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Posted

This share allows you to config a weapon to hero, its simple you have a weapon equipped and with X enchant and you are hero.

Only in 1 enchant lvl so GM's dont have problem with +++++++++++++ weapons ;D

Index: /HighRate/L2_GameServer/java/config/intrepid.properties
===================================================================
--- /HighRate/L2_GameServer/java/config/intrepid.properties (revision 132)
+++ /HighRate/L2_GameServer/java/config/intrepid.properties (revision 146)
@@ -92,2 +92,8 @@
# Max Chat lenght(default 100)
MaxChatLenght = 100
+
+# Special Enchant Hero
+# If set to true and your weapon enchant = EnchantLvl
+# You are awarded with with hero status BUT only when the weapon equipped!
+EnchantHero = False
+EnchantLvl = 0
Index: /HighRate/L2_GameServer/java/net/sf/l2j/Config.java
===================================================================
--- /HighRate/L2_GameServer/java/net/sf/l2j/Config.java (revision 136)
+++ /HighRate/L2_GameServer/java/net/sf/l2j/Config.java (revision 146)
@@ -680,4 +680,6 @@
    public static long          L2JMOD_PK_PUNISHMENT_PERIOD;
    public static int		MAX_CHAT_LENGTH;
+    public static int		SPECIAL_ENCHANT_HERO;
+    public static boolean	ALLOW_SPECIAL_ENCHANT_HERO;

    /** ************************************************** **/
@@ -1624,4 +1626,6 @@
	                L2JMOD_PK_PUNISHMENT_PERIOD = Long.parseLong(intrepidSettings.getProperty("PKPunishmentPeriod", "3600"));
	                MAX_CHAT_LENGTH = Integer.parseInt(intrepidSettings.getProperty("MaxChatLenght", "100"));
+	                SPECIAL_ENCHANT_HERO = Integer.parseInt(intrepidSettings.getProperty("EnchantLvl", "0"));
+	                ALLOW_SPECIAL_ENCHANT_HERO = Boolean.valueOf(intrepidSettings.getProperty("EnchantHero", "False"));
	            }
	            catch (Exception e)
Index: HighRateCore/java/net/sf/l2j/gameserver/network/clientpackets/UseItem.java
===================================================================
--- HighRateCore/java/net/sf/l2j/gameserver/network/clientpackets/UseItem.java	(revision 148)
+++HighRateCore/java/net/sf/l2j/gameserver/network/clientpackets/UseItem.java	(working copy)
@@ -215,6 +215,12 @@
             
			if (item.isEquipable())
			{
+	            if (item.getItem().getItemGrade() == L2Item.CRYSTAL_S80 && item.getItem().getType2() == L2Item.TYPE2_WEAPON && Config.ALLOW_SPECIAL_ENCHANT_HERO && item.getEnchantLevel() == Config.SPECIAL_ENCHANT_HERO)
+	            {
+	            	activeChar.setHero(true);
+	            	activeChar.sendMessage("Congratulations"+ activeChar.getName() +"you are special enchant hero now!");
+	            	activeChar.broadcastUserInfo();
+	            }		
				// No unequipping/equipping while the player is in special conditions
				if (activeChar.isStunned() || activeChar.isSleeping() || activeChar.isParalyzed()
						|| activeChar.isAlikeDead())

 

Just a little bonus:

If you want item grade check use this:

item.getItem().getItemGrade() > L2Item.CRYSTAL_S 

that means the weapon needs to be S80 grade :)

 

The diff copyed from my servers SVN so you need to add itt manually its only 2min :)

Credits to me!

Posted

# Enchant hero weapons? (default: false)

HeroWeaponsCanBeEnchanted = false

 

And that,, not the same thing?

 

LoL no its not:D

Listen my share is:

You have a weapon doesnt matter which one you make it to X enchanted and you are awarded with hero

Posted

The diff copyed from my servers SVN so you need to add itt manually its only 2min :)

 

lol at this

 

/HighRate/L2_GameServer/java/config/intrepid.properties

 

;) Is from him svn ... and he recommended to use it manual ;P

  • 9 months later...
Posted

;) Is from him svn ... and he recommended to use it manual ;P

Patches from another svn must be placed manually, you can set up you own svn but still patches from Intrepid's svn won't go to yours.

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