Jump to content

[Preview][Wolfenstein][PC]


GrisoM

Recommended Posts

wolfenstein200902050554em2.jpg

 

id Software's newest chapter in the legendary "Wolfenstein" series will deliver players deep behind the enemy lines of a war-torn Germany, where Nazi experiments with technology and the supernatural threaten to turn the tide of World War II. Utilizing a revolutionary new graphics technology targeted specifically at next-generation console and PC hardware, this new Wolfenstein experience will draw players into a world of unmatched exploration, action and espionage.

 

Plataformas: PC/X360/PS3

Developer: Raven Software

Publisher: Activision

Release Date: TBA 2009

 

wolfenstein200807300543gn5.jpg

w1280.png

width=1024 height=576http://img15.imageshack.us/img15/6659/wolfenstein200902050554mf8.jpg[/img]

w1280.png

width=1024 height=576http://img9.imageshack.us/img9/796/wolfenstein200902050554hi7.jpg[/img]

w1280.png

width=1024 height=576http://img8.imageshack.us/img8/4899/wolfenstein200902050555zu8.jpg[/img]

w1280.png

 

81V_ciKM2lg

 

At first glance, it seemed easy to confuse this first-person shooter with a World War II Call of Duty. There were Nazi banners hanging from the ceiling, the enemies were running around in those same old drab uniforms, and the train yard this MP40 battle was taking place in looked pretty pedestrian. Then, an NPC detonated a bomb on one of the Nazi railcars, a blue light filled the station, and everything not nailed down -- bodies, plants, you name it -- started to slowly levitate to the ceiling.

 

Yup, Wolfenstein is back.

 

Tonight, Activision and developer Raven Studios -- id Software still owns the Wolfenstein license but is letting Raven take it for a spin -- let IGN have another look at the same demo Jason Ocampo saw back in July but were prepared to give a bit more detail. Wolfenstein is storming the PlayStation 3, Xbox 360, and PC "when it's done" and bringing with it all sorts of eerie powers, evil Nazis, and familiar plot points; a sequel to Return to Castle Wolfenstein, you pick up as Office of Secret Actions agent BJ Blazkowicz and get to killing some Nazis.

 

Vaporized.Blazkowicz is undercover on a Nazi ship when he slips on an admiral's jacket and finds a strange amulet in the pocket. In a moment of fear -- which wasn't shown tonight -- Blazkowicz wields the true power of the medallion; a power known as the Veil. Now, the Veil is another dimension that's existing on top of our own and can't be seen by the likes of you and me. When Blazkowicz activates the Veil -- the amulet is in the lower left corner of the screen and has a meter showing how much juice the dimensional wormhole has -- the screen turns to a creepy shade of blue, things start floating around, and little creatures can be seen by our hero. Of course, these effects aren't all purely eye candy; with the medallion activated, Blazkowicz can slow down time and scream around the stage waxing bad guys who are now brightly colored.

 

There's going to be lots of enemies to see because when Blazkowicz brings the amulet back to HQ, researchers are able to track the stones inside the piece to Isenstadt, which just so happens to be a Nazi stronghold. Blazkowicz shows up and hooks up with a group of resistance fighters known as the Kreisau Circle. These men are holdouts in Isenstadt and quickly team up with Blazkowicz to kill as many enemies as possible and take out a super-weapon that's supposed to be in the area.

 

This is where I initially walked in on the game. Don't get me wrong, it was great to see the pleasant kickback of an old-school machine gun going off in Blazkowicz's hands, a turret on a sandbag used to cover an NPC placing explosives, and a Nazi slam into a train car and decorate the structure with blood when shot in the head, but until the boys blew the train and unleashed the Nazi's attempt at harnessing the Veil, it was looking like we were headed for well-worn territory. See, the Nazis are after the Black Sun, a power source they want to use to make weapons that will make the Allies poop themselves. To get to the Black Sun, they're experimenting with the Veil. This is why they had a dimensional key and why they're packing nifty new weapons such as a particle cannon that vaporizes anything it connects with -- yes, you can use it once you defeat the Super-Soldier carrying it, and yes, it's awesome. When you're running through the Nazi stomping grounds, be on the lookout for Black Sun symbols on walls. These are signs that if you kick on the Veil, you'll be able to make your way through a shortcut. During the demo I was watching, Blazkowicz caught a glimpse of one of these icons, turned on the amulet, and had an opening appear that he used to pick off a few witless bad guys.

 

Other than the new supernatural stuff, all of your favorite first-person parts seemed to be here. Blazkowicz can run, shoot with his weapon's iron sights, and hold on to every weapon he's ever picked up. Upgrading your weapons is actually a pretty big part of this game, and the developers say that they didn't want you feeling like you had invested all of this time into a gun just to have to drop it from something new. These weapons -- which you'll be able to upgrade using the gold, intel and other treasure you find -- will be customizable to the way you want to play. So, if you want to snipe all day long, you'll be buying scores and suppressors. If you just want to run and gun, max out the clip size and such.

