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hi pedes exo ena provlima me to login exo ena l2jfree ke otan vazo tis ip kanonika gia na ton kano online sto login tou server eki pou vazume t oaccount. molis pataw na mpi mu vgeni ena parathiraki me ERROR ke lei canot not resovle hostname an kseri kapios kati plz as me katatopisi analitika ti prepi na kanw. efxaristw

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loginserver

 

 

# ================================================================

# General login server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs

LoginServerHostname=0.0.0.0

LoginServerPort=2106

GMMinLevel=100

 

# The port, ip on which login will listen for GameServers

LoginHostname=0.0.0.0

LoginPort=9014

 

# If set to true any GameServer can register on your login's free slots

AcceptNewGameServer = False

 

# If false, the licence (after the login) will not be shown

ShowLicence = True

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

Login=root

Password=root

 

# Useable values: "True" - "False", use this option to choose whether accounts will be created

# automatically or not.

AutoCreateAccounts=True

 

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)

# (0 = disable)

IpUpdateTime=0

 

 

# ==============================================================

# Test server setting, shoudnt be touched in online game server

# ==============================================================

 

Debug = False

Assert = False

Developer = False

# Enforce GG Authorization from client

# Login server will kick client if client bypassed GameGuard authentication

ForceGGAuth=False

 

#FloodProtection. time in ms

EnableFloodProtection=True

FastConnectionLimit=15

NormalConnectionTime=700

FastConnectionTime=350

MaxConnectionPerIP=50

 

#Ban management

# number of attempt before a user is banned when he fails his login

LoginTryBeforeBan=10

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)

LoginBlockAfterBan=600

 

 

 

gameserver

 

 

# This is the server configuration file. Here you can set up the connection for your server.

# Usually you have to change the ExternalHostname option to

# - 127.0.0.1 (if you want to play alone / testing purpose)

# - LAN IP* (if you want to play from another computer in the network)

# - WAN IP** (if you want to play with friends over internet)

# - Questions? => http://l2jfree.com

#

# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

# **= If you want to get you WAN IP, visit http://www.whatismyip.com

# ===================================================================================================

 

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs

GameserverHostname=0.0.0.0

GameserverPort=7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname=91.138.156.87

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname=192.168.254.1

# Define internal networks (10.0.0.0/8,192.168.0.0/16 is default internal networks)

InternalNetworks=

# Define optional networks and router IPs

# IP (200.100.200.100) or fully qualified domain name

# (google.com) that resolves to an IP (use ping to determine if a domain resolves).

# Format: ip,net/mask;ip,net/mask,net/mask

# (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*)

# Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server

OptionalNetworks=

 

# The Loginserver host and port

LoginPort=9014

LoginHost=0.0.0.0

 

# This is the server id that the gameserver will request (i.e. 1 is Bartz)

RequestServerID = 1

# If set to true, the login will give an other id to the server  if the requested id is allready reserved

AcceptAlternateID = True

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

Login=root

Password=root

MaximumDbConnections=50

 

# Datapack root directory, defaults to current directory from which the server is started

#DatapackRoot=H:/workEclipse/L2J Free/trunk/L2_DataPack_IL

 

# Define character name template

# These ones are regular expressions, visit http://www.regular-expressions.info for details

# Note: Checking lengths are done server side, but keep it in pattern for future purposes

# Character name ( Default [A-Za-z0-9\-]{3,16} )

CnameTemplate=[A-Za-z0-9\-]{3,16}

# Pet name ( Default [A-Za-z0-9\-]{3,16} )

PetNameTemplate=[A-Za-z0-9\-]{3,16}

# Clan and ally name ( [A-Za-z0-9 \-]{3,16} )

ClanAllyNameTemplate=[A-Za-z0-9 \-]{3,16}

# Title ( [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} )

TitleTemplate=[A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16}

 

# Maximum number of chars per account - 0 = illimited - default = 7

CharMaxNumber = 7

 

# Define how many players are allowed to play simultaneously on your server.

MaximumOnlineUsers=100

 

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 1

MaxProtocolRevision = 999

 

