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Posted

me parece bueno el server... me podrias decir cuanta gente llegar a tener online?

 

the server looks nice... i gonna try it... but can you tell me how many ppl you get online? ty

Posted

me parece bueno el server... me podrias decir cuanta gente llegar a tener online?

 

the server looks nice... i gonna try it... but can you tell me how many ppl you get online? ty

well really we have yesterday 20 ppl ON but the server is NEW we waiting for community :)
Posted

i got a problem, i am using gracia final full updated and when i create an character and i press create, screen turns black and i can see only my chars name, after 2-3 seconds i get a critical error ;/

 

Ive got same problem ;/ How to fix it ?:> anyone know S?

 

Posted

Additional emotions when playing here:

1. No, none at all... custom zones from the gatekeeper WORK... they DON'T

2. No, when porting to primeval island no1 thought about putting a gk there, why would anyone think of that, huh ?

3. There's absolutely nothing to do on this server xD

 

good luck, still a lot of work to do ;)

 

about displayed black for example Frozen Weapons is because we don't put this now i need do this for CT2.3

Then don't put it... if You don't intend to give ppl access to it and it's not working anyway, why put it ? You're advertising Your server with items that don't yet actually work on 2.3... I find that behaviour a load of crap... Things that don't actually work...

 

[startrant]

Imho we should introduce a new tag for l2 servers [bETA] or even [PRE ALPHA], then it would help to distinguish between developers who have worked half a year or more to make their server good  and playable and ppl who just put random crap in and expect for us players to come play... and then we find out that most of what You've written are lies, it's not a new thing... it just pisses me off when players are treated like some kind of stupid morons that will go to a server to see textures that don't work... really [/endrant]

Posted

Ive got a crit error when i was trying to log. Critical Could you write here how to make that serv ? step by step plax plox :) bcse i saw 2 ways how to do that one with urs own Updater and secound with only host and Official Update with one i need to chose ;)

Posted

Additional emotions when playing here:

1. No, none at all... custom zones from the gatekeeper WORK... they DON'T

2. No, when porting to primeval island no1 thought about putting a gk there, why would anyone think of that, huh ?

3. There's absolutely nothing to do on this server xD

 

good luck, still a lot of work to do ;)

Then don't put it... if You don't intend to give ppl access to it and it's not working anyway, why put it ? You're advertising Your server with items that don't yet actually work on 2.3... I find that behaviour a load of crap... Things that don't actually work...

 

[startrant]

Imho we should introduce a new tag for l2 servers [bETA] or even [PRE ALPHA], then it would help to distinguish between developers who have worked half a year or more to make their server good  and playable and ppl who just put random crap in and expect for us players to come play... and then we find out that most of what You've written are lies, it's not a new thing... it just pisses me off when players are treated like some kind of stupid morons that will go to a server to see textures that don't work... really [/endrant]

well is very simple all say is lie just leave comments and dopn't spam!!!!!!!!!!!!! you continues saying bullshit about server and others things for spam i comunicate administrator o mod for put infranction in you understand so take care with your words

 

I have check it.....

Critical pls help!

 

Ive got a crit error when i was trying to log. Critical Could you write here how to make that serv ? step by step plax plox :) bcse i saw 2 ways how to do that one with urs own Updater and secound with only host and Official Update with one i need to chose ;)

 

well guy try doing this use some system patched and modify l2.ini with correct adress and enjoy the server without hacking tool and critical errors we waiting for us

Posted

everyone who will come here and check this server out will say that it's true, custom zones not implemented, custom items not there... and so on... yeah, maybe ban me ... truth hurts man... I don't care about Your threats, they are bullshit to me.

Posted

Please critical create a patch for the server or share A gameguard patcher...

Posted

Sup, after reinstal l2, i finally successful made that serv, bug ive got 240 ping :< and others my friends have high ping too.. why. ? TheEnd here you can get Fixed GG for CT2.3 --> http://fyyre.ivory-tower.de/wildcard.rar

 

From where i can get Textures for "frozen weaps" "epics" etc ?

 

Posted

Sup, after reinstal l2, i finally successful made that serv, bug ive got 240 ping :< and others my friends have high ping too.. why. ? TheEnd here you can get Fixed GG for CT2.3 --> http://fyyre.ivory-tower.de/wildcard.rar

 

From where i can get Textures for "frozen weaps" "epics" etc ?

 

we don't implemented this weapons and armors we do it soon
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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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