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Hy! Here you can view a lot of stats and i tell you how to use it(if you dont know..)

First of all sry for my bad English...

This stats what i going to write it you can find it in  java/net/sf/l2j/gameserver/skills/Stats.java file. (usually..)

 

IF YOU WANT TO SEARCH FOR ANYTHING ALT+F.

 

 

HP & MP

Maximum HP - maxHp

Maximum CP - maxCp

Maximum MP - maxMp

HP Regeneration - regHp

CP Regeneration - regCp

MP Regeneration - regMp

Heal Effectivness - gainHp

Heal Proficiency - giveHp

Heal Bonus - bonusHp

 

Attack & Defence

Power Defence - pDef

Magic Defence - mDef

Power Attack  - pAtk

Magic Attack - mAtk

(Power) Attack Speed - pAtkSpd

(Magic) Attack Speed - mAtkSpd

Magic Reuse - mReuse (how fast spells becomes ready to reuse)

Shield Defence - sDef

Shield Defence Angle - shieldDefAngle

Critical Damage - cAtk

Critical Damage(add) - cAtkAdd ( in a critical attack give you +patk,,,,, example mods:crit power,crit damage SA )

 

PvP Bonus

Physical Damage - pvpPhysDmg

Magical Damage - pvpMagicalDmg

Physical Skill Dmg. - pvpPhysSkillsDmg

 

Atk. & Def. rates

Evasion - rEvas

Power Skill Evasion - pSkillEvas

Shield Rate - rShld

Critical Rate - rCrit

Blow Rate - blowRate

Lethal Rate - lethalRate

Magic Critical Rate - mCritRate (mCrit doesn't work!!)

EXP,SP Rate - rExp

Cancel attacks - cancel

 

Accuracy and Range

Accuracy - accCombat

Attack Range - pAtkRange (for fighters)

Attack Range - mAtkRange (for mages)

Attack Angle - pAtkAngle (for fighters)

Attack Count Max - atkCountMax (example:if you use pole you can attack more monster than normal)

Attack Reuse      - atkReuse (make bows hit simple hits way slower and will not affect skills)

 

SpeedZ

Run Speed - runSpd

Walk Speed - walkSpd

 

PLAYER-ONLY Stats

STR  -  STR  (Physical power,physical skill's crit rate)

DEX  -  DEX  (Atk. spd., physical skill spd, accuracy, evasion, critical hit rate, dagger skill'z success (such as deadly dlow), shield block rate and run spd)

WIT  -  WIT (Magic critical rate, casting spd, resistance to hold, curses (such as HP regeneration,decreased HP recovery rate, skill re-use time, and decreased effect of heals).

INT  -  INT (magic dmg)

MEN  -  MEN (magic defense,max Mp, mp recovery speed, poison resistance, poison resist., concentration)

 

Resistances, vulnerability

Aggression - aggressionVuln

Bleed - bleedVuln

Poison - poisonVuln

Stun - stunVuln

Paralyze - paralyzeVuln

Hold,Root,ETC. - rootVuln

Sleep - sleepVuln

Confusion -confusionVuln

Movement - movementVuln

fire - fireVuln

wind - windVuln

water - waterVuln

earth - earthVuln

holy - holyVuln

dark - darkVuln

cancel - cancelVuln (resist. for cancel skills)

debuff - debuffVuln

Critical - critVuln (resistence to Crit dmg.)