#---------------------------------------------

# Safe Reboot configuration

#---------------------------------------------

# This will prevent some exploit during restart/shutdown process

SafeReboot = True

# To use following options, SafeReboot must be set to True

# Time in seconds before server complete shutdown/reboot, when

# following striction take effect

SafeRebootTime = 10

# Disable item enchant

SafeRebootDisableEnchant=True

# Disable players teleportations

SafeRebootDisableTeleport=False

# Disable craft and crystallize

SafeRebootDisableCreateItem=False

# Disable trades and shops

SafeRebootDisableTransaction=False

# Disable actions between players

SafeRebootDisablePcIteraction=False

# Disable actions on NPC

SafeRebootDisableNpcIteraction=False

 

# Network traffic optimization: minimum time between sending char's hp/mp status update packet.

NetworkTrafficOptimization = False

NetworkTrafficOptimizationMs = 1100

 

# Flood Protection

# if enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked

# warning not tested made a quickhack for squeezed :)

FloodProtection = False

PacketLimit = 500

PacketTimeLimit = 1100

 

 

# ================================================================

# JMX Administration

# ================================================================

# Port to connect with l2jmx, -1 to disable jmx completely

admin_portJMX=-1

# Port to connect to jmx via HTTP, -1 to disable

# disable it if it is not local test

# http adaptor is usefull to see if your server is running with l2jbeans, or to see others beans (JRE, logging)

# It is also possible to use it if you forbid this port for external host, but you have to be sure nobody can reach this url !

admin_portHTTP=-1

# password for keystore_file, the keystore file should be in config folder.

# Comment it or remove the keystore file if you doesn't want to activate secure socket.

#keystore_password=password

# keystore file

# this file is used to store a SSL certificate for your jmx server.

# You have to create it with keytool like this :

# $JAVA_HOME/bin/keytool -genkey -keyalg "RSA" -keystore myKeystore.jks -storepass myPassword -dname "cn=myhost"

# Change myKeystore, myPassword and myhost for your own needs

# You have to give this file to all people that will use l2jmx

#keystore=keystore.jks

 

afta vasika tha alakso ke ena rooter pou exo na do mipos pezi eki kamia rithmisi

  • 0
Posted

Hmm Auta Pou Sou Eipa Pio Panw Dn Ta Allaxes Vlepw.... :/

 

Des Stin Piso Page Ekei Pou Sou Eipa Oti Se Merika Pou Exeis Valei 0.0.0.0 Xreiazetai 127.0.0.1

  • 0
Posted

Gameserver/Config/Server.prop

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname=91.138.156.87 <~~~ Thn NO - IP Sou !!!

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname=192.168.254.1  <~~~~ LAN IP !!!

 

kai genika an ta kaneis ola opws se ayto to guide dn 8a xeis kanena problhma..

twra an sinexisei kane me pm na se help apo msn..

  • 0
Posted

to ekana etsi opos le mpeni offline den exo problem sto online exo to problem.

file tha val oena rooter se ligo pou me afto den ixa probelm palia pou ixa ftiaksi ena server tora tha diksi an ke mafto exo problem skata :///

  • 0
Posted

to ekana etsi opos le mpeni offline den exo problem sto online exo to problem.

file tha val oena rooter se ligo pou me afto den ixa probelm palia pou ixa ftiaksi ena server tora tha diksi an ke mafto exo problem skata :///

 

Online e?

* ports exeis anoixta ? (7777,2106,9014)

* Sto L2.ini Exeis tin no-ip sou?

  • 0
Posted

pedes ekana ke foramt tpt ti na pezi?

Re man....Afou dn exeis sta8eri IP...pos perimeneis na kaneis server xwris na exeis problima sto login?

  • 0
Posted

Re man....Afou dn exeis sta8eri IP...pos perimeneis na kaneis server xwris na exeis problima sto login?

 

me liga logia o ZeRo* s leei na deis edw kai na kaneis mia no-ip .. oloi oi srv etC douleuoun..

