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Posted

hiddd for 50 posts for now, vago can change it

 

Im sorry but I dont want my stuff hidden in any way. Thats why I posted it here...for everyone to have it

Wth!?

 

-beep-ING AWESOME!

 

When You Manage To Make It Fully Working ( Cause I See It's In Beta )

 

You'll Have +1 From Me..

 

Btw , Continue Sharing Java Stuff You Help a Lot. And That's Good :)

 

This is the v1 release. I forgot to change title

 

 

I repeat...Please test it as much as you can and give me as much info and ideas as you can. This is the only way to make it better

Posted

well i start to use it.

-Compiled

-server started

-the start_war announce incorrect(it said normal too)

-no error msg

-bug in the grand boss manager instance i dont know its for everybody but everytime when i start the event its +12 reloaded grandboss instance.

 

more soon when i have more time

Posted

Because of the revalidateZone

 

Code updated.

 

The boss reload is fewer times now but will still be there...GOnna try to fix.

Posted

2: // Talking Island

3: // Elven village

1: // Dark elf village

4: // Orc village

6: // Dwarven village

7: // Gludio

5: // Gludin

8: // Dion

9: // Giran

10: // Oren

12: // Aden

11: // Hunters village

9: // Giran Harbour

15: // Heine

14: // Rune

13: // Goddard

17: // Schuttgart

16: // Floran

19: //Primeval Isle

20: //Kamael Village

21: //South of Wastelands Camp

22: //Fantasy Island

 

List of the towns that can be used in that event(use only the Id)

Posted

You can use it like

 

TownManager.getTown(1).setParameter("isPeaceZone", "true");

TownManager.getTown(5).setParameter("isPeaceZone", "true");      

TownManager.getTown(9).setParameter("isPeaceZone", "true");

 

But dont forget to change the announce too also to set them back to peace zone when event is over :p

Posted

You can use it like

 

TownManager.getTown(1).setParameter("isPeaceZone", "true");

TownManager.getTown(5).setParameter("isPeaceZone", "true");      

TownManager.getTown(9).setParameter("isPeaceZone", "true");

 

But dont forget to change the announce too also to set them back to peace zone when event is over :p

Ok, thank you. Waiting for Cobra to adapt this for L2JFree :P I hope he'll release it ^__^

Posted

Well will be great if you add at config like ZoneTownId what i mean .. the admin can chose every time what town he want to be battle zone ...!!

 

Like ZoneTownId= 9 this is for giran you have done .. any way .. here the code

 

Index: C:/Documents and Settings/Cobra/workspace/L2_GameServer/java/config/l2jmods.properties
===================================================================
--- C:/Documents and Settings/Cobra/workspace/L2_GameServer/java/config/l2jmods.properties	(revision 2739)
+++ C:/Documents and Settings/Cobra/workspace/L2_GameServer/java/config/l2jmods.properties	(working copy)
@@ -161,4 +161,48 @@
#----------------------------------
EnableWarehouseSortingClan = False
EnableWarehouseSortingPrivate = False
-EnableWarehouseSortingFreight = False
\ No newline at end of file
+EnableWarehouseSortingFreight = False
+
+# unsummon pet of ctf participants on event start?
+CTFOnStartUnsummonPet=true
+
+#----------------------------------
+#Town War
+#----------------------------------
+# //townwar_start - Starts town war in Giran
+# //townwar_end - Ends townwar in Giran
+#REWARD FOR EACH KILL:
+
+TownWarItemId = 57
+TownWarItemAmount = 5000
+
+# Give PKers karma during townwar?
+AllowKarma = False
+
+#----------------------------------
+#Town Id
+#----------------------------------
+# You Can Choose The Id Of Town
+#2: // Talking Island
+#3: // Elven village
+#1: // Dark elf village
+#4: // Orc village
+#6: // Dwarven village
+#7: // Gludio
+#5: // Gludin
+#8: // Dion
+#9: // Giran
+#10: // Oren
+#12: // Aden
+#11: // Hunters village
+#9: // Giran Harbour
+#15: // Heine
+#14: // Rune
+#13: // Goddard
+#17: // Schuttgart
+#16: // Floran
+#19: //Primeval Isle
+#20: //Kamael Village
+#21: //South of Wastelands Camp
+#22: //Fantasy Island
+ZoneTownId= 9
Index: C:/Documents and Settings/Cobra/workspace/L2_GameServer/java/net/sf/l2j/Config.java
===================================================================
--- C:/Documents and Settings/Cobra/workspace/L2_GameServer/java/net/sf/l2j/Config.java	(revision 2739)
+++ C:/Documents and Settings/Cobra/workspace/L2_GameServer/java/net/sf/l2j/Config.java	(working copy)
@@ -563,6 +563,9 @@
     /** ************************************************** **/
	/** L2JMods Settings -End                              **/
@@ -949,8 +952,10 @@
     public static int     FAST_CONNECTION_LIMIT;
     public static int     NORMAL_CONNECTION_TIME;
     public static int     FAST_CONNECTION_TIME;
-    public static int     MAX_CONNECTION_PER_IP;  
+    public static int     MAX_CONNECTION_PER_IP;

