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[SHARE] AIO Auto Enchant - L2NET script (safe from auto kick)(Gracia Final)


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Posted

Here is a fully working Auto Enchant script for Gracia Final, that has 7 methods of enchanting and is safe for auto kick.

 

Change Log v1.2(12:30 AM +2GMT 10.06.09):

Changed the "little_delay" with a random one, and added to enchant steps too, for more variety. This added some delay to the whole process.

Changed the SET_EVENT-s positions, for more safety. But still if you close the ingame enchant window and do something else you will mess up the whole thing.

 

 

INCLUDE StdLib\inventory.l2c
// ===================================================================================================================

// START OF EDITING PART (YOU SHOULD CHANGE THE SETTINGS FROM BELOW TO YOUR NEEDS)
// ===================================================================================================================
DEFINE_GLOBAL STRING item_name "Vesper Buster"        // Here you need to change with what item you want to enchant
DEFINE_GLOBAL STRING normal_enchant_name "Scroll: Enchant Weapon (S)"        // The exact name of your normal enchant scroll
DEFINE_GLOBAL STRING blessed_enchant_name "Blessed Scroll: Enchant Weapon (S)"        // The exact name of you blessed enchant scroll(only for blessed enchants)

DEFINE_GLOBAL INT type_of_enchanting 6    // The method of enchanting you want set from 1-7 (see below):
        // 1 - Normal enchant each One by One;
        // 2 - Normal enchant each One to Top;
        // 3 - Blessed enchant only one item;
        // 4 - Blessed enchant each One to Top;
        // 5 - Blessed enchant each One by One an keep the highest; 
        // 6 - Normal enchant each One by One and stop to Top;
        // 7 - Blessed enchant each One by One and stop to Top;
										  
DEFINE_GLOBAL INT keep_items_num 5        // How meny items you want to keep when enchanting One by One (for One by One enchanting + blessed)

DEFINE_GLOBAL INT enchant_to_top 16        // The top level witch enchantig should stop at (for One to Top enchanting + blessed)

DEFINE_GLOBAL INT enchant_safe 3        // Safe enchant level on witch normal anchant stop and continues with blessed (for Blessed enchanting)

DEFINE_GLOBAL INT min_little_delay 205        // min_little_delay should be always lower than max_little_delay - these two are for random delay between the values.
DEFINE_GLOBAL INT max_little_delay 327        // max_little_delay should be always higher than main_little_delay - this two will add some delay so carefull what you set.
// ===================================================================================================================
// END OF EDITING PART (DON'T CHANGE NOTHING FROM BELOW)
// ===================================================================================================================
//  
// AIO Auto Enchant v1.2 - have 7 methods of enchanting and is safe for auto kick 
//                                                                   (don't cancel the enchant window when ingame)
// Fully working with L2NET v370 and on L2J Gracia Final (ct2.3) servers.
//
// special thanks to: slothmo, mpj123, rocket666, easy2k4, trixy and everybody working for l2net project
// made by iosc 
// ===================================================================================================================
// ===================================================================================================================

DEFINE_GLOBAL INT min_delay 2118
DEFINE_GLOBAL INT max_delay 2533
DEFINE_GLOBAL INT rand_delay 0
DEFINE_GLOBAL INT some_loop 0
DEFINE_GLOBAL INT item_uid 0
DEFINE_GLOBAL INT enchant_result 9999
DEFINE_GLOBAL INT n_scroll_id 0
DEFINE_GLOBAL INT b_scroll_id 0
DEFINE_GLOBAL INT n_scrolls_count 0
DEFINE_GLOBAL INT b_scrolls_count 0
DEFINE_GLOBAL Inventory n_enchant_scroll 0
DEFINE_GLOBAL Inventory b_enchant_scroll 0
DEFINE_GLOBAL ARRAYLIST full_inventory 0

ITEM_GET_ID n_scroll_id "<&normal_enchant_name&>"
ITEM_GET_ID b_scroll_id "<&blessed_enchant_name&>"

