Jump to content

Hacker Evolution !!


MewMew

Recommended Posts

To game ayto dn 8ewreitai cracking/hacking gt einai ena  game me license kai ta loipa p simainei pws einai nomimotato....Apolayste..

 

2002841480248351236_fs.jpg

About Hacker Evolution

 

From the creators of a successful hacker games series (Digital Hazard, BS Hacker, etc) Hacker Evolution is a new hacking simulation game, featuring unparalleled graphics and features.

You play the role of a former intelligence agent, specializing in computer security. When a chain of events sets off worldwide, leaving critical service disabled, you assume the role a computer hacker to find out what happened and attempt to stop it.

When a stock market, a central bank, satellite uplink and transoceanic fiber optics links crash, you know this is more then a simple event. Something big is behind all this, and you have to figure out what is it.

You hack into computers, look for exploits and information, steal money to buy hardware upgrades in an attempt to put all the pieces of a big puzzle, together.

 

Set in a virtual operating system environment, the game is packed with all the features required to bring the hacker feeling and experience to every gamer.

 

The concept behind Hacker Evolution is to create a game that challenges the gamer's intelligence, attention and focus, creating a captivating mind game. Solve puzzles, examine code and bits of information, to help you achieve your objectives.

 

Game features:

 

Modding capability to allow the creation of custom levels

Multiple interface skins

Complex levels and gameplay to guarantee the best experience

Optional freelance jobs to offer more variety

Complex command console with over 20 commands and tools

System requirements:

Windows ME/XP/2000/2003 or Vista

M'zoft DirectX 8.0 ( http://www.Mzoft.com/directx/)

Pentium® 1 GHz processor or faster, 512Mb RAM, 200Mb free disk space

16Mb DirectX 8.0 compatible videocard

M'zoft compatible keyboard and mouse

 

 

Links Removed..Not a Warez Forum..

Pm me for links and i will try to find the site of the dev team :P

 

Akouw gnwmes ;)

Link to comment
Share on other sites

To eida kai egw gia download se ena tracker alla den ithela na to katevasw an kai den einai kai toso megalo to arxeio....

Kai sxetika me to post...MewMew thewro oti ise apo ta members pou niwthoun alla gt na postaris download link?Den vriskomaste se Warez forum.....se parakalw na kaneis removes ta links gt ta thewrw peritta....

Tha mporousame na kanoume mia aplh sizitisi!

Link to comment
Share on other sites

me too ... all gt re c NS na vgalei ta links? den to polikatalava ????????

 

• Discussion of illegal activities such as software and music piracy and other intellectual property violations are not allowed.

Link to comment
Share on other sites

ok vazw ta links gia 10  kins..parakalw paidia deite ta amesws gt ta svinw amesws..apla dn 8elw na gemisei to inbox m me axriasta pms..

to paixnidi paidia ta spaei..to dokimasa ragmatikos prosomeiwtis hacker..mapineis se systimata kleveis money alla o skopos einai na piaseis allous hackers p katestrepsan kati se mai etairia..dld ola ginonmtai e kalo skopo!!tespa parte ta lniks kai anakalipste monoi sas to game..

 

OLA EXOUN ORIA!

 

P.S..re file koufo p to eides omws to illegal??mia xara legal einai..malista to upload to kanane ta paidia p to eftiaxan alla dn pisteyw na peirazei kanenan na ta afisw..pes omws esy ti na kanw..

Link to comment
Share on other sites

Den eipa kati tetoio. Oute kan eida to prog. Opws leei kai sto 1o post "Links Removed..Not a Warez Forum". Ta links eginan remove omws gia auto ton logo.

Link to comment
Share on other sites

• Discussion of illegal activities such as software and music piracy and other intellectual property violations are not allowed.

Nothing more to add....MewMew se parakalw na ta kaneis remove.....

Opos eipe kapote enas sofos....Panta yparxoun kapoia oria........

Link to comment
Share on other sites

vasika nomizw pws xerw poio les alla ayto itan poli ipodiaistero me ayto edw..katse na vrw mia ta links kai sta stelnw...an deis edw grafika/entles kai ploki einai to game korifaio...

kai einai freeware alla ti na kanoume..oti poun ta afentika ;)

Link to comment
Share on other sites

  • 1 year later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Trustworthy person; hope you find what you're looking for!
    • Customs being added to systextures/animation/texture influences the increase in virtual ram by a very small amount, which means you won't have a headache in the future with critical error issues, unless it's a dubious custom, there are 2 custom weapon packs available for H5 that are "compromised", they didn't make a very good adaptation, one of the packages is the weapons from the goddess of destruction for H5, another is the hero weapons from the goddess of destruction for H5, avoid these customs for your H5 server if you see it on any forum.   Now coming back to your question; one thing that the NCSoft developers never did was add files to their system, probably because they were aware of what could happen when doing that, now think about one thing: the game's system retail itself is no more than 70MB, every time there was an update made by NCSoft they always added the equipment/items/cloaks etc. in their folders intended for that, so why do we do this? I still have my client containing a system with almost 1GB, 1-2h online is the time I can stay online before the ram memory limit, but I have already redone my entire client with customs being destined for textures/systexture/animations, almost all the customs that I had on that client containing a 1GB system I have on my current server, with the difference that I removed everything from the system and critical error is now nothing more than legends, my current server has a total of 220MB in the system folder And theoretically speaking, based on what I've seen, especially on many forums, I believe that the heavier the system folder is, the faster we accelerate the consumption of the client's virtual ram memory, causing countless different types of critical error in one short period of time, in many forums that I've seen on topics involving critical, the solution that stands out the most is about downloading a new clean "system"
    • Do you think that everything on the system is loaded regardless if you use it or not ? or even worst, are they loaded even if they exist as textures/meshes but not defined on the DAT files ?
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/hoodservices https://campsite.bio/utchihaamkt
    • Yes, it is, it's not hard to do (if you know what you're doing); just time consuming.   To make some things clear: 1. You can not create .ukx files with animated skeletalmeshes inside, by using any of the freeshared L2Editors (basically, no support for .psa files) 2. You need a patched UT2003/UT2004. You can either get your own ut2004 and download Gildor's patch from his web, or use any of these: When you use these, you should be able to import both .psk and .psa animations > link the skeletalmesh to the psa > save as .ukx > use ut2down to convert the file to l2 format > encrypt the .ukx with standard l2 encryption (you can use mxc encdec, you can find it in the folder of the l2editor i shared). Your best bet is to use pawnviewer (aka dev mode) to test that. If you have troubles with that process then leave a reply here, otherwise, if it works correctly, you can move on to adding missing animnotify classes to you unrealed, then proper animnotifies, sounds, effects or w/e is missing from your .ukx files. Keep in mind that this is overall not difficult but a huge amount of work (unless you're good at scripting/macros) since you'd need to manually re-create every single animnotify, by hand. If you have doubts or i wasn't clear enough let me know here. (in case you don't know what an animnotify is: UDN - Two - AnimNotifies (unrealengine.com) )  
  • Topics

×
×
  • Create New...