phear3d Posted May 8, 2009 Posted May 8, 2009 http://ltwonet.com/showthread.php?t=1889 Ok so alot of people were requesting this, so here it is. Enjoy (onexone.l2s) /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// // made by easy2k4 // gracia final ct2.3 trixy/phear3d // enchanting w/a/j (with different enchant's levels) one by one // starting from item with the lowest enchant's level, and stops // on the last one (or few if you wish) /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// INCLUDE StdLib\inventory.l2c /////////////////////////////////////////////////////////////////////////////// // You can (need to) change these values :) DEFINE_GLOBAL STRING selected_enchanted_item "Demon Dagger" DEFINE_GLOBAL STRING selected_enchanted_scroll "Scroll: Enchant Weapon (B)" DEFINE_GLOBAL STRING selected_enchanted_crystals "Crystal: B-Grade" DEFINE_GLOBAL INT loop_delay 1100 DEFINE_GLOBAL INT number_of_items_which_should_stay 1 /////////////////////////////////////////////////////////////////////////////// // start -->> Enchant_one_by_one_v2 SCRIPT_END FUNCTION Enchant_one_by_one_v2 DEFINE STRING item_name 0 DEFINE ARRAYLIST bag_inventory 0 DEFINE INT enchanted_items_count 0 DEFINE INT enchanted_scrolls_count 0 DEFINE INT crystals_count 0 DEFINE INT crystals_count_after_enchanting 0 DEFINE INT id_of_item 0 DEFINE INT id_of_enchant 0 DEFINE INT id_of_crystals 0 DEFINE Inventory current_enchanted_item 0 DEFINE INT current_enchant_level 9999 DEFINE INT current_items_count 0 DEFINE Inventory item_of_scroll 0 DEFINE INT enchanting_process 0 DEFINE INT enchant_size 0 DEFINE INT random_loop_delay 0 ITEM_GET_ID id_of_enchant "<&selected_enchanted_scroll&>" ITEM_COUNT enchanted_scrolls_count "<&id_of_enchant&>" ITEM_GET_ID id_of_crystals "<&selected_enchanted_crystals&>" ITEM_COUNT crystals_count "<&id_of_crystals&>" ITEM_COUNT crystals_count_after_enchanting "<&id_of_crystals&>" ITEM_GET_ID id_of_item "<&selected_enchanted_item&>" PRINT_TEXT " " PRINT_TEXT "------------------------------" PRINT_TEXT "Enchant one by one has started" PRINT_TEXT "v 2" PRINT_TEXT "by easy2k4" PRINT_TEXT "------------------------------" PRINT_TEXT " " GET_INVENTORY bag_inventory FOREACH item Inventory bag_inventory item_name = bag_inventory.item.name if item_name == selected_enchanted_item enchanted_items_count = enchanted_items_count + ONE endif if item_name == selected_enchanted_scroll item_of_scroll = bag_inventory.item endif NEXTEACH PRINT_TEXT "Selected item is: <&selected_enchanted_item&> (x<&enchanted_items_count&>)" PRINT_TEXT "Selected scroll is <&selected_enchanted_scroll&> (x<&enchanted_scrolls_count&>)" PRINT_TEXT "Selected crystals are <&selected_enchanted_crystals&> (x<&crystals_count&>)" PRINT_TEXT "Number of items which you want to keep is <&number_of_items_which_should_stay&>" PRINT_TEXT " " if enchanted_items_count <= number_of_items_which_should_stay PRINT_TEXT "Not enough items to enchanting." RETURN VOID endif if enchanted_scrolls_count < ONE PRINT_TEXT "Not enough scrolls to enchanting." RETURN VOID endif enchanting_process = ONE do bag_inventory.clear GET_INVENTORY bag_inventory current_enchant_level = #i9999 current_items_count = ZERO ITEM_COUNT crystals_count "<&id_of_crystals&>" ITEM_COUNT enchanted_scrolls_count "<&id_of_enchant&>" FOREACH item Inventory bag_inventory item_name = bag_inventory.item.name if item_name == selected_enchanted_item current_items_count = current_items_count + ONE if bag_inventory.item.enchant < current_enchant_level current_enchant_level = bag_inventory.item.enchant current_enchanted_item = bag_inventory.item endif endif NEXTEACH if current_items_count <= number_of_items_which_should_stay PRINT_TEXT " " PRINT_TEXT "The number of items which you have kept is: <¤t_items_count&>" PRINT_TEXT " " enchanting_process = ZERO endif if enchanted_scrolls_count < ONE PRINT_TEXT " " PRINT_TEXT "Not enough scrolls to enchanting." PRINT_TEXT " " enchanting_process = ZERO endif if enchanting_process == ONE DEFINE BYTEBUFFER buffer_of_selected_enchant 256 DEFINE BYTEBUFFER buffer_of_selected_item 256 DEFINE BYTEBUFFER buffer_of_selecting_item 256 buffer_of_selected_enchant.write_byte #i25 buffer_of_selected_enchant.write_int32 item_of_scroll.id buffer_of_selected_enchant.write_int32 #i0 buffer_of_selected_enchant.trim_to_index INJECTBB buffer_of_selected_enchant SLEEP "<&loop_delay&>" buffer_of_selecting_item.write_byte #I208 buffer_of_selecting_item.write_byte #I76 buffer_of_selecting_item.write_byte #I0 buffer_of_selecting_item.write_int32 current_enchanted_item.id buffer_of_selecting_item.trim_to_index INJECTBB buffer_of_selecting_item SLEEP "<&loop_delay&>" GET_RAND random_loop_delay 200 400 SLEEP "<&random_loop_delay&>" buffer_of_selected_item.write_byte #i95 buffer_of_selected_item.write_int32 current_enchanted_item.id buffer_of_selected_item.write_int32 #i0 buffer_of_selected_item.trim_to_index INJECTBB buffer_of_selected_item SLEEP "<&loop_delay&>" ITEM_COUNT crystals_count_after_enchanting "<&id_of_crystals&>" if crystals_count_after_enchanting > crystals_count PRINT_TEXT "<&selected_enchanted_item&> has been crystallized at +<¤t_enchant_level&>" else PRINT_TEXT "<&selected_enchanted_item&> has been enchanted from +<¤t_enchant_level&>" endif DELETE buffer_of_selected_enchant DELETE buffer_of_selected_item DELETE buffer_of_selecting_item endif loop enchanting_process == ONE PRINT_TEXT "List of enchanted items:" PRINT_TEXT "--------------------------------------------------------" GET_INVENTORY bag_inventory ITEM_COUNT crystals_count "<&id_of_crystals&>" ITEM_COUNT enchanted_scrolls_count "<&id_of_enchant&>" FOREACH item Inventory bag_inventory item_name = bag_inventory.item.name if item_name == selected_enchanted_item PRINT_TEXT "<&bag_inventory.item.name&> +<&bag_inventory.item.enchant&>" endif NEXTEACH PRINT_TEXT " " PRINT_TEXT "The end of Enchanting One by One v2 :) by easy2k4 " PRINT_TEXT "Gracia Final (CT2.3) trixy/phear3d" PRINT_TEXT " " RETURN VOID Quote
honi01 Posted May 9, 2009 Posted May 9, 2009 ah ha ha ha what I need , here it is !! thx u for this wonderful script go test it now !! Quote
phear3d Posted May 9, 2009 Author Posted May 9, 2009 thank easy2k4, it's a very nice enchant script too, I just made it come back to life :) I ran it with about 10 demon daggers. Ran great. on IG and OOG l2.net bot. Tested the stop with 1 item, 2, 3 items, etc....... all works great. Even changed it so now it'll tell ya what you're enchanting, not "item is enchanting" ;) Good luck!! Quote
cyperex Posted May 9, 2009 Posted May 9, 2009 Ah seems liek its working, great script too dude, and for ct3 aswell, +1. Quote
Attili0 Posted May 27, 2009 Posted May 27, 2009 Im new here O.O WTF is that?? i dont get it :D works for??? Quote
HeLL_GoD Posted May 30, 2009 Posted May 30, 2009 Seems to be a great script but I would like to make a question...Does it work on Gracias PT 2 ? Quote
mpj123 Posted May 31, 2009 Posted May 31, 2009 with the new update, this will get you kicked, use the newer script version by trixy or update the delays yourself. Quote
RiperRO Posted July 16, 2009 Posted July 16, 2009 Thank you i really search a lot this thing thank you veryy muchhh :) Quote
oO Posted August 5, 2009 Posted August 5, 2009 This is an easy way of making money in l2j servers. You buy many weapons, many enchants and then you let the script to run. You collect the weapons that succeded enchant and start selling them. Quote
~Sensei~ Posted August 5, 2009 Posted August 5, 2009 very usefull for servers with too big max enchant and 100% =P Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.