GET_INVENTORY full_inventory
PRINT_TEXT "10 seconds ========================"
PRINT_TEXT "== AIO Auto Enchant Script v1.1"
PRINT_TEXT "================================"
SLEEP 1000
//SLEEP "<&little_delay&>"
ITEM_COUNT n_scrolls_count "<&n_scroll_id&>"
ITEM_COUNT b_scrolls_count "<&b_scroll_id&>"

FOREACH x Inventory full_inventory
IF full_inventory.x.name == normal_enchant_name
	n_enchant_scroll = full_inventory.x
ENDIF
IF full_inventory.x.name == blessed_enchant_name
	b_enchant_scroll = full_inventory.x
ENDIF
NEXTEACH

IF n_scrolls_count == ONE
PRINT_TEXT "You don't have <&normal_enchant_name&>"
JUMP_TO_LABEL THE_END
ENDIF

SWITCH type_of_enchanting
CASE #i3
CASE #i4
CASE #i5
CASE #i7
	IF b_scrolls_count == ONE
		PRINT_TEXT "You don't have <&blessed_enchant_name&>"
		JUMP_TO_LABEL THE_END
	ENDIF
	BREAK 1
DEFAULT
	BREAK 1
ENDSWITCH

SWITCH type_of_enchanting
CASE #i1
	PRINT_TEXT "== "
	PRINT_TEXT "== You chosed the One by One method"
	PRINT_TEXT "== Enchanting: <&item_name&>"
	PRINT_TEXT "== Keeping: <&keep_items_num&>"
	PRINT_TEXT "== "
	PRINT_TEXT "9 seconds ========================="
	SLEEP 9000
	CALL EnchantEachOnebyOne
	BREAK 1
CASE #i2
	PRINT_TEXT "== "
	PRINT_TEXT "== You chosed the One to Top method"
	PRINT_TEXT "== Enchanting: <&item_name&>"
	PRINT_TEXT "== Enchant till: +<&enchant_to_top&>"
	PRINT_TEXT "== "
	PRINT_TEXT "9 seconds ========================="
	SLEEP 9000
	CALL EnchantEachOnetoTop
	BREAK 1
CASE #i3
	PRINT_TEXT "== "
	PRINT_TEXT "== You chosed Blessed Enchant one item"
	PRINT_TEXT "== Enchanting: <&item_name&>"
	PRINT_TEXT "== Enchant till: +<&enchant_to_top&>"
	PRINT_TEXT "== Safe enchant is set to: +<&enchant_safe&>"
	PRINT_TEXT "== "
	PRINT_TEXT "9 seconds ========================="
	SLEEP 9000
	CALL BlessedEnchantOne
	BREAK 1
CASE #i4
	PRINT_TEXT "== "
	PRINT_TEXT "== You chosed Blessed Enchant each One to Top"
	PRINT_TEXT "== Enchanting: <&item_name&>"
	PRINT_TEXT "== Enchant till: +<&enchant_to_top&>"
	PRINT_TEXT "== Safe enchant is set to: +<&enchant_safe&>"
	PRINT_TEXT "== "
	PRINT_TEXT "9 seconds ========================="
	SLEEP 9000
	CALL EnchantEachOnetoTop
	BREAK 1
CASE #i5
	PRINT_TEXT "== "
	PRINT_TEXT "== You chosed Blessed Enchant each One by One"
	PRINT_TEXT "== Enchanting: <&item_name&>"
	PRINT_TEXT "== Keep enchanted: <&keep_items_num&>"
	PRINT_TEXT "== Safe enchant is set to: +<&enchant_safe&>"
	PRINT_TEXT "== "
	PRINT_TEXT "9 seconds ========================="
	SLEEP 9000
	CALL EnchantEachOnebyOne
	BREAK 1
CASE #i6
	PRINT_TEXT "== "
	PRINT_TEXT "== You chosed each One by One and stop to Top"
	PRINT_TEXT "== Enchanting: <&item_name&>"
	PRINT_TEXT "== Keep - <&keep_items_num&> - items or stop to +<&enchant_to_top&>"
	PRINT_TEXT "== "
	PRINT_TEXT "9 seconds ========================="
	SLEEP 9000
	CALL EnchantEachOnebyOne
	BREAK 1
CASE #i7
	PRINT_TEXT "== "
	PRINT_TEXT "== You chosed Blessed - One by One and stop to Top"
	PRINT_TEXT "== Enchanting: <&item_name&>"
	PRINT_TEXT "== Enchant till: +<&enchant_to_top&>"
	PRINT_TEXT "== "
	PRINT_TEXT "9 seconds ========================="
	SLEEP 9000
	CALL EnchantEachOnebyOne
	BREAK 1
DEFAULT
	PRINT_TEXT "Bad option chosen at Type of Enchant"
ENDSWITCH


