Jump to content

Recommended Posts

Posted

I think this would only be of use if you had a file check server side that would hash check the l2.exe and the make sure "nophx.dll" was present. otherwise it seems this kind of protection is easily avoided for those who know what they are doing.

 

Some kind of server side protection is always needed so that the player is unable to just manipulate his own files to bypass protection.

 

Though this seems to be a very good start for bot protection, so keep at it.

  • 3 weeks later...
Posted

I'm trying to start it (got IL version)

 

But I just get this message when i try to start l2.exe:

error.png

 

*Translation*

Cannot find the process start adress

?GL2ShowCMViewer@@3HA in the DLL-File Core.dll.

 

Any solution?

Posted

I have tested this .exe and working 100%

good jobe Error! ;D

 

If someone will change system and he will save just l2.ini, he can use phx...

 

is recommended to be made from Java. (if it's l2j)

  • 2 weeks later...
Posted

why do i get the following error when i try to enter the game from l2.exe? (interlude) :S

 

The procedure entry point ? GL2SshowCMViewer@@3HA could not be located in the dynamic link library Core.dll

Posted

why do i get the following error when i try to enter the game from l2.exe? (interlude) :S

 

The procedure entry point ? GL2SshowCMViewer@@3HA could not be located in the dynamic link library Core.dll

 

Same here

  • 1 month later...
  • 3 weeks later...
Posted

I have important question:

Lets say - Server has system with those files l2.exe and nophx.dll

What if player will be smart and will replace l2.exe launcher to other epilogue launcher from other system? he will delete nophx.dll

and it will successfully work.

Posted

guys did you think to hide the No-PHX.dll?jezzz

 

Can u add rule in l2.ini, if they delete no-phx.dll get critical error, ofc also can u hide it.

Guest
This topic is now closed to further replies.



  • Posts

    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
    • The pot calling the kettle black.  '' GX-EXT'' He did some work for a friend and hasn’t finished it to this day—so, the pot calling the kettle black. I find it funny.   '' GX-EXT' IS TRASH PERSONA      
    • Looks that many source is gonna leak?
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..