Jump to content

Recommended Posts

Posted

well i play more CSS and not so much 1,6 but i will join only for fun.

 

what will lose?? nothing so join me

 

nickname: GËrËrõ®

Posted

2) Defusing bomb's is a part of the game .

5) Player's might choose fy_pool_day . Are you sure ? :) So we chose 2 official maps .

 

2) You should just make the best team, not one player ONLY..Or change the turnuament and make it 1on1 ...

5) I ment official maps -.-

 

well well,

 

1) Is a non steam server, Money not need... :S

2) We discussed it on CS staff section...Read the post better3)No way, believe me...

4)yeah

5) ---> 2)

6)Whatever you want!

 

 

hahaha no way....!

 

1) ...what? :S Isn't the server going to be hosted??Cause to host it, you need $ ...Or you gonna make it via your PC? (full of lag -.-)

2) Be more clear.I just told you how the OFFICIAL Tournaments team vs team are..You can make it however you want, I just informed you..

 

Will the server be vac secured??

Add me: InfecteD

Posted
InfecteD[™" post=507856" timestamp="1247405831]

1) ...what? :S Isn't the server going to be hosted??Cause to host it, you need $ ...Or you gonna make it via your PC? (full of lag -.-)

 

No, i have play with a lot ppl, no lag, lat is normally 40-45-50 latency

InfecteD[™ link=topic=69507.msg507856#msg507856 date=1247405831]2) Be more clear.I just told you how the OFFICIAL Tournaments team vs team are..You can make it however you want, I just informed you..

 

Yes, i know, but let it, i think is the best for mxc... anyway

 

InfecteD[™ link=topic=69507.msg507856#msg507856 date=1247405831]Will the server be vac secured??

 

is non steam... CS moderator will spec everyone.

 

 

Posted

Add Me Man Nick : Glock

i played cs last time like half years ago and few times yesterday and today :) i wanna see what i can do now after that break :D

LoL Glock gonna pwn us all...I saw him on the GunGame server that i play...He's the best gungamer evah :D!!

Posted

No, i have play with a lot ppl, no lag, lat is normally 40-45-50 latency

Yes, i know, but let it, i think is the best for mxc... anyway

 

is non steam... CS moderator will spec everyone.

 

 

 

Non steam servers are Vac Secured too..Do you know one of the uses of Vac??

When a player uses an aim or something, the screen shakes, and you can understand it...but usually without it, you can't see that he is aiming..

Anyway, I told you how you could make the competition better...It's your decision now, not mine ;)

Posted

LoL Glock gonna pwn us all...I saw him on the GunGame server that i play...He's the best gungamer evah :D!!

Well i dont know mate maybe it wasnt me cuz i dint play for a vhile and i played last time on gg was like 1 year back so probably it was not me :)

Posted

by the way i think that the rule of who makes more kills than others is the winner, that should be changed cuz were going to play a teamplay 1 cover 1 kill so the team should get award not 1 man, well my opinion :)

Posted

Good luck with this tournament. I used to play CS 1.6 before 1 year but now I am a total newbie xD so I am not able to participate. Anyway gratz to WebM0nster for this PS "gift" it's amazing!

Guest
This topic is now closed to further replies.



  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..