LABEL THE_END
GET_RAND rand_delay "<&min_little_delay&>" "<&max_little_delay&>"
SLEEP "<&rand_delay&>"
full_inventory.clear
GET_INVENTORY full_inventory
GET_RAND rand_delay "<&min_little_delay&>" "<&max_little_delay&>"
SLEEP "<&rand_delay&>"

PRINT_TEXT "==============================="
PRINT_TEXT "== Thanks for using AIO Auto Enchant Script =="
PRINT_TEXT "==============================="
FOREACH x Inventory full_inventory
IF full_inventory.x.name == item_name
	PRINT_TEXT "==  <&item_name&> +<&full_inventory.x.enchant&>" 
ENDIF 
NEXTEACH
PRINT_TEXT "=======================iosc======"


END_SCRIPT



FUNCTION EnchantEachOnebyOne

DEFINE ARRAYLIST current_items 0

DEFINE INT total_items 0
DEFINE INT enchanting_level 0
DEFINE INT lag_flag1 0
DEFINE INT lag_flag2 0
DEFINE INT lag_flag6 0
DEFINE INT bless_start 0
LABEL A_FLAGS

current_items.clear
full_inventory.clear
GET_INVENTORY full_inventory
GET_RAND rand_delay "<&min_little_delay&>" "<&max_little_delay&>"
SLEEP "<&rand_delay&>"

enchanting_level = #i65535
total_items = ZERO
ITEM_COUNT n_scrolls_count "<&n_scroll_id&>"
ITEM_COUNT b_scrolls_count "<&b_scroll_id&>"

IF ( type_of_enchanting == #i5 ) && ( bless_start == ONE )
	FOREACH x Inventory full_inventory
		IF ( full_inventory.x.name == item_name ) && ( full_inventory.x.enchant > ZERO )
			total_items = total_items + ONE
			IF  full_inventory.x.enchant < enchanting_level
				enchanting_level = full_inventory.x.enchant
			ENDIF
		ENDIF 
	NEXTEACH
ELSE
	IF type_of_enchanting == #i6
		FOREACH x Inventory full_inventory
			IF full_inventory.x.name == item_name
				total_items = total_items + ONE
				IF (full_inventory.x.enchant < enchanting_level) && ( full_inventory.x.enchant < enchant_to_top )
					enchanting_level = full_inventory.x.enchant
				ENDIF
			ENDIF 
		NEXTEACH
	ELSE
		IF type_of_enchanting == #i7
			FOREACH x Inventory full_inventory
				IF full_inventory.x.name == item_name
					IF ( full_inventory.x.enchant < enchanting_level ) && ( full_inventory.x.enchant < enchant_to_top )
						enchanting_level = full_inventory.x.enchant
					ENDIF
				ENDIF 
			NEXTEACH
		ELSE
			FOREACH x Inventory full_inventory
				IF full_inventory.x.name == item_name
					total_items = total_items + ONE
					IF full_inventory.x.enchant < enchanting_level
						enchanting_level = full_inventory.x.enchant
					ENDIF
				ENDIF 
			NEXTEACH
		ENDIF
	ENDIF
ENDIF
FOREACH x Inventory full_inventory
	IF full_inventory.x.name == item_name
		IF full_inventory.x.enchant == enchanting_level
			current_items.ADD full_inventory.x.id
		ENDIF
	ENDIF 
NEXTEACH

