Jump to content

Recommended Posts

Posted

disable or enable the trade for you.

credits to me.

For L2J CT2.2

 

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler.voicedcommandhandlers;

import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;

/**
* @author Intrepid
*
*/

public class tradeoff implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS = 
{ 
	"tradeoff",
	"tradeon"
};

public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{
	if ((command.startsWith("tradeoff")))
	{
		activeChar.setTradeRefusal(true);
		activeChar.sendMessage("Trade refusal enabled");
	}
	if ((command.startsWith("tradeon")))
	{
		activeChar.setTradeRefusal(false);
		activeChar.sendMessage("Trade refusal disabled");
	}
	return true;
}

public String[] getVoicedCommandList()
{
	return VOICED_COMMANDS;
}
}

Posted

Really nice idea! Thank you for sharing this, but... How can I use this on L2JFree?

 

PS: Why all you ppl share thisns for L2JServer? :P

 

Thank you in advice.

 

everybody share it for l2j because l2j have better support than l2jfree and if something wrong you can get help faster

 

to make it compatible with l2jfree change the imports from net.sf.l2j to com.l2jfree

Posted

Thank you ^^ Hmm, I can't get it... I need to create new .java file or edit existing? If new, then which name I need to use and if existing, which one?

 

You need new one the name is what you want but the name of the file need to be the same like in that line:

 

public class tradeoff implements IVoicedCommandHandler

 

so in my share tradeoff.java

 

and you need to register that name if you dont know how to register:

 

http://www.maxcheaters.com/forum/index.php?topic=44325.0

  • 2 weeks later...
  • 3 months later...
Posted

Well, I'm not sure if it works...need test, but I set this in the code ( Nothing exeptional...just for information to the player, not needed )

 

/*

* This program is free software: you can redistribute it and/or modify it under

* the terms of the GNU General Public License as published by the Free Software

* Foundation, either version 3 of the License, or (at your option) any later

* version.

*

* This program is distributed in the hope that it will be useful, but WITHOUT

* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS

* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more

* details.

*

* You should have received a copy of the GNU General Public License along with

* this program. If not, see <http://www.gnu.org/licenses/>.

*/

package com.l2jfree.gameserver.handler.voicedcommandhandlers;

 

import com.l2jfree.gameserver.handler.IVoicedCommandHandler;

import com.l2jfree.gameserver.model.actor.instance.L2PcInstance;

import com.l2jfree.gameserver.network.SystemMessageId;

import com.l2jfree.gameserver.network.serverpackets.SystemMessage;

 

/**

* @author Intrepid

*

*/

 

public class TradeOff implements IVoicedCommandHandler

{

private static final String[] VOICED_COMMANDS =

{

"tradeoff",

"tradeon"

};

 

public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)

{

if ((command.startsWith("tradeoff")))

{

if(activeChar.getTradeRefusal())

{

activeChar.sendMessage("Trade refusal is already enabled!");

}

else

{

activeChar.setTradeRefusal(true);

activeChar.sendMessage("Trade refusal enabled");

}

}

if ((command.startsWith("tradeon")))

{

if(!activeChar.getTradeRefusal())

{

activeChar.sendMessage("Trade refusal is already disabled!");

}

else

{

activeChar.setTradeRefusal(false);

activeChar.sendMessage("Trade refusal disabled");

}

}

return true;

}

 

public String[] getVoicedCommandList()

{

return VOICED_COMMANDS;

}

}

  • 5 weeks later...
Guest
This topic is now closed to further replies.


  • Posts

    • IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:  
    • i used guytis IL project and source. i found in his project there are 3 Client version source... 1,CliExt_H5   --->this one cant be compiled in VS2005,i did know why..is it for H5 client? 2,CliExtNew  --->this one is IL version ,but when i compiled it and use it.player cant login game,MD5Checksum wrong.i check the source code,but not found any hints. 3,L2Server    --->this one for HB client?im not sure...   so my question is what are the differences between these three versions of cliext.dll?how can i fix the issue of the MD5Checksum not matching problem?   01/29/2026 21:04:11.366, [CCliExt::HandleCheckSum] Invalid Checksum[1130415144] vs [-721420287] packet[dd] len[29] sum[2698] key[30] HWID[] Account[]! 01/29/2026 21:04:11.366, SocketLimiter::UserSocketBadunknownprotocol 11111111111 01/29/2026 21:04:11.366, [usersocket]unknown protocol from ip[113.137.149.115]!      
    • ## [1.4.1] - 2026-01-29   ### ✨ New Features - **Short Description**: Server owners can add a short tagline (up to 240 characters) on the server info page, under the "Online" status. It appears in the server list (By Votes) for VIP, Gold VIP, and Pinned servers so players see a brief summary at a glance.   ### 🔄 Improvements - **Server Info Page**: Description field is limited to 3000 characters with a character counter; the textarea is vertically resizable. A second **Save Changes** button was added at the bottom (after the description) for easier saving. - **Server Name**: In My Servers → Edit, the server name is read-only and can no longer be changed (avoids accidental changes and naming conflicts). - **Server Rows (By Votes)**: Short descriptions wrap correctly and no longer affect row height; long text is clipped to two lines so the list stays tidy and consistent.   ---
    • @Celestine  sorry for mu question , and post it's to old but i want to ask  ?   do you have uncrypted interface x dat of this interface? i want to add custom autofarm button but when i open it with xdat say file seems  to be  encrypted. thanks!
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..