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[Share] L2J Gracia Final Pack + Custom faction System


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  • 2 weeks later...

yep, quite bugged pack, i dont know why i tested it very long it seems to have problems, too bad i dont know how to modificate it

-trade isnt blocked

-exp loosing after death

-color problems

 

and it needs something like guards for both faction for spawn guarding

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ontos an mporouses na mas dosis kai to provlima me to xroma pou xanete sto restart otan kani o char 8a eise o protos

.giannhs.  re pedia to pac  eine poli kalo min lete bug kai bug pou ta idate

to mono provlima pou ida eine to xroma otan kani restart o char xanete

tora an o filos to fix kai mas to dosi 8a eine telio.

ala to pac genika eine kalo kai poli entiposiako.

 

an 8elis kai mporis dose to fix gia na min xani ta xromata

apo mena ena megalo bravo .....

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  • 2 weeks later...

i am getting this error with your sql file

java.sql.SQLException: Column 'vitality_points' not found.

        at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:1055)

        at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:956)

        at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:926)

        at com.mysql.jdbc.ResultSetImpl.findColumn(ResultSetImpl.java:1144)

        at com.mysql.jdbc.ResultSetImpl.getInt(ResultSetImpl.java:2794)

 

i tryed to move the column before the noob cool one and still the same when i try to log my character

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  • 4 weeks later...

BIG PROBLEMS!!! I can not atack mobs and mobs can not atack me!!

 

Exception in thread "General Pool-2" java.lang.ClassCastException: net.sf.l2j.ga

meserver.model.actor.instance.L2MonsterInstance cannot be cast to net.sf.l2j.gam

eserver.model.actor.instance.L2PcInstance

        at net.sf.l2j.gameserver.model.actor.L2Character.doAttack(L2Character.ja

va:694)

        at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.doAttack(L2C

haracter.java:3392)

        at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance$AIAccessor.do

Attack(L2PcInstance.java:317)

        at net.sf.l2j.gameserver.ai.L2PlayerAI.thinkAttack(L2PlayerAI.java:252)

        at net.sf.l2j.gameserver.ai.L2PlayerAI.onEvtThink(L2PlayerAI.java:349)

        at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.jav

a:764)

        at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:454)

        at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:346)

        at net.sf.l2j.gameserver.GameTimeController$MovingObjectArrived.run(Game

TimeController.java:233)

        at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source

)

        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

        at java.lang.Thread.run(Unknown Source)

 

Can resolve the problem ?

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Exception in thread "General Pool-3" java.lang.ClassCastException: net.sf.l2j.ga

meserver.model.actor.instance.L2FriendlyMobInstance cannot be cast to net.sf.l2j

.gameserver.model.actor.instance.L2PcInstance

        at net.sf.l2j.gameserver.model.actor.L2Character.doAttack(L2Character.ja

va:688)

        at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.doAttack(L2C

haracter.java:3392)

        at net.sf.l2j.gameserver.ai.L2AttackableAI.thinkAttack(L2AttackableAI.ja

va:1416)

        at net.sf.l2j.gameserver.ai.L2AttackableAI.onEvtThink(L2AttackableAI.jav

a:1440)

        at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.jav

a:764)

        at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:454)

        at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:346)

        at net.sf.l2j.gameserver.GameTimeController$MovingObjectArrived.run(Game

TimeController.java:233)

        at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source

)

        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

        at java.lang.Thread.run(Unknown Source)

 

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