IF current_items.count == ZERO
	lag_flag1 = lag_flag1 + ONE
	IF lag_flag1 == #i3
		PRINT_TEXT "No more items to echant."
		JUMP_TO_LABEL THE_END
	ENDIF
	JUMP_TO_LABEL A_FLAGS
	lag_flag1 = ZERO
ENDIF

FOREACH y INT current_items
	IF type_of_enchanting != #i7
		IF total_items <= keep_items_num
			lag_flag1 = lag_flag1 + ONE
			IF lag_flag1 == #i3
				PRINT_TEXT "We are done here. Your items number is <&total_items&>"
				JUMP_TO_LABEL THE_END
			ENDIF
			JUMP_TO_LABEL A_FLAGS
		ENDIF
	ENDIF
	IF n_scrolls_count == ONE
		lag_flag2 = lag_flag2 + ONE
		IF lag_flag2 == #i3
			PRINT_TEXT "You are out of <&normal_enchant_name&>"
			JUMP_TO_LABEL THE_END
		ENDIF
		JUMP_TO_LABEL A_FLAGS
	ENDIF
	IF ( type_of_enchanting == #i5 ) || ( type_of_enchanting == #i7 )
		IF b_scrolls_count == ONE
			lag_flag6 = lag_flag6 + ONE
			IF lag_flag6 == #i3
				PRINT_TEXT "You are out of <&blessed_enchant_name&>"
				JUMP_TO_LABEL THE_END
			ENDIF
			JUMP_TO_LABEL A_FLAGS
		ENDIF
	ENDIF
	lag_flag1 = ZERO
	lag_flag2 = ZERO
	lag_flag6 = ZERO

	item_uid = current_items.y

	IF ( type_of_enchanting == #i5 ) || ( type_of_enchanting == #i7 )

		IF enchanting_level < enchant_safe
			CALL Enchanting VOID 1 n_enchant_scroll.id
		ELSE
			CALL Enchanting VOID 1 b_enchant_scroll.id
			IF type_of_enchanting == #i5
			bless_start = ONE
			ENDIF
		ENDIF

		ITEM_COUNT n_scrolls_count "<&n_scroll_id&>"
		ITEM_COUNT b_scrolls_count "<&b_scroll_id&>"

		IF enchant_result > ZERO
			IF type_of_enchanting == #i5
				total_items = total_items - ONE
			ELSE
				JUMP_TO_LABEL A_FLAGS
			ENDIF
			PRINT_TEXT "Enchanting <&item_name&> faild at +<&enchanting_level&>. (<&n_scrolls_count&>/<&b_scrolls_count&> scrolls left)"
		ELSE
			PRINT_TEXT "Enchanting <&item_name&> succeeded from +<&enchanting_level&>. (<&n_scrolls_count&>/<&b_scrolls_count&> scrolls left)"
		ENDIF

	ELSE

		CALL Enchanting VOID 1 n_enchant_scroll.id

		ITEM_COUNT n_scrolls_count "<&n_scroll_id&>"

		IF enchant_result > ZERO
			total_items = total_items - ONE
			PRINT_TEXT "<&item_name&> was cristalized at +<&enchanting_level&>. (<&n_scrolls_count&> scrolls left)"
		ELSE
			PRINT_TEXT "Enchanting <&item_name&> succeeded from +<&enchanting_level&>. (<&n_scrolls_count&> scrolls left)"
		ENDIF
	ENDIF
NEXTEACH
JUMP_TO_LABEL A_FLAGS

RETURN VOID



FUNCTION EnchantEachOnetoTop

DEFINE INT enchant_level 0
DEFINE INT lag_flag3 0
DEFINE INT lag_flag4 0
DEFINE INT lag_flag5 0
LABEL B_FLAGS

full_inventory.clear
GET_INVENTORY full_inventory
GET_RAND rand_delay "<&min_little_delay&>" "<&max_little_delay&>"
SLEEP "<&rand_delay&>"

item_uid = ZERO
enchant_level = ZERO
ITEM_COUNT n_scrolls_count "<&n_scroll_id&>"
ITEM_COUNT b_scrolls_count "<&b_scroll_id&>"

