A

Range: Large

Max Held: 1

 

Overview: One of the best selection of the attacking-style teams,when you drop it it release smoke !

 

Where do you suggest me to use it?

You can use this bomb on the same places like before,but this one haves the addition of the biggest range so you can make

"fake" moves so you will mess ur enemy..With the correct using this bomb is usefull

 

 

 

 

Knife and it's playstyle

 

 

knife.jpg[/color]

 

Bowie Knife

 

Manufacturer: Strider Knives

Cost: Free

Ammo Per Clip/Ammo Held in Weapon: N/A

Max Reserved Ammo: N/A

Special Weapon Function: Stab

Power: Low (Slash)/Medium (Stab)

Range: Very Close

Accuracy: High Up close (of course)

Ammo: N/A

Reload speed: N/A

Cyclic rate: High (Slash)/Low (stab)

 

Overview: This is the knife of the game..It is not such important as the other weapons,but you can kill ur enemies with this funny way and than take an ss to have fun with it..It is a painfull death..This knife although doing good damage..

 

Where do you suggest me to use it and how?

 

You can use dagger in small maps,where some nabs will take awp and cann't target you you gotta be fast moving..You can use it wherever you see a enemie's back..You have to be fast with it and always press RIGHT clik in order to do the slash..And one more tip,in order to have better "results" leave ur enemy to do the 1st move and you just go back,then go NEAR HIM and press RIGHT CLICK when you aim is a bit under or upper than your target's head..I Created a video also,that may help you

 

 

 

http://www.youtube.com/watch?v=8_3wLzodXQo

 

 

Now if you want something more,i will give u a great text about how to do a headshot with a knife

1. knife headshot 16 up, 1 down love it hate it

 

*This definition applies to Counter Strike*

The act of stabbing your opponent in the face causing instant death to normal enemies, and in very rare cases, inflicting over 700 damage. This maneuver is indisputably the greatest demonstration of one's knifing prowess and overall leetness. A knife headshot also serves as one of the most humiliating deaths that a player may experience while playing CS.

 

How to execute the knife headshot:

(Required materials - Knife, mouse, and balls of steel)

 

1. Get your knife out and approach the enemy. The easiest way to set yourself for this maneuver is for your target to agree to a knife duel. This, however, reduces the epic value of the knife headshot. Some other methods of setting up for a KHS is flashing the enemy, the enemy running out of bullets, or if its really dark and you just happen to have NV goggles.

 

2. As you are about to make contact with the enemy, pitch your aim slightly upwards so that your knife will strike the face. (Note: The cross hair is not always an exact indication of where you will hit your enemy so knife headshots are almost never predicable unless one's extremely skilled with a knife)

 

3. If performed correctly, the knife should connect with the head and if the victim is wearing a helmet, then yellow sparks may appear along with a burst of crimson liquid.

 

It is also worth mentioning that in some zombie mod servers, the ones with super fast zombies, knife headshots are much easier to pull off as zombies, probably due to their speed.

Player1: "That stupid noob was spraying me with an AK and ran out of ammo so I ran up to him and got a knife headshot!"

 

Player2: "Fuckin pwned!!1!"

get this def on a mug Mug

knife headshot knife head shot knife headshot pwnage counter strike

by lolology Nov 3, 2007 share this

2. knife headshot 1 up, 8 down love it hate it

 

*This definition applies to Counter Strike*

The act of stabbing your opponent in the face causing instant death to normal enemies, and in very rare cases, inflicting over 700 damage. This maneuver is indisputably the greatest demonstration of one's knifing prowess and overall leetness. A knife headshot also serves as one of the most humiliating deaths that a player may experience while playing CS.

 

How to execute the knife headshot:

(Required materials - Knife, mouse, and balls of steel)

 

1. Get your knife out and approach the enemy. The easiest way to set yourself for this maneuver is for your target to agree to a knife duel. This, however, reduces the epic value of the knife headshot. Some other methods of setting up for a KHS is flashing the enemy, the enemy running out of bullets, or if its really dark and you just happen to have NV goggles.

 

2. As you are about to make contact with the enemy, pitch your aim slightly upwards so that your knife will strike the face. (Note: The cross hair is not always an exact indication of where you will hit your enemy so knife headshots are almost never predicable unless one's extremely skilled with a knife)

 

3. If performed correctly, the knife should connect with the head and if the victim is wearing a helmet, then yellow sparks may appear along with a burst of crimson liquid.

 

It is also worth mentioning that in some zombie mod servers, the ones with super fast zombies, knife headshots are much easier to pull off as zombies, probably due to their speed.