 

Weapon resist

noneWpnVuln - Shields

swordWpnVuln

bluntWpnVuln

daggerWpnVuln

bowWpnVuln

crossbowWpnVuln

poleWpnVuln

etcWpnVuln

fistWpnVuln

dualWpnVuln

dualFistWpnVuln

bigSwordWpnVuln

 

Reflects

Reflect Damage Percent - reflectDam (pay attention! not reflectDmg!! reflectDam)

Absorbs Damage Percent - absorbDam

Transfer Damage Percent - transDam

Reflect Skill Magic        - reflectSkillMagic

Reflect Skill Physical      - reflectSkillPhysic

 

Patk;Pdef against monster types:

Examples:

More patk to giants -    pAtk-giants

More patk to undead -  pAtk-undead

More pdef against animals -      pDef-animals

More pdef against monsters -  pDef-monsters

 

ExSkillz

Inv. Limit - inventoryLimit

WH. Limit - whLimit

Freight L. - FreightLimit

Private Sell L. - PrivateSellLimit

Private Buy L. - PrivateBuyLimit

Rec. Dwarf L. - DwarfRecipeLimit

Rec. Common L. - CommonRecipeLimit

 

Consume Rates

Phys. Mp. Consume Rate - PhysicalMpConsumeRate

Magical Mp. Consume Rate - MagicalMpConsumeRate

Dance Mp. Consume Rate  - DanceMpConsumeRate

Hp. Consume Rate    -    HpConsumeRate

Mp. Consume          -    MpConsume

Soulshot count - soulShotCount

 

Skill mastery

Skill mastery - skillMastery

 

Other

Breath - breath (more time you can swim in water)

 

ORDERS

0x08 - to set

0x10 - to add/sub (weapon, armor, jewelery) & (STR, CON, DEX, INT, WIT ,MEN)

0x20 - don't use it (used by hard coded formulas)

0x30 - to mul/div (masteries, buffs, debuffs, SA's, Armors_bonus)

0x40 - to add/sub (masteries, buffs, debuffs, SA's)

0x50,0x60 - not need.

 

 

Skill Multipliers, "addontionals"

Can be used with: mul order, mul val ...

 

2.0  100%

1.90  90%

1.80  80%

1.70  70%

...

...

...

...

...

1.10 10%

1.0  0%

0.90 -10%

0.80 -20%

0.70 -30%

...

...

...

...

...

0.10 -90%

0.0  -100%

 

Can be used with: add order, add val ...

 

1 - 1

2 - 2

3 - 3 ... :D

 

EXAMPLE:

if you want to add an armor +3 evasion:

 

<item id='10177' name="Black Half-Mask">

  <for>

<add val='3' order='0x40' stat='rEvas'/>

  </for>

</item>

 

___________ OR ___________

 

if you want to add a weapon 20% Heal Point:

<item id='8190' name="demonic_sword_zariche">

  <for>

    <set val='361' order='0x08' stat='pAtk'/>

    <set val='137' order='0x08' stat='mAtk'/>

    <set val='12' order='0x08' stat='rCrit'/>

    <add val='0' order='0x10' stat='accCombat'/>

    <set val='325' order='0x08' stat='pAtkSpd'/>

    <enchant val='0' order='0x0C' stat='pAtk'/>

    <enchant val='0' order='0x0C' stat='mAtk'/>

    <mul val='1.20' order='0x30' stat='maxHp'/>

  </for>

</item>

 

___________ OR ___________

 

If you want to add any resistance to anything:

 

  (not official stats->)

  <skill id="3561" levels="1" name="Ring of Baium">

    <set name="target" val="TARGET_SELF" />

    <set name="skillType" val="BUFF" />

    <set name="operateType" val="OP_PASSIVE" />

    <set name="castRange" val="-1" />

    <set name="effectRange" val="-1" />

    <for>

      <mul order="0x30" stat="poisonVuln" val="0.60" /> ----> give you 40% chance to resist!!

      <mul order="0x30" stat="poisonVuln" val="1.10 /> ----> this is the bad example.

      <add order="0x40" stat="accCombat" val="2" />

      <mul order="0x30" stat="cAtk" val="1.15" />

      <mul order="0x30" stat="rootVuln" val="0.70" />

      <mul order="0x30" stat="pAtkSpd" val="1.05" />

      <mul order="0x30" stat="mAtkSpd" val="1.04" />

    </for>

  </skill>

 

 

 

 

I hope to help this, newb. Sry for my bad Enligsh, again. If you have any question write post. Bye. ;)

 

 

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