FOREACH x Inventory full_inventory
	IF full_inventory.x.name == item_name
		IF full_inventory.x.enchant < enchant_to_top
			item_uid = full_inventory.x.id
			enchant_level = full_inventory.x.enchant
		ENDIF
	ENDIF 
NEXTEACH

IF item_uid == ZERO
	lag_flag3 = lag_flag3 + ONE
	IF lag_flag3 == #i3
		PRINT_TEXT "We are done here. No more items to enchant."
		JUMP_TO_LABEL THE_END
	ENDIF
	JUMP_TO_LABEL B_FLAGS
ENDIF
IF n_scrolls_count == ONE
	lag_flag4 = lag_flag4 + ONE
	IF lag_flag4 == #i3
		PRINT_TEXT "You are out of <&normal_enchant_name&>"
		JUMP_TO_LABEL THE_END
	ENDIF
	JUMP_TO_LABEL B_FLAGS
ENDIF
IF type_of_enchanting == #i4
	IF b_scrolls_count == ONE
		lag_flag5 = lag_flag5 + ONE
		IF lag_flag5 == #i3
			PRINT_TEXT "You are out of <&blessed_enchant_name&>"
			JUMP_TO_LABEL THE_END
		ENDIF
		JUMP_TO_LABEL B_FLAGS
	ENDIF
	lag_flag5 = ZERO
ENDIF
lag_flag3 = ZERO
lag_flag4 = ZERO


DO
	IF n_scrolls_count == ONE
		PRINT_TEXT "You are out of <&normal_enchant_name&>"
		JUMP_TO_LABEL THE_END
	ENDIF

	IF type_of_enchanting == #i4

		IF b_scrolls_count == ONE
			PRINT_TEXT "You are out of <&blessed_enchant_name&>"
			JUMP_TO_LABEL THE_END
		ENDIF

		IF enchant_level < enchant_safe
			CALL Enchanting VOID 1 n_enchant_scroll.id
		ELSE
			CALL Enchanting VOID 1 b_enchant_scroll.id
		ENDIF

		ITEM_COUNT n_scrolls_count "<&n_scroll_id&>"
		ITEM_COUNT b_scrolls_count "<&b_scroll_id&>"

		IF enchant_result > ZERO
			PRINT_TEXT "Enchanting <&item_name&> faild at +<&enchant_level&>. (<&n_scrolls_count&>/<&b_scrolls_count&> scrolls left)"
			enchant_level = ZERO
		ELSE
			enchant_level = enchant_level + ONE
			PRINT_TEXT "Enchanting <&item_name&> succeeded to +<&enchant_level&>. (<&n_scrolls_count&>/<&b_scrolls_count&> scrolls left)"
		ENDIF

	ELSE

		CALL Enchanting VOID 1 n_enchant_scroll.id

		ITEM_COUNT n_scrolls_count "<&n_scroll_id&>"

		IF enchant_result > ZERO
			PRINT_TEXT "<&item_name&> was cristalized at +<&enchant_level&>. (<&n_scrolls_count&> scrolls left)"
			JUMP_TO_LABEL B_FLAGS
		ELSE
			enchant_level = enchant_level + ONE
			PRINT_TEXT "Enchanting <&item_name&> succeeded to +<&enchant_level&>. (<&n_scrolls_count&> scrolls left)"
		ENDIF

	ENDIF

LOOP enchant_level < enchant_to_top

JUMP_TO_LABEL B_FLAGS

RETURN VOID


FUNCTION BlessedEnchantOne

DEFINE INT enchant_level 0
DEFINE INT lag_flag8 0
LABEL C_FLAGS

full_inventory.clear
GET_INVENTORY full_inventory
GET_RAND rand_delay "<&min_little_delay&>" "<&max_little_delay&>"
SLEEP "<&rand_delay&>"

item_uid = ZERO
enchant_level = ZERO
ITEM_COUNT n_scrolls_count "<&n_scroll_id&>"
ITEM_COUNT b_scrolls_count "<&b_scroll_id&>"

