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[Share] Teleport to other player for an item


Rizel

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Hello. With this share (as the subject says) your players can teleport to other players for an item. Use the .goto <playername> command. You can set the item ID in teleportItem, the cost in teleportCost and the teleport time in the teleportTimer variables. You can allow/disallow players to teleport to you with the .blockgoto command. When you teleport to the player he/she got a system message about it.

 

Tested on L2JFree 1.2.10. Credits to me. (but Intrepid helped a bit too:P)

com.l2jfree.gameserver.handler.voicedcommandhandlers.GoToPlayer.java


/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfree.gameserver.handler.voicedcommandhandlers;

import com.l2jfree.Config;
import java.util.StringTokenizer;
import com.l2jfree.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jfree.gameserver.GameTimeController;
import com.l2jfree.gameserver.SevenSigns;
import com.l2jfree.gameserver.ThreadPoolManager;
import com.l2jfree.gameserver.ai.CtrlIntention;
import com.l2jfree.gameserver.datatables.SkillTable;
import com.l2jfree.gameserver.handler.IVoicedCommandHandler;
import com.l2jfree.gameserver.instancemanager.CoupleManager;
import com.l2jfree.gameserver.instancemanager.DimensionalRiftManager;
import com.l2jfree.gameserver.instancemanager.SiegeManager;
import com.l2jfree.gameserver.model.L2Character;
import com.l2jfree.gameserver.model.L2FriendList;
import com.l2jfree.gameserver.model.L2Skill;
import com.l2jfree.gameserver.model.L2World;
import com.l2jfree.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfree.gameserver.model.entity.Siege;
import com.l2jfree.gameserver.model.zone.L2Zone;
import com.l2jfree.gameserver.model.restriction.AvailableRestriction;
import com.l2jfree.gameserver.model.restriction.ObjectRestrictions;
import com.l2jfree.gameserver.network.SystemMessageId;
import com.l2jfree.gameserver.network.serverpackets.ConfirmDlg;
import com.l2jfree.gameserver.network.serverpackets.MagicSkillUse;
import com.l2jfree.gameserver.network.serverpackets.SetupGauge;
import com.l2jfree.gameserver.network.serverpackets.SystemMessage;
import com.l2jfree.gameserver.util.Broadcast;

/** 
* @author Rizel
* 
*/
public class GoToPlayer implements IVoicedCommandHandler
{
private static final String[]	VOICED_COMMANDS	=
												{ "goto", "blockgoto" };

/* (non-Javadoc)
 * @see com.l2jfree.gameserver.handler.IVoicedCommandHandler#useVoicedCommand(String, com.l2jfree.gameserver.model.L2PcInstance), String)
 */
public boolean useVoicedCommand(String command, L2PcInstance activeChar, String name)
{
	if (command.startsWith("goto"))
	{
		return playerTeleport(activeChar, name);
	}
	if (command.startsWith("blockgoto"))
	{
		if ( activeChar._blockgoto == true )
		{
			activeChar._blockgoto = false;
			activeChar.sendMessage("Players are now allowed to teleport to you!");

		}
		if ( activeChar._blockgoto == false )
		{
			activeChar._blockgoto = true;
			activeChar.sendMessage("Players are now not allowed to teleport to you!");

		}
		return true;
	}
	return false;
}



public boolean playerTeleport(L2PcInstance activeChar, String name)
{
int teleportItem = 57;
int teleportCost = 1000;





	if (activeChar.isCastingNow() || activeChar.isMovementDisabled() || activeChar.isMuted() || activeChar.isAlikeDead())
		return false;

	Siege siege = SiegeManager.getInstance().getSiege(activeChar);

