Jump to content

Recommended Posts

Posted

Hello.

 

sry all my english is not good.

 

start

 

zone1.jpg

 

picture 1.

 

 

 

Example. set zone

 

in Picture i want set 4 point stye Npoly

 

The Area i set is peaceful zone

 

width=640 height=462http://img525.imageshack.us/img525/8823/zone2.jpg[/img]

 

Picture 2. Out zone

 

 

 

width=640 height=462http://img525.imageshack.us/img525/8452/zone3.jpg[/img]

 

picture 3. In zone

 

 

 

width=640 height=462http://img525.imageshack.us/img525/4101/zone4.jpg[/img]

 

picture 4. In zone

 

 

 

width=640 height=462http://img525.imageshack.us/img525/9135/zone5.jpg[/img]

 

picture 5. out zone

 

 

 

zone6.jpg

 

 

ok start

 

1.Goto gameserver/data/zone

 

open zone

 

set new

 

<zone id='13015' type='PeaceZone' shape='NPoly' minZ='-4000' maxZ='-3000' /> <!-- Gludin Harbor -->

 

the value is usual in area z = -3626

 

see Z min-max  Low-height area                -4000 > -3626 > -3000

 

if you live in location Z > -4000 or <-3000 Out zone

 

 

you can see location

//admin > Game > list > nameyou >see to Character Coordinates:  x  y  z

 

X Y add in database

 

z add in zone

 

2. go to database zone_vertices

 

add a new zone

 

Example

      13015 0 -90423 14998

      13015 1 -90433 148554

      13015 2 -91449 148503

      13015 3 -91455 149948

      13015 4 -91453 151646

      13015 5 -90443 151574

 

 

ok end and test

Posted

I hope this guide, Can help you more or less.

Its a nice guide, although there is no need for double posting just to get replies ;)

Posted

pff stop spaming you needed to say      ...ty very usefull?...

Well first, learn english. Second, this is a FORUM not a FLAMING CHAT. Third, it wasn't useful since I already knew it ;P And last but not least, the fact that I replied means I think its a good job.

Posted

tiranous shut the hell up man...the only one who spam in this thread is you!Platinum membership dont make a god from you to flame everybody...if he want to say a thanks only than wheres the problem?! this is all about somebody share it and we are thanks the work or if we dont like it dont post everything is fine until you dont post...

 

//FLAME OFF tiranous or -1karma coming.

  • 2 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad
    • <dailyReward days="28" autoOpen="true" minimumOnlineTimeSeconds="30" oneRewardPerIP="true" resetIfMissDay="true">   For now, I have these settings in the XML—this is the V1 version I created, though I plan to make further improvements over time. Of course, I’ll also add more protections—MAC, HWID, and perhaps others like account-based restrictions—to make it more secure. We can also implement non-tradable items to further enhance the system's security. I’ll keep posting updates and refining both the system and the interface. I might make a video tomorrow; if you look at the top, you'll see the "auto-open" feature can be toggled on or off, allowing users to rely solely on the `.daily` command. Cheers! Note: If I sell it in this state, I’ll provide support and roll out updates to users. I’m not forcing anyone to buy anything; I’d even provide the patch files so that anyone with the necessary skills can add features, modify it, or improve it further.
    • If the problem is that the target is lost, the action of aiming at another character, upon losing collision, does not allow aiming.   This one works as it should, allowing you to target characters
    • MICROTEXT AND WATERMARKS BREAK MOST RENDERINGS Microtext and watermarks aren’t just small decorative details. They are one of the most common reasons a document fails verification, even when it looks decent at first glance. The issue is that these elements are almost impossible to reproduce “by eye.” Microtext requires precise geometry and legibility at a very small size, while a watermark needs the correct density, transparency, and accurate placement relative to other security features. Any deviation becomes obvious during detailed inspection. ▪ What’s most often done wrong: - microtext is drawn too thick or blurry - the watermark is made either too visible or almost invisible - the positioning between microtext and watermark is ignored - the original printing technology isn’t taken into account when choosing density and shape - The stronger the document’s security features, the less room there is for approximation. What matters here isn’t visual similarity, but accurate reproduction of the original technical characteristics. If your document contains microtext and watermarks, this is always an area that requires extra attention. Write to us in DMs. We’ll review your case and point out exactly which details need the highest precision during rendering. › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #drawing #microtext #photoshop #editing #watermarks
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..