FOREACH x Inventory full_inventory
	IF full_inventory.x.name == item_name
		IF full_inventory.x.enchant < enchant_to_top
			item_uid = full_inventory.x.id
			enchant_level = full_inventory.x.enchant
		ENDIF
	ENDIF 
NEXTEACH

IF item_uid == ZERO
	lag_flag8 = lag_flag8 + ONE
	IF lag_flag8 == #i3
		PRINT_TEXT "No item to enchant!"
		JUMP_TO_LABEL THE_END
	ENDIF
	JUMP_TO_LABEL C_FLAGS
ENDIF
lag_flag8 = ZERO

DO

	IF n_scrolls_count == ONE
		PRINT_TEXT "You are out of <&normal_enchant_name&>"
		JUMP_TO_LABEL THE_END
	ENDIF
	IF b_scrolls_count == ONE
		PRINT_TEXT "You are out of <&blessed_enchant_name&>"
		JUMP_TO_LABEL THE_END
	ENDIF

	IF enchant_level < enchant_safe
		CALL Enchanting VOID 1 n_enchant_scroll.id
	ELSE
		CALL Enchanting VOID 1 b_enchant_scroll.id
	ENDIF

	ITEM_COUNT b_scrolls_count "<&b_scroll_id&>"
	ITEM_COUNT n_scrolls_count "<&n_scroll_id&>"

	IF enchant_result > ZERO
		PRINT_TEXT "Enchanting <&item_name&> faild at +<&enchant_level&>. (<&n_scrolls_count&>/<&b_scrolls_count&> scrolls left)"
		enchant_level = ZERO
	ELSE
		enchant_level = enchant_level + ONE
		PRINT_TEXT "Enchanting <&item_name&> succeeded to +<&enchant_level&>. (<&n_scrolls_count&>/<&b_scrolls_count&> scrolls left)"
	ENDIF

LOOP enchant_level < enchant_to_top

JUMP_TO_LABEL THE_END

RETURN VOID


FUNCTION Enchanting 1 scroll_id

enchant_result = #i9999
some_loop = ZERO
GET_RAND rand_delay "<&min_little_delay&>" "<&max_little_delay&>"
SLEEP "<&rand_delay&>"
SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" InsertItem 124
DEFINE BYTEBUFFER use_scroll_buffer 256
use_scroll_buffer.write_byte #i25
use_scroll_buffer.write_int32 scroll_id
use_scroll_buffer.write_int32 #i0
use_scroll_buffer.trim_to_index
INJECTBB use_scroll_buffer
DELETE use_scroll_buffer

WHILE some_loop == ZERO
SLEEP 50
WEND
LOCK A
SLEEP 50
UNLOCK A

RETURN VOID



FUNCTION InsertItem

LOCK A
some_loop = ONE

SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" BlankFunc 124
SET_EVENT "<&SCRIPTEVENT_SERVERPACKETEX&>" "<&SYSTEM_CURRENTFILE&>" ClickOK 129

GET_RAND rand_delay "<&min_little_delay&>" "<&max_little_delay&>"
SLEEP "<&rand_delay&>"

DEFINE BYTEBUFFER use_item_buffer 256
use_item_buffer.write_byte #i208
use_item_buffer.write_int16 #i76
use_item_buffer.write_int32 item_uid
use_item_buffer.trim_to_index
INJECTBB use_item_buffer
DELETE use_item_buffer

RETURN VOID


FUNCTION ClickOK

SET_EVENT "<&SCRIPTEVENT_SERVERPACKETEX&>" "<&SYSTEM_CURRENTFILE&>" BlankFunc 129
SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" EnchantComplete 135

GET_RAND rand_delay "<&min_delay&>" "<&max_delay&>"
SLEEP "<&rand_delay&>"