	// Check to see if the player is in olympiad.
	if (activeChar.isInOlympiadMode())
	{
		activeChar.sendMessage("You are in Olympiad!");
		return false;
	}
	// Check to see if the player is in observer mode
	else if (activeChar.inObserverMode())
	{
		activeChar.sendMessage("You are in observer mode.");
		return false;
	}
	// Check to see if the player is in an event
	else if (activeChar.isInFunEvent())
	{
		activeChar.sendMessage("You are in event now.");
		return false;
	}
	// Check to see if the player is in a festival.
	else if (activeChar.isFestivalParticipant())
	{
		activeChar.sendMessage("You can't escape from a festival.");
		return false;
	}
	// Check to see if the player is in dimensional rift.
	else if (activeChar.isInParty() && activeChar.getParty().isInDimensionalRift())
	{
		activeChar.sendMessage("You are in the dimensional rift.");
		return false;
	}
	// Check to see if player is in jail
	else if (activeChar.isInJail() || activeChar.isInsideZone(L2Zone.FLAG_JAIL))
	{
		activeChar.sendMessage("You can't escape from jail.");
		return false;
	}
	// Check if player is in Siege
	else if (siege != null && siege.getIsInProgress())
	{
		activeChar.sendMessage("You are in siege, you can't go to your partner.");
		return false;
	}
	// Check if player is in Duel
	else if (activeChar.isInDuel())
	{
		activeChar.sendMessage("You are in a duel!");
		return false;
	}
	// Check if player is a Cursed Weapon owner
	else if (activeChar.isCursedWeaponEquipped())
	{
		activeChar.sendMessage("You are currently holding a cursed weapon.");
		return false;
	}
	// Check if player is in a Monster Derby Track
	else if (activeChar.isInsideZone(L2Zone.FLAG_NOESCAPE))
	{
		activeChar.sendMessage("You cannot escape from here.");
		return false;
	}


	L2PcInstance targetplayer = L2World.getInstance().getPlayer(name);
	if (targetplayer._blockgoto == true)
	{
		activeChar.sendMessage("Your target blocked the teleport to him/her.");
		return false;
	}
                if (targetplayer.isGM())
	{
		activeChar.sendMessage("You can't teleport to GM.");
		return false;
	}
	if (targetplayer != null)
	{
		siege = SiegeManager.getInstance().getSiege(targetplayer);
	}
	else
	{
		activeChar.sendMessage("Your target is not online.");
		return false;
	}

	// Check to see if the player is in a instance.
	if (activeChar.getInstanceId() != targetplayer.getInstanceId())
	{
		activeChar.sendMessage("Your target is in another World!");
		return false;
	}
	else if (targetplayer.isInJail() || targetplayer.isInsideZone(L2Zone.FLAG_JAIL))
	{
		activeChar.sendMessage("Your target is in jail.");
		return false;
	}
	else if (targetplayer.isInOlympiadMode())
	{
		activeChar.sendMessage("Your target is in Olympiad now.");
		return false;
	}
	else if (targetplayer.inObserverMode())
	{
		activeChar.sendMessage("Your target is in observer mode.");
		return false;
	}
	else if (targetplayer.isInDuel())
	{
		activeChar.sendMessage("Your target is in a duel.");
		return false;
	}
	else if (targetplayer.isInFunEvent())
	{
		activeChar.sendMessage("Your target is in an event.");
		return false;
	}
	else if (DimensionalRiftManager.getInstance().checkIfInRiftZone(targetplayer.getX(), targetplayer.getY(), targetplayer.getZ(), false))
	{
		activeChar.sendMessage("Your target is in dimensional rift.");
		return false;
	}
	else if (targetplayer.isFestivalParticipant())
	{
		activeChar.sendMessage("Your target is in a festival.");
		return false;
	}
	else if (siege != null && siege.getIsInProgress())
	{
		if (targetplayer.getAppearance().getSex())
			activeChar.sendMessage("Your target is in siege, you can't go to her.");
		else
			activeChar.sendMessage("Your target is in siege, you can't go to him.");
		return false;
	}
	else if (targetplayer.isCursedWeaponEquipped())
	{
		activeChar.sendMessage("Your target is currently holding a cursed weapon.");
		return false;
	}
	else if (targetplayer.isInsideZone(L2Zone.FLAG_NOESCAPE))
	{
		activeChar.sendMessage("Your target is in a unsuitable area for teleporting.");
		return false;
	}
	else if (targetplayer.isIn7sDungeon() && !activeChar.isIn7sDungeon())
	{
		int playerCabal = SevenSigns.getInstance().getPlayerCabal(activeChar);
		boolean isSealValidationPeriod = SevenSigns.getInstance().isSealValidationPeriod();
		int compWinner = SevenSigns.getInstance().getCabalHighestScore();

