Jump to content

Recommended Posts

Posted

Kinda miss the project....

Do u? (Say your option in this Topic)

 

 

( && Iwas.thinking("What if we start a c4 server pack and old Archid IL ?"); //O.o )

Posted

c4? fucking awesome...

 

i'll test it for sure. about il yes, it would be quite cool ,but no offense dont do it like the old one.

 

i mean , the last days of L2J-Archid , No Commmits Were Made. There Was Over 2 Weeks For a Commit To Be Done..

 

Ofc , As An Old L2J-Archid User , I Will Test It And Give My Support If You Want To.

 

Whatever Your Choice Is , Good Luck.

 

 

NOTE: I Like The Idea of C4 More , Cause I Can't Find Any Working C4 Pack.. And That SUX , Cause I Really Like L2J C4  Cause I Was Playin On One Before Some Years , And I Got Some Crazy Ideas There.So If You Make It , Consider Me as a Bug Reporter.

Posted

A C4 L2J pack would be awesome, but try to focus on fixing security holes and make all features working instead of implementing custom sh1ts.

This is my opinion.

Cheers,

 

-Junkee

Posted

A C4 L2J pack would be awesome, but try to focus on fixing security holes and make all features working instead of implementing custom sh1ts.

This is my opinion.

Cheers,

 

-Junkee

im not the customs fan

Posted

erm sry for the off topic. just needed a lot xD cause i dunno why , he doesnt fucking answer t the pm!

 

 

Kid , For Gods Name , Add Me On Msn. cause i added ya but still nothin

 

Posted

Why not forget about L2J or L2JFree or whatever and start a whole new project from zero ?...

 

Cmon...the C4 idea is quite idiotic to me...If you want to open up a C4 SVN and leave it C4 just for fixes and stuff its ok..If youre going to update it step by step to C5 int kam hellbound gr1 gr2 it would be a waste of time.

Posted

C4? A beautiful version. Perfect for a PvP server. Only if all the bugs fixed, etc. (almost all ...). And if servaru are some contests that you PvP town war etc. .. It would be great.

Posted

I'd like not a custom sh!T. A "retail" will be cool one. All ppl want custom sh!T and always getting errors and crying on Devs Forum.

 

Good luck with your project w/e is that c4, c6,...!

Posted

Why not forget about L2J or L2JFree or whatever and start a whole new project from zero ?...

 

Cmon...the C4 idea is quite idiotic to me...If you want to open up a C4 SVN and leave it C4 just for fixes and stuff its ok..If youre going to update it step by step to C5 int kam hellbound gr1 gr2 it would be a waste of time.

 

Vago right...in my opinion

start C4 is childish and not a good idea because like Vago said waste of time

start IL...well interlude java is a huge damn shit and the client too(i think you know that better than me interlude has the most bugs in l2)

Vagos idea is the best start a project from 0 and Cobras idea to make a retail pack not a custom shit...custom pack = more noobs...and if every noob can open a fully custom server Lineage is going to die(kidzor you know that cobra too why dont we share the big things only small ones...)and with a STABLE client that means > interlude because why create a new il pack again?to let them hack more?...just my opinion dont need to response...

Posted

i can block phx or l2control (that works on all versions and official too) l2devine or even hlapex...

cheating is lame and has flaws too...

and i see all lost the l2jarchid principal here.....I'm not building a pack that i think its more beautiful then other versions...

i just want that old versions to be still active cus we started from there and we loved it...so i want to continue them...

and like cobra said....a retail pack will be just perfect...

Like it or not ima do that shit...

 

@vago...i don't need to go to ct1++ cus all current servers can switch there versions... in config O.o

so ill stop at interlude...i don't want them to die... and i got nothing to lose too XD