DEFINE BYTEBUFFER confirm_enchant_buffer 256
confirm_enchant_buffer.write_byte #i95
confirm_enchant_buffer.write_int32 item_uid
confirm_enchant_buffer.write_int32 #i0
confirm_enchant_buffer.trim_to_index
INJECTBB confirm_enchant_buffer
DELETE confirm_enchant_buffer

RETURN VOID


FUNCTION EnchantComplete

SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" BlankFunc 135

DEFINE INT result_byte 0

PACKET.READ_BYTE result_byte
PACKET.READ_INT32 enchant_result

DELETE result_byte

UNLOCK A

RETURN VOID


FUNCTION BlankFunc

SLEEP 25 //e = mc^2 nonsence

RETURN VOID

 

 

Enjoy it. And if there are some problems post it and i'll watch in to it.

Posted

The 7 methods of enchanting are:

 

1 - Enchanting with normal enchant scroll all items at a time one by one level, (all items lvl to +1 ... then all items to +2 ...) and it will keep the number of items that you set.

With this method you will need to set:

- the name of the item ( "item_name" ) (ex: "Vesper Caster") - just the name nothing else

- the normal enchant scroll name ( "normal_enchant_name" ) (ex: "Scroll: Enchant Weapon (S)" ) - the exact name with grade ...

- the method of enchant that you want in this case is "type_of_enchanting 1"

- and the number of items that you want to keep ( "keep_items_num" )

The rest you can ignore

 

2 - Enchanting with normal enchant scroll one item to a given limit, once the limit level of enchant reached it starts enchanting the next item.

With this method you will need to set:

- the name of the item ( "item_name" ) (ex: "Vesper Caster") - just the name nothing else

- the normal enchant scroll name ( "normal_enchant_name" ) (ex: "Scroll: Enchant Weapon (S)" ) - the exact name with grade ...

- the method of enchant that you want in this case is "type_of_enchanting 2"

- and the top limit that enchant should stop and enchant the next item ( "enchant_to_top" )

The rest you can ignore

 

3 - Enchanting with blessed and normal enchant scroll only one item, first enchant with normal scroll till the enchant lvl reach the given safe limit, then starts enchanting with blessed scroll till the given top limit.

With this method you will need to set:

- the name of the item ( "item_name" ) (ex: "Vesper Caster") - just the name nothing else

- the normal enchant scroll name ( "normal_enchant_name" ) (ex: "Scroll: Enchant Weapon (S)" ) - the exact name with grade ...

- the blessed encahnt scroll name ( "blessed_enchant_name" ) (ex: "Blessed Scroll: Enchant Weapon (S)" ) - the exact name with grade ...

- the method of enchant that you want in this case is "type_of_enchanting 3"

- the safe enchant limit that normal enchant will be changed with blessed enchant ( "enchant_safe" )

- and the top limit that enchant should stop ( "enchant_to_top" )

The rest you can ignore

 

4 - Enchanting with blessed and normal enchant scroll one item at a time (all items when them time come), first starting with normal scroll till the given safe limit from there it's enchanting with blessed scroll till the top limit, and then take the next item to enchant

With this method you will need to set:

- the name of the item ( "item_name" ) (ex: "Vesper Caster") - just the name nothing else

- the normal enchant scroll name ( "normal_enchant_name" ) (ex: "Scroll: Enchant Weapon (S)" ) - the exact name with grade ...

- the blessed encahnt scroll name ( "blessed_enchant_name" ) (ex: "Blessed Scroll: Enchant Weapon (S)" ) - the exact name with grade ...

- the method of enchant that you want in this case is "type_of_enchanting 4"

- the safe enchant limit that normal enchant will be changed with blessed enchant ( "enchant_safe" )

- and the top limit that enchant should stop and enchant the next item ( "enchant_to_top" )

The rest you can ignore

 

5 - Enchanting with blessed and normal enchant scroll all items in a row one by one level starting with normal scrolls till safe enchant limit then with blessed scrolls, and it will keep enchanted the number of items that you set, the items that fail with blessed remain at 0.

