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Why I did this? I believe this is a better way to access the DB and to avoid client problems with big html

 

Short Info:

A market where players can sell items like an auction.

And it's an alternative to offline trade.

Apply the patches, run the SQL scripts

and this one for the npc

 

INSERT INTO `custom_npc` VALUES ('30040', '31774', 'Minerva', '1', 'Marketer', '1', 'Monster2.queen_of_cat', '8.00', '25.00', '70', 'female', 'L2ItemMarketer', '40', '3862', '3862', '11.85', '11.85', '40', '40', '40', '40', '40', '40', '0', '0', '134', '470', '780', '382', '278', '0', '253', '0', '0', '0', '80', '120', null, '0', '0', '0', 'LAST_HIT', '0', '0', '0', 'fighter', 'false');

 

 

enter the game and spawn the npc.

 

Credits:

Thx L2WH for the icons, the Russian guy and Shaman ^^

sotrom created the item Market.

 

Use the "Voiced Item Market.rar" if you don't want to spawn npc just enter the game and type .market

 

Item Market

Voiced Item Market

 

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Cool Share Fakoukas! Keep Up ! :)

 

- One Question..Is it working for Interlude ?

You can make it for interlude.. It's made for L2JFree Gracia.

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For those who want it for l2j with a lot of cleanup because the l2jfree code has a lot of unneeded import and line etc...

 

ONLY the core side the datapack side is the same.

 

http://www.4shared.com/file/95537634/befa8e4b/Item_Market.html

 

sry for upload the diff is too big to post it:D

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