		if (isSealValidationPeriod)
		{
			if (playerCabal != compWinner)
			{
				activeChar.sendMessage("Your target is in a Seven Signs Dungeon and you are not in the winner Cabal!");
				return false;
			}
		}
		else
		{
			if (playerCabal == SevenSigns.CABAL_NULL)
			{
				activeChar.sendMessage("Your target is in a Seven Signs Dungeon and you are not registered!");
				return false;
			}
		}
	}

	int teleportTimer = 10 * 1000;
	if (!activeChar.destroyItemByItemId("", teleportItem, teleportCost, activeChar, true))
	{
		activeChar.sendMessage("You don't have enough item to teleport.");
		return false;
	}
	activeChar.sendMessage("After " + teleportTimer / 1000 + " sec. you will be teleported to " + name +".");
	targetplayer.sendMessage("Player " + activeChar + "teleporting to you.");
	activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
	// SoE Animation section
	activeChar.setTarget(activeChar);
	activeChar.disableAllSkills();



	MagicSkillUse msk = new MagicSkillUse(activeChar, 1050, 1, teleportTimer, 0);
	Broadcast.toSelfAndKnownPlayersInRadius(activeChar, msk, 810000/*900*/);
	SetupGauge sg = new SetupGauge(0, teleportTimer);
	activeChar.sendPacket(sg);
	// End SoE Animation section

	EscapeFinalizer ef = new EscapeFinalizer(activeChar, targetplayer.getX(), targetplayer.getY(), targetplayer.getZ(), targetplayer.isIn7sDungeon());
	// Continue execution later
	activeChar.setSkillCast(ThreadPoolManager.getInstance().scheduleGeneral(ef, teleportTimer));
	activeChar.forceIsCasting(GameTimeController.getGameTicks() + teleportTimer / GameTimeController.MILLIS_IN_TICK);

	return true;
}


private static class EscapeFinalizer implements Runnable
{
private L2PcInstance	_activeChar;
private int				_partnerx;
private int				_partnery;
private int				_partnerz;
private boolean			_to7sDungeon;

EscapeFinalizer(L2PcInstance activeChar, int x, int y, int z, boolean to7sDungeon)
{
	_activeChar = activeChar;
	_partnerx = x;
	_partnery = y;
	_partnerz = z;
	_to7sDungeon = to7sDungeon;
}

public void run()
{
	if (_activeChar.isDead())
		return;
	_activeChar.setIsIn7sDungeon(_to7sDungeon);
	_activeChar.enableAllSkills();
	_activeChar.setIsCastingNow(false);

	try
	{
		_activeChar.teleToLocation(_partnerx, _partnery, _partnerz);
	}
	catch (Exception e)
	{
		_log.error(e.getMessage(), e);
	}
}
}


/* (non-Javadoc)
 * @see com.l2jfree.gameserver.handler.IVoicedCommandHandler#getVoicedCommandList()
 */
public String[] getVoicedCommandList()
{
	return VOICED_COMMANDS;
}
}

 

com.l2jfree.gameserver.model.actor.instance.L2PcInstance.java


public boolean							_inEventTvT				= false;
public boolean							_voteEvent				= false;
+	public boolean							_blockgoto				= false;

 

com.l2jfree.gameserver.handler.VoicedCommandHandler.java


	registerVoicedCommandHandler(new Banking());
+		registerVoicedCommandHandler(new GoToPlayer());

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omfg. i was doing this but i stoped coding for it due to other projects:D anw cool! gj man:) keep it up! as i can see you edited the Wedding.java file and the gotolove part right?

 

also _inEventTvt is already defined in L2PcInstance no need to add it again

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omfg. i was doing this but i stoped coding for it due to other projects:D anw cool! gj man:) keep it up! as i can see you edited the Wedding.java file and the gotolove part right?