With this method you will need to set:

- the name of the item ( "item_name" ) (ex: "Vesper Caster") - just the name nothing else

- the normal enchant scroll name ( "normal_enchant_name" ) (ex: "Scroll: Enchant Weapon (S)" ) - the exact name with grade ...

- the blessed encahnt scroll name ( "blessed_enchant_name" ) (ex: "Blessed Scroll: Enchant Weapon (S)" ) - the exact name with grade ...

- the method of enchant that you want in this case is "type_of_enchanting 5"

- the safe enchant limit that normal enchant will be changed with blessed enchant ( "enchant_safe" )

- and the number of items that you want to keep ( "keep_items_num" )

The rest you can ignore

 

6 - Enchanting with normal enchant scroll all items at a time one by one level, keeping the number of items that you set or it stop to a given top limit if there are more items that was set.

With this method you will need to set:

- the name of the item ( "item_name" ) (ex: "Vesper Caster") - just the name nothing else

- the normal enchant scroll name ( "normal_enchant_name" ) (ex: "Scroll: Enchant Weapon (S)" ) - the exact name with grade ...

- the method of enchant that you want in this case is "type_of_enchanting 6"

- the top limit that enchant should stop if the items remaining at this level are more that you set to retain ( "enchant_to_top" )

- and the number of items that you want to keep if the top limit is not reached ( "keep_items_num" )

The rest you can ignore

 

7 - Enchanting with blessed and normal enchant scroll all items at a time one by one level with normal enchant till safe limit then with blessed scroll till a top limit, if items fail at a given point it start enchant thoes items till they reach top.

With this method you will need to set:

- the name of the item ( "item_name" ) (ex: "Vesper Caster") - just the name nothing else

- the normal enchant scroll name ( "normal_enchant_name" ) (ex: "Scroll: Enchant Weapon (S)" ) - the exact name with grade ...

- the blessed encahnt scroll name ( "blessed_enchant_name" ) (ex: "Blessed Scroll: Enchant Weapon (S)" ) - the exact name with grade ...

- the method of enchant that you want in this case is "type_of_enchanting 7"

- the top limit that enchant should stop ( "enchant_to_top" )

- and the safe enchant limit that normal enchant will be changed with blessed enchant ( "enchant_safe" )

The rest you can ignore

 

 

Posted

Its pretty obvious, just read the post. Copy the script, put it in l2.net once logged in (www.ltwonet.com) change the values in the first 30 lines of the script to your needs, and run it.

  • 2 weeks later...
Posted

sorry guys but its fisrt time that im using scripts and all time it said to me that im doing something wrong...can some1 post a working script how to enchant Icarus Spitter  to +25 with blessed scrolls...

thanks and sorry for noob question...

Posted

ok i want to use 7th ebchant type of this script canu explain me what i have to do...i copy paste this on l2net change the first lines and put weapon that i want and then???if i ll try to start it,it dont work...i dont know really how to use it...

Posted

I have 1 problem. "No more items to echant." but that item which i want enchant still exist on inventory (it woks fine on Bow of peril, Demon dagger and so on accept Vesper item and icarus). Addition to mean, how l2net v.370 recognize the vesper item.?

Posted

18:27:06 :[#############################

18:27:14 :[#############################

18:27:14 :[ERROR: SCRIPT ERROR: LINE 0 : INCLUDE

18:27:14 :[#############################

18:27:14 :[#############################

18:27:14 :[ERROR: SCRIPT ERROR: LINE 49: INVALID VARIABLE TYPE

18:27:14 :[#############################

18:27:14 :[#############################

18:27:14 :[ERROR: SCRIPT ERROR: LINE 50: INVALID VARIABLE TYPE

18:27:14 :[#############################

18:27:14 :[10 seconds ========================

18:27:14 :[== AIO Auto Enchant Script v1.1

18:27:14 :[================================

18:27:15 :[#############################

 

i have this error :/ what is this

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