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[Guide No2]Harbinger The Obsidian Destroyer


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2cd7axx.jpg

BTNDestroyer.gif

 

~Story

An obsidian construct brought to life through the ill conceived necromancy of the Lich King, Harbinger craves magic to make up for the emptiness brought on by the incomplete nature of its summoning. Ironically however, to devour the magic that it so desires, Harbinger must tap into his own pool of mana time and time again, expending to the point where it ends up with even less than it began with. Yet despite this, the Obsidian Destroyer is a proud servant of the Undead Scourge, and takes great pleasure in annihilating the foolish Sentinels it encounters through psionic exploitation.

 

 

~Skills

BTNOrbOfDeathOn.gif

 

 

Arcane Orb

 

Gives the Destroyer extra power to damage his enemies based on his remaining mana pool. Damage type is pure.

 

Level 1 - Deals 6% of your current remaining mana. Deals 100 bonus damage to illusions and summoned units.

Level 2 - Deals 7% of your current remaining mana. Deals 200 bonus damage to illusions and summoned units.

Level 3 - Deals 8% of your current remaining mana. Deals 300 bonus damage to illusions and summoned units.

Level 4 - Deals 9% of your current remaining mana. Deals 400 bonus damage to illusions and summoned units.

 

Cooldown: 6/4/2/0 seconds.

 

Orb effects do not stack

Buff placers do not stack

 

Level 1: 100 mana, 6 sec cooldown.

Level 2: 100 mana, 4 sec cooldown.

Level 3: 100 mana, 2 sec cooldown.

Level 4: 100 mana, 0 sec cooldown.

 

BTNSpell_Shadow_AntiShadow.gif

Astral Imprisonment

 

Teleports a target allied or enemy hero into an astral prison. The hero remains separated from the real world for the duration of the spell. If cast on an enemy, Harbinger steals intelligence from the target. Intelligence is restored to the hero after 60 seconds.

 

Level 1 - Banished for 1 second. 2 Int exchange.

Level 2 - Banished for 2 second. 4 Int exchange.

Level 3 - Banished for 3 second. 6 Int exchange.

Level 4 - Banished for 4 second. 8 Int exchange.

 

Cooldown: 20 seconds.

 

Level 1: 120 mana, 20 sec cooldown.

Level 2: 140 mana, 20 sec cooldown.

Level 3: 160 mana, 20 sec cooldown.

Level 4: 180 mana, 20 sec cooldown.

 

PASBTNScatterRockets.gif

Essence Aura

 

Whenever a nearby allied hero casts a spell, it has a chance to restore a portion of its mana pool. Passively adds to the Destroyer's base mana pool.

 

Level 1 - 10% chance to restore 25% of maximum mana pool. 5% chance to trigger off of your autocast. Passively increases the Destroyer's base mana by 75.

Level 2 - 20% chance to restore 25% of maximum mana pool. 10% chance to trigger off of your autocast. Passively increases the Destroyer's base mana by 150.

Level 3 - 30% chance to restore 25% of maximum mana pool. 15% chance to trigger off of your autocast. Passively increases the Destroyer's base mana by 225.

Level 4 - 40% chance to restore 25% of maximum mana pool. 20% chance to trigger off of your autocast. Passively increases the Destroyer's base mana by 300.

 

Passive

 

BTNSpell_Shadow_ImpPhaseShift.gif

Sanity's Eclipse

 

The Obsidian Destroyer unleashes his full potential; his mind unleashes a psionic storm able to penetrate lesser minds with terminal force, dealing massive damage to them. More crafty minds are able to resist most of the damage, but they expend most of their energies to do so, losing 75% of their mana. Heroes with more intelligence than the Destroyer are unaffected.

 

Level 1 - Deals damage equal to 8x the difference between the heroes intelligence and Destroyer's intelligence. 400 AOE.

Level 2 - Deals damage equal to 9x the difference between the heroes intelligence and Destroyer's intelligence. 500 AOE.

Level 3 - Deals damage equal to 10x the difference between the heroes intelligence and Destroyer's intelligence. 600 AOE.

 

Cooldown: 160

 

Level 1: 175 mana, 160 sec cooldown.

Level 2: 250 mana, 160 sec cooldown.

Level 3: 325 mana, 160 sec cooldown.

 

~How To Play[/b]

Destroyer Pwnes With More And More INT!

So You Must increase his INT...the making of damage of 1st skills is about the difference of INT to enemy and you...

if you enemy has a lot of INT and you have 60+ you can kill it with 3 skills.

Yes Right 3 skills!

so time for guide...

You Play With 1st and 3rd skills...YOU MUST MAKE IT 4 Level!(ofc you get ulti when you get 6 lvl)

The Enemy Comes What You Make?

Activate Arcane Orb and hit...

if you see that he rip you make Astral and go away but if you see that you can win him

make astral go away for a lot and activate Arcane Orb one hit and press ulti!

Astral when you get back it decrease his INT so you make more and more damage!

 

~Item Build

 

Starting Items Build

Power TreadsBTNWirtsLegGreen.gif

Null TalismanBTNTalisman.gif

Null TalismanBTNTalisman.gif

Null TalismanBTNTalisman.gif

Null TalismanBTNTalisman.gif

 

Base Items

Power Treads       BTNWirtsLegGreen.gif

Aghanim's Scepter BTNINV_Wand_05.gif

Aghanim's Scepter BTNINV_Wand_05.gif

Shiva's Guard        BTNAdvancedMoonArmor.gif

BloodStone           BTNINV_Misc_Gem_Bloodstone_02.gif

OR

Heart Of TarrasqueBTNHeartOfAszune.gif

And At End

Assault Cuirass      BTNINV_Chest_Chain_14.gif

 

With These Items You PWN!

EVERY HERO!

 

~Skills Set

Arcane Orb (Activated)

Arcane Orb (Activated)

Arcane Orb (Activated)

Arcane Orb (Activated)

Arcane Orb (Activated)

Astral Imprisonment

Arcane Orb (Activated)

Sanity's Eclipse

 

END

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gj for ur guide but 2aganims sucks!

 

he buys 2 agahnim's because agahnim's gives 30 intellect and 400 mana, making your arcane orb insane, i've 4 shotted earthshaker with 3 agahnim's , but it is really difficult to make them

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no way...

if you make solo and you pwn for the start ...is so easy

but if you check...

Shiva's guard is better ;)

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