Aeolous Posted June 4, 2009 Posted June 4, 2009 yeah is good to see some guys try to create an perfect old-project but il is to old guys... :) thats my opinion!
يμÎřŋøƒƒ Posted June 7, 2009 Posted June 7, 2009 hey where is the FORUM !!! I have to report for 2 errors in GS console !!! they are verry important !!! please tell me the forum :(
besd Posted June 8, 2009 Posted June 8, 2009 very good pack!can u put clan rep config? example # Reputation Score gained per Kill in Clan war. # Retail: 1 ReputationScorePerKill = 1 # Reputation score gained by taking Fortress. TakeFortPoints = 200 # Reputation score gained by taking Castle. TakeCastlePoints = 1500 # Reputation score gained by defended Castle. CastleDefendedPoints = 750 # Reputation score gained per clan members of festival winning party. FestivalOfDarknessWin = 200 # Reputation score gained for per hero clan members. HeroPoints = 1000 # Minimum Reputation score gained after completing 2nd class transfer under Academy. CompleteAcademyMinPoints = 190 # Maximum Reputation score gained after completing 2nd class transfer under Academy. CompleteAcademyMaxPoints = 650 # Reputation score gained per killed ballista. KillBallistaPoints = 30 # Reputation score gained per clan member listed as top raid killers. 1stRaidRankingPoints = 1250 2ndRaidRankingPoints = 900 3rdRaidRankingPoints = 700 4thRaidRankingPoints = 600 5thRaidRankingPoints = 450 6thRaidRankingPoints = 350 7thRaidRankingPoints = 300 8thRaidRankingPoints = 200 9thRaidRankingPoints = 150 10thRaidRankingPoints = 100 UpTo50thRaidRankingPoints = 25 UpTo100thRaidRankingPoints = 12 # Reputation score gained/reduced per kill during a clan war or siege war. ReputationScorePerKill = 1 # Reputation score reduced by loosing Fortress in battle. LooseFortPoints = 0 # Reputation score reduced by loosing Castle in battle. LooseCastlePoints = 3000 # Reputation score reduced by creating Royal Guard. CreateRoyalGuardCost = 5000 # Reputation score reduced by creating Knight Unit. CreateKnightUnitCost = 10000 # Reputation score reduced by reinforcing Knight Unit (if clan level is 9 or more). ReinforceKnightUnitCost = 5000 # Reputation score reduced by increasing clan level. ClanLevel6Cost = 10000 ClanLevel7Cost = 20000 ClanLevel8Cost = 40000 ClanLevel9Cost = 40000 ClanLevel10Cost = 40000 it will be cool
يμÎřŋøƒƒ Posted June 10, 2009 Posted June 10, 2009 yeah interlude ... but you will eat serious shits when you use it ...
besd Posted June 10, 2009 Posted June 10, 2009 yeah interlude ... but you will eat serious shits when you use it ... what u mean?
Setekh Posted June 11, 2009 Author Posted June 11, 2009 yeah interlude ... but you will eat serious shits when you use it ... ye what do u mean Mr. Pro?
SySt3MGaM3RFr3aKs Posted June 12, 2009 Posted June 12, 2009 Nice Share But* L2Archid It Sucks For Me :D L2J Free 4ever .. No Bugs No Hacks No 'Nothing :) I Dont Event Like L2JOeno :D
sabas Posted June 12, 2009 Posted June 12, 2009 [unLiMiTeD" post=462226" timestamp="1244793860] Nice Share But* L2Archid It Sucks For Me :D L2J Free 4ever .. No Bugs No Hacks No 'Nothing :) I Dont Event Like L2JOeno :D l2jfree no hacks,no bugs??? lol kidzor there are and some noobs in this world to say that l2jarchid sucks....
يμÎřŋøƒƒ Posted June 12, 2009 Posted June 12, 2009 kidzor ... dude in the Stefoulist15 try to make a Town War event he ruin the TELEPORTS !!! all chars cant use the GateKeeper and all have critical errors on teleport ... so dude if you fix it the pack will be fine...
TouchOfFlames Posted June 12, 2009 Posted June 12, 2009 What about: -geodata -subclass bug -agument bug -phx protection -phx enchant bug -hlapex announce -///hero -Olympiad bug - fake death -Manor -Events -html is this all have archid pack ? Or its just wait to tomorrow project ?
Matim Posted June 13, 2009 Posted June 13, 2009 Im looking for good L2JInterlude pack to start making make my new serwer project , so i must chose which pack I should use , i hope the L2J Archid will been good chose . My friend said.. its the best Interlude Pack , so I will test it . So now i will download your SVN to add some codes :)
Stefoulis15 Posted June 13, 2009 Posted June 13, 2009 kidzor ... dude in the Stefoulist15 try to make a Town War event he ruin the TELEPORTS !!! all chars cant use the GateKeeper and all have critical errors on teleport ... so dude if you fix it the pack will be fine... the critical errors teleport is not a core problem. u should know since u are that pro.. whatever, the event is out for a while.. What about: -geodata -subclass bug -agument bug -phx protection -phx enchant bug -hlapex announce -///hero -Olympiad bug - fake death -Manor -Events -html is this all have archid pack ? Or its just wait to tomorrow project ? huh? what do u mean? that these bugs exist on archid? if u do , show me some proofs .
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