Player1: "That stupid noob was spraying me with an AK and ran out of ammo so I ran up to him and got a knife headshot!"

 

Player2: "Fuckin pwned!!1!"

 

 

**Credits for the guide `ReVenGeR^ and Special ThanksS To MasterDisaster for his text about headshot

 

(Weapons images from cs nation)

 

 

Posted

an other really nice guide from revengerr!!!

 

man you do really great job and you deserve every time the +1!!!

Posted

 

 

How and where do you suggest me to use it?

You can use this bomb in small maps and weird like pool_day,where you have ++ to hit an enemy with this one..You can use it aswell in the de_dust2 on the tunels or on De_astec from the 2 sides of the bridge and cs_italy on many places..

 

 

You only use HE in these places?? This babe can be deadly anywhere and anytime on any map.

Posted

U only use the HE grenade in such places? Man u use the HE EVERYWHERE on ALL of the maps. It can be deadly even by mistake.

it's auto meaned that u used everywhere..i tell the best spots..cause every there he drops it.. -.- anyway u are so pro!
Posted

 

it's auto meaned that u used everywhere..i tell the best spots..cause every there he drops it.. -.- anyway u are so pro!

 

I didnt realy understand what u said but ok. I wont argue with u anymore.  Also i never said i am pro.

 

/grow up

Posted

 

I didnt realy understand what u said but ok. I wont argue with u anymore.  Also i never said i am pro.

 

/grow up

yea i will grow up soon..

 

Omg..Please be on topic next time..if by the WHOLE GUIDE you find and notice this thing..what should i say?!

Posted

I dont know... but if i see something i will tell you. Personally i dont like these shares in cs. You have had some very good ones that were worth even karma but these are not good.

Posted

I dont know... but if i see something i will tell you. Personally i dont like these shares in cs. You have had some very good ones that were worth even karma but these are not good.

i do not care about karma..i do this bcause i am bored -.-
Posted

I dont know... but if i see something i will tell you. Personally i dont like these shares in cs. You have had some very good ones that were worth even karma but these are not good.

LoL mate this guide is really usefull...In case u don't like it and be one from the rebels here then express ur opinion in calm way...There is no reason to argue like kids 'coz i know that u both act like men :D

//ontopic:I have no words to express my feelings...This guide really made me a pro gungamer and there is no noob that could pwn me today...I am really gratefull mate ;)

And thx for the special thx lOl

Posted

A check-up of this guide too

 

 

 

(Required materials - Knife, mouse, and balls of steel)

 

 

 

 

This is supposed to be a guide not a comedy book .  Again common sense guide. Aim for head wait for the guy to firstly make his move than move back and slash.. so far the 2 guys i have read aren't good let's see the other 2. I will comment them all.

Posted

Awesome mate u are ready for be part of alcaeda (?) jk =P

 

GJ

LoL...No he isn't..He is ahmed the dead terrorist combinated with Ali Baba,40 thieves and Osama Bin Laded...

Hey,Quentin what's wrong with ya???Pls be less rude next time...

 

Posted

Learn us CS :P . I understood how well you know playing cs while you were killing me 4-5 times with knife in poolday , all of the headshot :P Reve rulezzz

Posted

Learn us CS :P . I understood how well you know playing cs while you were killing me 4-5 times with knife in poolday , all of the headshot :P Reve rulezzz

 

Who the hell are u? How u know that Reve knows cs? Lets say that u are not a bot.U act like he is great. OMG grow up in here.  IMO revenger is VERY BAD in cs.

Guest
This topic is now closed to further replies.


