Jump to content

Recommended Posts

Posted

I like to introduce to you our new Dev Team.

 

We work with Gracia part2 based on L2J with many custom stuff and performance cleanup.

Also we try to correct the "wholes" in server packs to make it secure from 3rd party programs.

We have a lot of implemented skills not only custom stuff like others do.

Just give it a try you find every info in the timeline or ask in our forum.

 

The team is:

GoDofAdeN Owner

Intrepid Core-DP Dev

Rizel Core-DP Dev

 

Forum: http://lineage2x.eu/l2jct/index.php

SVN: http://my-svn.assembla.com/svn/L2JCTeam/

TIMELINE: http://my-trac.assembla.com/L2JCTeam/timeline

 

Here's our release(revision 120):

http://rapidshare.com/files/207376717/L2JCTeam_120.rar

 

Our releases:

http://l2info.info/index.php?topic=5.0

Posted

Sounds really nice. Gonna try it out and maybe will move to it ^^

Thank you for your work!

 

PS: Are L2J Java mods compatible with it? If it is, I gonna move to it for sure! :P

Posted

Sounds really nice. Gonna try it out and maybe will move to it ^^

Thank you for your work!

 

PS: Are L2J Java mods compatible with it? If it is, I gonna move to it for sure! :P

 

yes its working on it but with the htmls you need some rework because we have other html handling:)But only if you make the html part in java:)

Posted

i use packet all ok any error have any custom? or gm shop or gk if have can tell me id

thats not a fucking shitty preconfigured pack:D

Posted

cn you talk with your admin for me? i dont know the admin of this team :)

 

just read a littlebit:D

The team is:

GoDofAdeN Owner  ....

Guest
This topic is now closed to further replies.



  • Posts

    • It has been a while since I updated this thread. I am currently actively working on a full-scale port of the shader library to ensure the fast and accurate transfer of all effects. I have decompiled the original game and created a tool that fully logs the entire *Lineage 2 Interlude* particle system. This allows me to extract the original formulas hardcoded into the game, resulting in a high-fidelity port. For instance, *Lineage 2* uses an `appRnd` system that generates unique randomization patterns for different skills, giving them distinct visual characteristics; there are countless formulas and technical nuances like this. Ultimately, I will derive all the key formulas and replicate the geometry with high precision. Twelve basic geometry formulas have already been ported. The effect was created in 10 minutes using a .uc file, HLSL formulas, and SpriteEmitter particle blending formulas.   https://prnt.sc/_3UDLQVX_Y-_
    • Good luck my friend! 😃
    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad nevermind, i got what you mean, here's the fix   https://drive.google.com/file/d/1av7OHaGSdnVQtcBgb9MhtiIkxVXy3P2y/view?usp=sharing   CanIngnoreCollision=True CanBeIngnoredCollision=True  
    • <dailyReward days="28" autoOpen="true" minimumOnlineTimeSeconds="30" oneRewardPerIP="true" resetIfMissDay="true">   For now, I have these settings in the XML—this is the V1 version I created, though I plan to make further improvements over time. Of course, I’ll also add more protections—MAC, HWID, and perhaps others like account-based restrictions—to make it more secure. We can also implement non-tradable items to further enhance the system's security. I’ll keep posting updates and refining both the system and the interface. I might make a video tomorrow; if you look at the top, you'll see the "auto-open" feature can be toggled on or off, allowing users to rely solely on the `.daily` command. Cheers! Note: If I sell it in this state, I’ll provide support and roll out updates to users. I’m not forcing anyone to buy anything; I’d even provide the patch files so that anyone with the necessary skills can add features, modify it, or improve it further.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..