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Voiced Command [autoloot on off]


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With this java modification you can let your players choose if they want to have automated loot or not.

/*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2, or (at your option) any later version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307, USA.
* 
* http://www.gnu.org/copyleft/gpl.html

package net.sf.l2j.gameserver.handler.voicedcommandhandlers;

import net.sf.l2j.gameserver.handler.interfaces.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

/**
* 
* @author Cobra
*/

public class AutoLoot implements IVoicedCommandHandler
{
    private static String[] _voicedCommands = {"autolooton", "autolootoff"};

    /**
     * @see net.sf.l2j.gameserver.handler.interfaces.IVoicedCommandHandler#getVoicedCommandList()
     */

    public String[] getVoicedCommandList()
    {
        return _voicedCommands;
    }

    /**
     * @see net.sf.l2j.gameserver.handler.interfaces.IVoicedCommandHandler#useVoicedCommand(java.lang.String,
     *      net.sf.l2j.gameserver.model.actor.instance.L2PcInstance,
     *      java.lang.String)
     */

    public boolean useVoicedCommand(final String command,
            final L2PcInstance activeChar, final String target)
    {
        if (command.equalsIgnoreCase("autolooton"))
        {
            activeChar.setAutoLootEnabled(true);
            activeChar.sendMessage("Auto loot enabled.");
        }
        else if (command.equalsIgnoreCase("autolootoff"))
        {
            activeChar.setAutoLootEnabled(false);
            activeChar.sendMessage("Auto loot disabled.");
        }
        return true;
    }

}

@Autor: Cobra

How to add this to your server via eclipse?

Go to: /java/net/sf/l2j/gameserver/handler/voicedcommandhandlers create a new file named: AutoLoot.java and insert this code inside of it

 

/*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2, or (at your option) any later version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307, USA.
* 
* http://www.gnu.org/copyleft/gpl.html


package net.sf.l2j.gameserver.handler.voicedcommandhandlers;

import net.sf.l2j.gameserver.handler.interfaces.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

/**
* 
* @author Cobra
*/

public class AutoLoot implements IVoicedCommandHandler
{
    private static String[] _voicedCommands = {"autolooton", "autolootoff"};

    /**
     * @see net.sf.l2j.gameserver.handler.interfaces.IVoicedCommandHandler#getVoicedCommandList()
     */

    public String[] getVoicedCommandList()
    {
        return _voicedCommands;
    }

    /**
     * @see net.sf.l2j.gameserver.handler.interfaces.IVoicedCommandHandler#useVoicedCommand(java.lang.String,
     *      net.sf.l2j.gameserver.model.actor.instance.L2PcInstance,
     *      java.lang.String)
     */

    public boolean useVoicedCommand(final String command,
            final L2PcInstance activeChar, final String target)
    {
        if (command.equalsIgnoreCase("autolooton"))
        {
            activeChar.setAutoLootEnabled(true);
            activeChar.sendMessage("Auto loot enabled.");
        }
        else if (command.equalsIgnoreCase("autolootoff"))
        {
            activeChar.setAutoLootEnabled(false);
            activeChar.sendMessage("Auto loot disabled.");
        }
        return true;
    }

}

 

After go to /java/net/sf/l2j/gameserverhandler open it find

registerVoicedCommandHandler(new Banking());

and after this add this

registerVoicedCommandHandler(new AutoLoot());

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Cool i just help a little bit :]

 

You can put your name in Credits xD

 

Good Work!

 

 

Pretty Cool Share

 

but what about raidbosses

 

if the leader puts Autoloot then who takes the drop?this is propably an issue

 

He just share he's first code if you wanna make change's do it by self!

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Why dont you say that bug? o_O

He says that :

f.e if a clan attacks a raid-boss, and some members have put .autolooton and some others .autolootoff, who is going to get the drop?

Anyway, thnx for sharing.

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The clan/char/party who will make the last hit.. lawl

okey let's say that there is one party random including spoil

and the leader has auto loot on and the members not

only the leader will take the drops?

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okey let's say that there is one party random including spoil

and the leader has auto loot on and the members not

only the leader will take the drops?

The party dude omg..

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