  • Posts

    • Hello everyone I'm Albert, Starting now with the dream on have a L2 server, I'm having several issues with RS and I need someone help to Create an skill and implement to the correct class ID and make it work. Skill Required from me is  Festival Sweep  Skill or Item with the ability. I really need help guys and then after if possible i would need NPC and skins with .dressme        
    • Changeset 410 (3371)   Makers, NpcAi / Desires, Cursed Weapon rework, Bugfixes, Admincommands, Movement, Organization   Makers Fix ghost corpses. Introduce task manager for MultiSpawn spawn schedule. Introduce task managers for Npc respawn and despawn tasks. Add missing random treasurebox maker. NpcAi / Desires AttackableAttack > NpcAttack, allowing ATTACK_FINISHED event over Npc. Merge all reduceWeight from NpcAI operations. Don't broadcast MoveToPawn packet for cast hold scenarii. CH and CP managers use hold cast. Probably way more to add. Rework DesireQueue#addOrUpdate to avoid to generate a List. Drop _isInHitAnimation, avoid twice runAI calls upon attack end animation, save a ThreadPool. Implement Desire#isInvalid, used over the main loop to clean invalid Desires. All sided getDesires().removeIf are dropped, notably over AggroList/HateList. Cursed Weapon rework Fix potential task scheduling issues, reworking the whole layers. Reduce code by 1/3. Use L2OFF formulas/data for item drop rate, staging process. CW end duration now decreases when killing other Players. Bugfixes Revert schedule part from ThreadPool. Fix Pet inventory IU. Ty Denzel for the report. Fix Pet item timestamp reuse delay. Ty artemis for the fix. Disable automatic beastshots when his owner dies. Ty Root for the report. Player cannot craft while casting a skill, nor trade. Ty Root for the report. Add missing weight checks for player/summon pickup, and player craft. Ty Root for the report. Implement /graduatelist command, which displays a list of clan academy graduates for the past week. Ty RooT for the report. Fix PLAYING_FOR_LONG_TIME concept ; rest message is server related, not Player related. Ty RooT for the report. Player should stop movement when opening store. Fix Q351 occurences of itemId 4310 by 4407 one + slight fix. Fix Q365 missing memoState + poison skillId. Ty Root for the report. Fix Q417 Torai despawn over cond 11. Fix Q216 4 missing npcIds. Ty Karudin for the report. Fix the invalid comment of DeleteCharAfterDays Config. Fix NPC drop penalty level calculation. Ty Bandnentans for the report. Items are now dropped in a 30/45 donut shape around dropper. Ty Bandnentans for the report. PartyMatch fixes Don't show Party members or CW holder as available waiting members. You can't show overall List or join a PartyMatch room as CW holder. CW owner, upon acquisition, leave PartyMatch system. PartyMatch window is now automatically closed upon Player#removeMeFromPartyMatch. Remove Player from PartyMatch if Player and newly joined Party leader PartyMatch rooms differ. You can't join or be invited in a PartyMatch room if already partying/CW holding. Fix ShowLicence config when set to false. Ty artemis for the fix. Fix maximum number of macros. Ty artemis for the fix. Fix invalid IU update over //enchant. Ty artemis for the fix. Fix Castle Mass Gatekeeper HTMs. Ty kingNik0n for the fix. Drop _disabledItems implementation. Won't be used by next refactors. Ty artemis for the report. Fix loading handlers under debug. Ty Keku for the fix. Fix character_macroses table structure (commands = 12x32 chars minimum). Admincommands Merge all old spawn admincommands (//list_spawns, //spawn, //unspawnall, //respawnall, //delete) to //spawn and //unspawn (previously //delete). Generate //help. //unspawn works over all ASpawn. Merge all old fence admincommands (//spawnfence, //deletefence, //listfence) to //fence [add|remove], generate AdminFence. They now use proper Pagination. You can also teleport to it. Implementation of //show manor. Implementation of //set quest <id> [cond]. Related items must be hand-given. Implementation of //set henna [page] [add|remove symbolId]. The hennas are still bound to game logic (slots, canBeUsedBy). Movement - Ty LaRoja, Bandnentans Fix Boats IOOBE. Adapt getHeight logic from L2OFF. Introduce back WASD movement, handle boat board/unboard. Fix WATER/FLY movement logic. Avoid to pathfind diagonal cells with detected obstacle. Organization Addition of QuestVars class, holding all related variables from quests (itemIds, npcIds, questNames, sounds, etc), allowing to reduce length of each script while reusing variables. 100+ cloned variables were deleted. Refactor geometry package and Territory. Territory is now a unique 3D shape, holding any type of 2D geometry.  Remove few useless Location#clone uses. Implementation of ItemContainer#forEachItem. Clean many unused FrequentSkill. The whole enum is questionable. Drop MathUtil#checkIfInRange, implement WorldObject#isInStrictRadius (involve collision of that WorldObject, and potential WorldObject parameter). WorldObject#isIn2DRadius parameter is now a Point2D, not a Location (since a Location inherits Point2D, Location are still usable as parameter). Rework Pagination#generatePages to handle page number > 1000. Use Pagination over Tryskell SchemeBuffer. Ty CUCU23 for the share.
    • It's a custom instance used as Event not retail - like. You can re-create it easily.
    • GRAND OPENING TODAY !!! FROM - 16/05/2025, FRIDAY, 20:00 +3 GMT !
  • Topics

×
×
  • Create New...