  • 0
Posted

re pedes exo no ip tin vazo den ine afto to provlimamu to provlima ine oti denmpeni online ke eno vazo ke to no ipmu ports anixta exo ta panda. ego psitevo alu ine to lathos sto login server properties vazume pouthena tin ip mas? mpori kapios na mu diski ligo to loginserver properties ke to gameserver properties na do tis rithmisis alla enas pou an exi online server. thanks! :P

  • 0
Posted

 

# The port, ip on which login will listen for GameServers

LoginHostname=0.0.0.0

LoginPort=9014  auto einai to diko sou

 

 

 

# The port, ip on which login will listen for GameServers

LoginHostname=127.0.0.1

LoginPort=9014

 

 

dokimase auto

  • 0
Posted

to dokimasa broz nothing. mporis plz na mu antigrapsi mia olo to loginserver pro. ke to gameserver prop. gia online server dld an exi s dikosu servr online na mu to diksis na ta valo kego etsi opos taxi kesena gt pistevo kati malkia kanw me ths rithmisis

  • 0
Posted

ne alla ke alo pack pou evala den liturguse dld mu les na alkso alo sustem? pou exi kealo ini mesa. ok tha to dokimaso ke afto. mporis na mu stilis omso tis rtihmisi tou gameserver ke tou login server etimes gia online dld na valo mono tis ipmu

  • 0
Posted

pffff re pedia to pio aplo pragma afou exi bali sto interalhostname to lan ip tou... balto 127.0.0.1 kane rr ton server sou an ton exis anixto alla bale k eki pou bazis k to no-ip k eisai mia xara... meta otan teliosis tin doulia sou pigene pali k ala3eto i dn to exo dokimasi pote an exi internalhostame 127.0.0.1 k to ip sou kanonika na doulebi kanonika o server try k pes mou..

  • 0
Posted

eksigisemu ligo pos to enois tora tavala etsi tsekkareta mia bro

 

 

loginserver pro.

 

 

# ================================================================

# General login server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs

LoginServerHostname=0.0.0.0

LoginServerPort=2106

GMMinLevel=100

 

# The port, ip on which login will listen for GameServers

LoginHostname=0.0.0.0

LoginPort=9014

 

# If set to true any GameServer can register on your login's free slots

AcceptNewGameServer = False

 

# If false, the licence (after the login) will not be shown

ShowLicence = True

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

Login=root

Password=root

 

 

gameserver.pro

 

 

# This is the server configuration file. Here you can set up the connection for your server.

# Usually you have to change the ExternalHostname option to

# - 127.0.0.1 (if you want to play alone / testing purpose)

# - LAN IP* (if you want to play from another computer in the network)

# - WAN IP** (if you want to play with friends over internet)

# - Questions? => http://l2jfree.com

#

# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

# **= If you want to get you WAN IP, visit http://www.whatismyip.com

# ===================================================================================================

 

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs

GameserverHostname=0.0.0.0

GameserverPort=7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname=l2mantis.no-ip.biz

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname=127.0.0.1

# Define internal networks (10.0.0.0/8,192.168.0.0/16 is default internal networks)

InternalNetworks=

# Define optional networks and router IPs

# IP (200.100.200.100) or fully qualified domain name

# (google.com) that resolves to an IP (use ping to determine if a domain resolves).

# Format: ip,net/mask;ip,net/mask,net/mask

# (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*)

# Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server

OptionalNetworks=

 

# The Loginserver host and port

LoginPort=9014

LoginHost=127.0.0.1

 

# This is the server id that the gameserver will request (i.e. 1 is Bartz)

RequestServerID = 1

# If set to true, the login will give an other id to the server  if the requested id is allready reserved

AcceptAlternateID = True

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

Login=root

Password=root

MaximumDbConnections=50

 

# Datapack root directory, defaults to current directory from which the server is started

#DatapackRoot=H:/workEclipse/L2J Free/trunk/L2_DataPack_IL

 

# Define character name template

# These ones are regular expressions, visit http://www.regular-expressions.info for details

# Note: Checking lengths are done server side, but keep it in pattern for future purposes

# Character name ( Default [A-Za-z0-9\-]{3,16} )

CnameTemplate=[A-Za-z0-9\-]{3,16}

# Pet name ( Default [A-Za-z0-9\-]{3,16} )

PetNameTemplate=[A-Za-z0-9\-]{3,16}

# Clan and ally name ( [A-Za-z0-9 \-]{3,16} )

ClanAllyNameTemplate=[A-Za-z0-9 \-]{3,16}

 

 

kai pesm uti ana alakso filemu perimeno minimasu. sto l2.ini eixpou lei server adress evala to noipmu dld afto l2mantis.no-ip.biz tsekareta mia antrako ke eksigisemu pou ke ti na alakso efxaristo

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