ProStyle Posted September 3, 2009 Posted September 3, 2009 Hmm But At Olympiad You Cant Hit Only With Blows Hit And With Normal Attack...! Quote
M4xTheH4cher Posted September 3, 2009 Posted September 3, 2009 dagger enchant is just useless but if you want colour enchant it :P Quote
SfantuSfinx Posted September 4, 2009 Posted September 4, 2009 from gracia final the patk influences the dmg on stabs...why u think daggers on offi enchant their daggers? Quote
Grim. Posted September 4, 2009 Posted September 4, 2009 its useless.... TH is based on criticals and atk.speed. Quote
Chincila Posted September 4, 2009 Posted September 4, 2009 Daggers are based on skills not items (weapon enchant) So if u want a good dagger ench his skills and ul pwn ALL Quote
xapox Posted September 7, 2009 Posted September 7, 2009 Well when you will blow out your mana... you can care about items (weapon ench.) Quote
Robinson Posted September 7, 2009 Posted September 7, 2009 Its good to enchant your dagger because if you run out of mp you must hit with dagger and if its enchanted it will have more p.attack! Quote
bkatsanis Posted October 2, 2009 Posted October 2, 2009 are u serious?? what are u a healer?? come on.. Quote
dzildjian Posted October 3, 2009 Posted October 3, 2009 yes its true you can try it on a pvp server if u want...exping with a NG dagger or a C grade dagger haven't many difference between the damages! the daggerist need atack speed to hit the blows fast .. so you dont need to add STR symbols too! +4 CON +4 Dex AGREE BOS +1 Dex (OR +1CON as u want) but... who dont want a Red dagger? :D agree bos Quote
™Dariuse® Posted October 5, 2009 Posted October 5, 2009 I think is useless in pvp..in pve is preety good. Quote
Nik Posted October 6, 2009 Posted October 6, 2009 bullshits... public static double calcBlowDamage(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss) { double power = skill.getPower(); double damage = attacker.getPAtk(target); damage+=calcValakasAttribute(attacker, target, skill); double defence = target.getPDef(attacker); // Def bonusses in PvP fight if((attacker instanceof L2Playable) && (target instanceof L2Playable)) { if(skill == null) defence *= target.calcStat(Stats.PVP_PHYSICAL_DEF, 1, null, null); else defence *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null); } if(ss) damage *= 2.; switch(shld) { case SHIELD_DEFENSE_SUCCEED: defence += target.getShldDef(); break; case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block return 1; } if(ss && skill.getSSBoost()>0) power *= skill.getSSBoost(); damage = attacker.calcStat(Stats.CRITICAL_DAMAGE, (damage+power), target, skill); damage *= calcElemental(attacker, target, skill); damage += attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 6.5; damage *= target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, skill); // get the natural vulnerability for the template if (target instanceof L2Npc) { damage *= ((L2Npc) target).getTemplate().getVulnerability(Stats.DAGGER_WPN_VULN); } // get the vulnerability for the instance due to skills (buffs, passives, toggles, etc) damage = target.calcStat(Stats.DAGGER_WPN_VULN, damage, target, null); damage *= 70. / defence; damage += Rnd.get() * attacker.getRandomDamage(target); // Dmg bonusses in PvP fight if((attacker instanceof L2Playable) && (target instanceof L2Playable)) { if(skill == null) damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null); else damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null); } return damage < 1 ? 1. : damage; P.Atk increases ther damage, but with such a low value that you cant see it... for example, the differences between 500 and 1k p.atk will be that with 1k p.atk you will hit with your skill like +500 more power... If you dont believe me, go and try with vesper dagger and NG dagger to see the diffs Quote
dontaskme26 Posted October 6, 2009 Posted October 6, 2009 yes but that isnt much like the titan need them.i prefer u just to enchant ur dagger,if u rly have the enchantscrolls for it Quote
T3hNekt Posted October 6, 2009 Posted October 6, 2009 Imo is useless coz in dagger you don't need the dmg but the crticals Quote
justnoname Posted October 7, 2009 Posted October 7, 2009 many people say that its useless but try to pvp on c4 server without your mp potions to restore 400 mp everytime, you need the enchant there... but on shity java servers its useless.. also playing a dagger needs 95% skills and the other 5% its the items you got Quote
the_gosth Posted October 7, 2009 Posted October 7, 2009 Imo OE dagger its a waste of adena, better try to OE armors sets or jewels Quote
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