 

Link to comment
Share on other sites

  • 1 month later...
  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • MidnightSell team WTB/WTS GOLD TWW EU/US all servers Cataclysm all servers Payment Visa/Master/Btc/Eth/Trc-20/Erc-20 (all payments within 10 min) For all question pls dm Discord https://discord.gg/h8AN57qJjK Or Telegram @MidnightSell
    • GOSTEI MUITO DO VIASUAL DO SERVE COMO POSSO ADQUIRI ESSA REV PACK   
    • Helly everyone . I use L2jmobius interlude , i did everything , installed the db compiled the Build in eclipse Gameserver seems to lead OK , but it fails to connect to loginserver When i click to start the loginserver it says  "Loginserver terminated abnormally" This is wheat gameserver shows me :    [05/10 17:25:12] LoginServerThread: Connecting to login on 127.0.0.1:9014 [05/10 17:25:12] LoginServerThread: LoginServer not available, trying to reconnect... [05/10 17:25:17] LoginServerThread: Connecting to login on 127.0.0.1:9014 [05/10 17:25:17] LoginServerThread: LoginServer not available, trying to reconnect... [05/10 17:25:22] LoginServerThread: Connecting to login on 127.0.0.1:9014 [05/10 17:25:22] LoginServerThread: LoginServer not available, trying to reconnect...   And This is my login config file:   # --------------------------------------------------------------------------- # Login Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # Bind ip of the LoginServer, use 0.0.0.0 to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: 0.0.0.0 LoginserverHostname = 0.0.0.0 # Default: 2106 LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: 127.0.0.1 LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers # Default: 9014 LoginPort = 9014 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Specify the JDBC driver class for your database. # Default: org.mariadb.jdbc.Driver Driver = org.mariadb.jdbc.Driver # Database URL # Default: jdbc:mariadb://localhost/l2jmobiusinterlude?useUnicode=true&characterEncoding=utf-8&useSSL=false&connectTimeout=10000&interactiveClient=true&sessionVariables=wait_timeout=600,interactive_timeout=600&autoReconnect=true URL = jdbc:mariadb://localhost/l2jmobiusinterlude?useUnicode=true&characterEncoding=utf-8&useSSL=false&connectTimeout=10000&interactiveClient=true&sessionVariables=wait_timeout=600,interactive_timeout=600&autoReconnect=true # Database user info. Default is "root" but it's not recommended. Login = root # Database user password, leave empty for no password. Password = root # Maximum number of database connections to maintain in the pool. # Default: 5 MaximumDatabaseConnections = 5 # Determine whether database connections should be tested for availability. # Default: False TestDatabaseConnections = False # --------------------------------------------------------------------------- # Automatic Database Backup Settings # --------------------------------------------------------------------------- # Generate database backups when server restarts or shuts down.  BackupDatabase = False # Path to MySQL bin folder. Only necessary on Windows. MySqlBinLocation = C:/xampp/mysql/bin/ # Path where MySQL backups are stored. BackupPath = ../backup/ # Maximum number of days that backups will be kept. # Old files in backup folder will be deleted. # Set to 0 to disable. BackupDays = 30 # --------------------------------------------------------------------------- # Thread Configuration # --------------------------------------------------------------------------- # Defines the number of threads in the scheduled thread pool. # If set to -1, this will be determined by available processors divided by 2. ScheduledThreadPoolSize = 2 # Defines the number of threads in the instant thread pool. # If set to -1, this will be determined by available processors divided by 2. InstantThreadPoolSize = 2 # --------------------------------------------------------------------------- # Security # --------------------------------------------------------------------------- # How many times you can provide an invalid account/pass before the IP gets banned. # Default: 5 LoginTryBeforeBan = 5 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. # Default: 900 (15 minutes) LoginBlockAfterBan = 900 # If set to True any GameServer can register on your login's free slots # Default: True AcceptNewGameServer = True # Flood Protection. All values are in milliseconds. # Default: True EnableFloodProtection = True # Default: 15 FastConnectionLimit = 15 # Default: 700 NormalConnectionTime = 700 # Default: 350 FastConnectionTime = 350 # Default: 50 MaxConnectionPerIP = 50 # --------------------------------------------------------------------------- # Misc Login Settings # --------------------------------------------------------------------------- # If False, the license (after the login) will not be shown. # Default: True ShowLicence = True # Default: True AutoCreateAccounts = True # Datapack root directory. # Defaults to current directory from which the server is started. DatapackRoot = . # --------------------------------------------------------------------------- # Scheduled Login Restart # --------------------------------------------------------------------------- # Enable disable scheduled login restart. # Default: False LoginRestartSchedule = False # Time in hours. # Default: 24 LoginRestartTime = 24    
  • Topics

×
×
  • Create New...