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • Get in touch via Discord, I created the autofarm you are looking for.   discord: admkelly
    • Classic move "its not a virus, all antiviruses are just wrong." The moment someone starts yelling "FIND THE MALICIOUS CODE" and mocking heuristic detection, its usually because there is something shady in there… or they have no clue what heuristic detection even is. If your files was clean, you wouldn’t be this defensive or getting personal.   when half the AV vendors are throwing out names like Trojan.Win32.Kasidet, Trj/Chgt.AD, and Gen:Variant.Tedy.537463, maybe it’s not "heuristics", maybe its just a shady-ass .rar. If there is smoke you don't argue with the smoke detector, you check the kitchen. But hey, maybe they all got paid too, right? 🤷‍♂️ the argue comes down to trusting you (a nobody) versus AV vendors   Popular threat label trojan.tedy Threat categories trojan  Family labels tedy   can i call you Teddy from now on? yes i can Teddy               Dont forget it was not something generic or maybe suspicious it just got detected with its specific version. and not only Teddy's Teddy some others too Kaspersky says Kasidet trojan keylogger, spyware, classic nasty stuff. Bitdefender, GData, VIPRE? Tedy variant, an actual known malware family. Panda, QuickHeal, Sophos, Fortinet everyone sees something dirty in there. But sure, they’re all wrong, and you’re the cybersecurity messiah who cracked the code. You really expect people to believe that 10 independent vendors with zero incentive to conspire against your .rar just happened to flag your file as malware… by accident? Maybe try this next time: instead of uploading garbage and calling people “idiots” when they don’t trust it, just don’t upload malware. Problem solved.
    • https://github.com/gawric/Guide-L2Unity/blob/main/Guide/Pakets/Blowfish/General description.md   Perhaps you will find it useful piece of encryption and decryption code from Acis Interlude   I transferred these methods to Unity c# and everything works fine   https://ibb.co/DHhP0JYr   I think the first 2 bytes are the packet size. Third byte packet id And then the information itself   It's all there in l2j servers  
    • Hello everyone, I'm facing exactly the same issue mentioned in this topic. I've correctly implemented several new mounts in my Lineage 2 Interlude server, but whenever I use the ride/mount action, the client always displays the default strider animation (lineagemonster.strider_m00), even though in my npcgrp.dat everything is correctly referenced to my custom ride.u files (e.g., ride.wolfhound_m00).   90102 Rider.wing_hound_vehicle Riders.wing_hound_vehicle_m00 2 RidersTex.wing_hound_t00 RidersTex.wing_hound_t01 0 1 0 1.00000000 0 1 4 ItemSound.armor_metal_weak_1 ItemSound.armor_leather_3 ItemSound.armor_metal_weak_3 ItemSound.armor_metal_weak_5 3 MonSound12.w_hound_dmg_1 MonSound12.w_hound_dmg_2 MonSound12.w_hound_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41000 Rider.gray_horse Riders.gray_horse_m00 3 RidersTex.gray_horse.gray_horse_t00 RidersTex.gray_horse.gray_horse_t01 RidersTex.gray_horse.gray_horse_t02 0 1 0 1.05882394 0 1 4 MonSound.Hit_Shell_1 MonSound.Hit_normal_3 MonSound.Hit_Wood_3 MonSound.Hit_normal_12 3 MonSound.unicorn_b_dmg_1 MonSound.unicorn_b_dmg_2 MonSound.unicorn_b_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41001 Rider.tawny_maned_lion Riders.tawny_maned_lion_m00 3 RidersTex.tawny_maned_lion.tawny_maned_lion_t00 RidersTex.tawny_maned_lion.tawny_maned_lion_t01 RidersTex.tawny_maned_lion.tawny_maned_lion_t02 0 1 0 1.50000000 0 1 5 MonSound.Hit_normal_12 MonSound.Hit_Normal_1 MonSound.Hit_Shell_3 MonSound.Hit_Shell_4 MonSound.Hit_Wet_4 3 MonSound.strider_dmg_1 MonSound.strider_dmg_2 MonSound.strider_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41002 Rider.steam_sledge Riders.steam_sledge_m00 4 RidersTex.steam_sledge.steam_sledge_t00 RidersTex.steam_sledge.steam_sledge_t01 RidersTex.steam_sledge.steam_sledge_t02 RidersTex.steam_sledge.steam_sledge_t03 0 1 0 1.50000000 0 1 5 ItemSound.armor_metal_weak_3 ItemSound.armor_metal_weak_5 ItemSound.armor_metal_weak_10 ItemSound.armor_metal_alt_1 ItemSound.armor_metal_alt_6 3 MonSound.iron_golem_breathe MonSound.iron_golem_dmg_2 MonSound.iron_golem_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41003 Rider.br_z_bike Riders.br_z_bike_m00 1 RidersTex.npc.br_z_bike_t00 0 1 0 1.00000000 0 1 5 MonSound.Hit_wood_1 MonSound.Hit_Wood_2 MonSound.Hit_Wood_3 MonSound.Hit_Wood_4 MonSound.Hit_Wood_5 0 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41004 Rider.br_g_ant_princess Riders.g_ant_princess_m00 3 