+	public static int ZONE_TOWN_ID;  
+
     /**
      * This class initializes all global variables for configuration.<br>
      * If key doesn't appear in properties file, a default value is setting on by this class.
@@ -1781,6 +1786,12 @@
+	                ZONE_TOWN_ID                            = Integer.parseInt(L2JModSettings.getProperty("ZoneTownId", "9"));

	                if (TVT_EVENT_PARTICIPATION_NPC_ID == 0)
	                {
@@ -2321,6 +2332,12 @@
         else if (pName.equalsIgnoreCase("EnableWarehouseSortingClan")) L2JMOD_ENABLE_WAREHOUSESORTING_CLAN = Boolean.parseBoolean(pValue);
         else if (pName.equalsIgnoreCase("EnableWarehouseSortingPrivate")) L2JMOD_ENABLE_WAREHOUSESORTING_PRIVATE = Boolean.parseBoolean(pValue);
         else if (pName.equalsIgnoreCase("EnableWarehouseSortingFreight")) L2JMOD_ENABLE_WAREHOUSESORTING_FREIGHT = Boolean.parseBoolean(pValue);
+       else if (pName.equalsIgnoreCase("ZoneTownId")) ZONE_TOWN_ID = Integer.parseInt(pValue);

         // PvP settings
         else if (pName.equalsIgnoreCase("MinKarma")) KARMA_MIN_KARMA = Integer.parseInt(pValue);
Index: C:/Documents and Settings/Cobra/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminTownWar.java
===================================================================
--- C:/Documents and Settings/Cobra/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminTownWar.java
+++ C:/Documents and Settings/Cobra/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminTownWar.java
+/*
+* This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.handler.admincommandhandlers;
+
+import java.util.Collection;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.Announcements;
+import net.sf.l2j.gameserver.handler.IAdminCommandHandler;
+import net.sf.l2j.gameserver.model.L2Character;
+import net.sf.l2j.gameserver.model.L2Object;
+import net.sf.l2j.gameserver.model.L2World;
+import net.sf.l2j.gameserver.model.L2WorldRegion;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.zone.L2ZoneType;
+import net.sf.l2j.gameserver.instancemanager.*;
+
+public class AdminTownWar implements IAdminCommandHandler
+{
+   private static final String[] ADMIN_COMMANDS =
+   {
+      "admin_townwar_start",
+      "admin_townwar_end"
+   };
+   private L2WorldRegion _worldRegion;
+    private L2Object _activeObject;
+    public final L2Object getActiveObject()
+    {
+        return _activeObject;
+    }
+   public boolean useAdminCommand(String command, L2PcInstance activeChar)
+   {
+      if (command.startsWith("admin_townwar_start"))
+      {
+            TownManager.getTown(Config.ZONE_TOWN_ID).setParameter("isPeaceZone", "false");
+            ZoneManager.load();
+            
+            Collection<L2PcInstance> pls = L2World.getInstance().getAllPlayers().values();
+            {
+               for (L2PcInstance onlinePlayer : pls)
+                  if (onlinePlayer.isOnline() == 1 && onlinePlayer.isInsidePeaceZone(onlinePlayer))
+                     {
+                     onlinePlayer.revalidateZone(true);
+                     onlinePlayer.setInTownWar(true);
+                     }
+            }
+               Announcements.getInstance().announceToAll("Giran Castle Town has been set war zone by " + activeChar.getName() + ".");
+      }
+      if (command.startsWith("admin_townwar_end"))
+      {
+            TownManager.getTown(Config.ZONE_TOWN_ID).setParameter("isPeaceZone", "true");
+            ZoneManager.load();
+            
+            Collection<L2PcInstance> pls = L2World.getInstance().getAllPlayers().values();
+            {
+               for (L2PcInstance onlinePlayer : pls)
+                  if (onlinePlayer.isOnline() == 1 && !onlinePlayer.isInsidePeaceZone(onlinePlayer))
+                     {
+                     onlinePlayer.revalidateZone(true);
+                     onlinePlayer.setInTownWar(false);
+                     }
+            }
+            Announcements.getInstance().announceToAll("Giran Castle Town has been set back to normal by " + activeChar.getName() + ".");
+      }
+      return true;
+   }
+   
+   
+   
+   public String[] getAdminCommandList()
+   {
+      return ADMIN_COMMANDS;
+   }
+}
+

 

Again good job :) ... for l2jfree it have some bugs ... but i'm wokring on it ..  wen will be ready without any problem i'll share it!

 

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