 

No he dont tuch them those are just show how you can do it

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well, that was an easiest way to do it coz it was already ready in Wedding.java:) good job and good luck with your java contribs:)

 

 

EDIT:

 

what about adding the teleport item and the cost into altsettings.properties?

 

in Config.java under line 1316 put:

 

	public static int		ALT_TELEPORT_ITEM;
public static int		ALT_TELEPORT_ITEM_COST;	

 

then under line 1512 put:

 

ALT_TELEPORT_ITEM = Integer.parseInt(altSettings.getProperty("AltGotoplayeritem", "57"));
ALT_TELEPORT_ITEM_COST = Integer.parseInt(altSettings.getProperty("AltGotoplayeritemcost", "10000"));	

 

and in altsettings.properties put

 

### Item ID needed to use .gotoplayer command ###
AltGotoplayeritem=57
### Item Amount ###
AltGotoplayeritemcost=10000

 

then do some changes in the GoToPlayer.java like changing

 

if (!activeChar.destroyItemByItemId("", teleportItem, teleportCost, activeChar, true))

 

to

 

if (!activeChar.destroyItemByItemId("", config.ALT_TELEPORT_ITEM, config.ALT_TELEPORT_ITEM_COST, activeChar, true))

 

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well, that was an easiest way to do it coz it was already ready in Wedding.java:) good job and good luck with your java contribs:)

 

yes but you know best things come in small packages:D

and now i start to w8 for his next share he started an automated speed quiz event:D

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int z = player1.getZ

int y = player1.getY

int x = player1.getX

 

If (player1.allowGoTo() && player2.getInventory.getItemByItemId(57) != null)

{

if (player2.getItemByItemId(57).getCount() >= 20000000)

{

player2.teleToCoords(x,y,z);

}

}

 

 

Much less code...Thats for teleport....you must make one more command and a new method in l2pcinstance. The allowgoto command will enable allowgoto in l2pcinstance so .goto can be used...

 

Your code is WAY too big and I still cant get why you created a new private in the voice handler and you didnt use the teleport private in l2pcinstance...Oo

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my code is long becouse the event,jail,siege etc. checks ,the SoE effect and the blockgoto function. this script is a modified .gotolove but here you not teleport to your partner but teleport to any player

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aye...Well I didnt read it I just saw its huge :) Good job :)

 

Edit: xMaylox it eats less resources the way he did it than writing it in L2PcInstance...That code is being read every time a character uses the command, L2PcInstance is read almost every sec, event more, on a big server

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if (player2.getItemByItemId(57).getCount() >= 20000000)

 

 

Why >= ... if some1 have 2kk the teleport make him the 2kk .. again if character have 2kkk this will make the 2kkk ...

 

>= mean for example 20000000 and up , why not == 20000000 ...??

 

 

@Rizel: Good job  you do great Modify :) Keep Up m8!

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  • 2 weeks later...

ok so i just change the command from .goto to .getto

np in compiling.

 

but when i try it IG[i tried both .goto and .getto,same error],it gives this error  [L2jfree 1.2.10]

SEVERE Client: [Character: test - Account: admin - IP: 127.0.0.1] - Failed runni
ng: [C] 38 Say2 - L2J Server Version: 1.2.10
java.lang.NullPointerException
        at com.l2jfree.gameserver.handler.voicedcommandhandlers.GetToPlayer.play
erTeleport(GetToPlayer.java:161)
        at com.l2jfree.gameserver.handler.voicedcommandhandlers.GetToPlayer.useV
oicedCommand(GetToPlayer.java:61)
        at com.l2jfree.gameserver.network.clientpackets.Say2.runImpl(Say2.java:1
56)
        at com.l2jfree.gameserver.network.clientpackets.L2GameClientPacket.run(L
2GameClientPacket.java:78)
        at com.l2jfree.gameserver.threadmanager.ExecuteWrapper.run(ExecuteWrappe
r.java:40)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$301(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)

 

any reason for this?

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