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Posted

wraia skepsh na to kaneis ayto to guide :D

@zero* kalytera bale oti se interlude server mporeis na kaneis se system x32 KAI x64 bit kai oti se CT2 MONO x64

 

Posted

wraia skepsh na to kaneis ayto to guide :D

@zero* kalytera bale oti se interlude server mporeis na kaneis se system x32 KAI x64 bit kai oti se CT2 MONO x64

 

Γιατί ?? Σε όλα τα συστήματα μπορείς να σηκώσεις σέρβερ...Δεν έχει σημασία το Client ....

  • 3 weeks later...
Posted

ti na peis kaneis.... apo ta pio kala post p exo dei apla teleio eimai toso newbie kai noob sto develop p afto me boithaei para poli file Zero* ty poli

Posted

emena m fenode axrista.... tsaba kanete tetou idous topic..idi iparxoun tosa ... min spamarete....

Καλά ...Τράβα δες πόσοι ρωτάνε για αυτά που έχω γράψει και μετά έλα πες μου ! ;)

 

Και τι εννοείς spam? Βλέπεις τα λίγα πόστ που έχω και πρέπει να spammaro λίγο :-\

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
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    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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