RidersTex.Npc.g_ant_princess_t00 RidersTex.Npc.g_ant_princess_t01 RidersTex.Npc.g_ant_princess_t02 0 1 0 1.39999998 0 1 4 MonSound.Hit_Normal_10 MonSound.Hit_Shell_2 MonSound.Hit_Wet_5 ItemSound.shield_bone_1 3 MonSound.queen_ant_dmg_1 MonSound.queen_ant_dmg_2 MonSound.queen_ant_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41005 Rider.br_g_black_bear Riders.g_black_bear 2 RidersTex.Npc.g_black_bear_t00 RidersTex.Npc.g_black_bear_t01 0 1 0 1.39999998 0 1 4 MonSound.Hit_Normal_11 MonSound.Hit_Normal_13 MonSound.Hit_Wet_5 ItemSound.shield_bone_3 3 MonSound11.Kerberos_dmg01 MonSound11.Kerberos_dmg02 MonSound11.Kerberos_dmg03 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41006 Rider.br_g_halloween_flying_broom Riders.g_halloween_flying_broom_m00 1 RidersTex.Npc.g_halloween_flying_broom 0 1 0 1.39999998 0 1 5 MonSound.Hit_wood_1 MonSound.Hit_Wood_2 MonSound.Hit_Wood_3 MonSound.Hit_Wood_4 MonSound.Hit_Wood_5 0 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41007 Rider.illusion_vehicle Riders.illusion_vehicle_m00 2 RidersTex.bird_vehicle.bird_vehicle_t00 RidersTex.bird_vehicle.bird_vehicle_t01 0 1 0 1.05882394 0 1 4 MonSound.Hit_normal_3 MonSound.Hit_Wet_1 MonSound.Hit_Bone_2 MonSound.Hit_normal_12 0 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41008 Rider.vehicle_lindvior Riders.vehicle_lindvior_m00 2 RidersTex.Vehicle_Lindvior.Vehicle_Lindvior_t00 RidersTex.Vehicle_Lindvior.Vehicle_Lindvior_t01 0 1 0 1.05882394 0 1 4 MonSound.Hit_Normal_1 MonSound.Hit_Wet_3 MonSound.Hit_Bone_8 MonSound.Hit_Wet_5 3 MonSound3.dragon_mage_dmg_1 MonSound3.dragon_mage_dmg_2 MonSound3.dragon_mage_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41009 Rider.craft_vehicle_dwarf Riders.craft_vehicle_dwarf_m00 2 RidersTex.craft_vehicle_dwarf.craft_vehicle_dwarf_t00 RidersTex.craft_vehicle_dwarf.craft_vehicle_dwarf_t01 0 1 0 1.05882394 0 1 4 MonSound.Hit_Normal_1 MonSound.Hit_Wood_2 MonSound.Hit_Wood_3 MonSound.Hit_Normal_7 0 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41010 Rider.eligor_vehicle Riders.eligor_vehicle_m00 2 RidersTex.eligor_vehicle.eligor_vehicle_t00 RidersTex.eligor_vehicle.eligor_vehicle_t01 0 1 0 1.00000000 0 1 4 MonSound.Hit_normal_3 MonSound.Hit_Wet_1 MonSound.Hit_Bone_2 MonSound.Hit_normal_12 3 MonSound16.kanilof_dmg_1 MonSound16.kanilof_dmg_2 MonSound16.kanilof_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41011 Rider.elder_pegasus_vehicle Riders.elder_pegasus_vehicle_m00 2 RidersTex.elder_pegasus_vehicle.elder_pegasus_event_vehicle_t00 RidersTex.elder_pegasus_vehicle.elder_pegasus_event_vehicle_t01 0 1 0 1.00000000 0 1 5 MonSound.Hit_Normal_1 MonSound.Hit_Normal_6 MonSound.Hit_Normal_7 MonSound.Hit_Normal_8 MonSound.Hit_normal_12 3 MonSound12.cobalt_horse_dmg_1 MonSound12.cobalt_horse_dmg_2 MonSound12.cobalt_horse_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41012 Rider.wing_hound_vehicle Riders.wing_hound_vehicle_m00 2 RidersTex.wing_hound_t00 RidersTex.wing_hound_t01 0 1 0 1.00000000 0 1 4 ItemSound.armor_metal_weak_1 ItemSound.armor_leather_3 ItemSound.armor_metal_weak_3 ItemSound.armor_metal_weak_5 3 MonSound12.w_hound_dmg_1 MonSound12.w_hound_dmg_2 MonSound12.w_hound_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41013 Rider.sp_griffin_vehicle Riders.sp_griffin_vehicle_m00 3 RidersTex.griffin_vehicle.griffin_vehicle_t00 RidersTex.griffin_vehicle.griffin_vehicle_t01 RidersTex.griffin_vehicle.griffin_vehicle_t02 0 1 0 1.00000000 0 1 5 MonSound.Hit_Normal_1 MonSound.Hit_Normal_6 MonSound.Hit_Normal_7 MonSound.Hit_Normal_8 MonSound.Hit_normal_12 3 MonSound23.sp_griffin_dmg_1 MonSound23.sp_griffin_dmg_2 MonSound23.sp_griffin_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 I've examined the server-side code and realized the problem likely comes from the client only looking at the _rideType (which is 1 for STRIDER) and ignoring the _rideNpcId when determining which animation to load. @Banshee Garnet mentioned an "extended dll" - does this involve modifying the L2.dll or L2Client.dll so it checks the NpcId in addition to the rideType? Has anyone already made this modification and could share more details on how to proceed? Looking at l2royale.com, I can see they indeed have multiple functional mounts in their Interlude client. I'd like to understand which approach they used: Is it indeed a DLL modification? Which specific parts of the DLL need to be modified? Are there already patches or tools that allow adding this functionality? If anyone has successfully implemented multiple mounts in Interlude or knows the precise technical solution, I would be very grateful for any information or help. Thanks in advance!
  • Topics

×
×
  • Create New...