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Posted
10 hours ago, Elfo said:

I don't wanna touch the game files. It's very doable, but it's technically illegal. (I don't wanna hear from any keyboard lawyers about how Fermata is illegal too. It's not)

Nobody cares it's legal or not look at E Global they dont give a fuck at all, NC Soft lost L2 ages ago 😁

Posted

It's about what impact you make and where they have jurisdiction. E-Global is a single cluster of servers, if Fermata succeeds, it will be the main client of L2 private server scenery, which is much broader than a single server. And since its EU residency project and not Russia, laws are stricter. 

 

The issue though is what is considered derivative work. If I look at a mesh and design one myself with more details, could this be called derivative work ?

Posted

Reborn owner from EU and other " popular" srv owners and still running business no matter what, saying that it's EU it's funny lol.

Posted

Well it's up to the owner of the project to decide. If he feels modifications might be the gray area of the law, his project his rules who are we to judge. Anyhow its very remarkable that in about a week he has done such substantial work that eglobal needed years and 70 devs to do.

Posted
On 8/11/2026 at 1:14 AM, Splicho said:

Ransomware doesn't require admin permission in order to do damage.

yet every player and server owner accepts l2.exe or anti-cheat software from some dudes off the internet, running with admin privs :))

Posted

You guys just give a damn for visuals only and not the main concept of this! Gj dude! Visuals could be upgraded ofc course but the possibilities are infinite

 

No more random runtime errors, criticals, fps drops and shits for example, look how smooth it is on 10000 rendered characters

Posted

New release

- Now Windows and macOS releases will be available at the same time
- macOS release is now out

Features:

- Effects now render _mostly_ correctly (they need some tuning but they work)
- Proper texture quality selections
- Implemented the "shine" effect for items that support it
- Added HTML rendering (the client supports longer html so you can adapt your server to send longer messages)
- Improved some rendering issues
- RequestBypassToServer, NPCSay and ServerClose implemented
- Fixed ground items lighting 
- Added teleport support
- Added swimming animation
 

The HTML renderer has some improvements:
- Added support external links that open locally, linking to external images from urls
- Added support for new HTML tags: div, span, p, b/strong, i/em, u, hr, color
- Added support for the <style> tag that supports color, background-colour, text-align, width, height, padding and margin.
- Added support for gifs
- Considering support for videos, JavaScript and CSS

All of this is backwards compatible with the existing HTML engine of the old client
 

Download from the launcher you have instealler or at https://updates.fermata.gg/ if you don't have the launcher

Posted

New release

 

World & atmosphere

  - Grass is back — terrain grass now grows across the world like the original client, with settings for on / original-style / off, two sway styles, and optional grass shadows.
  - Day/night and the sky now follow the game server, including sunrise, sunset, Seven Signs skies, and red-sky events. A manual override remains available in settings.
  - Doors are now live — castle and town doors open and close according to the server, can be targeted, and display their health.
  - Earthquake events now shake the screen and play their original rumble sounds.

 

 Map & navigation

  - New live minimap — an always-on radar with a rotating player arrow, party, target and NPC markers, zone labels, hover tooltips, three zoom levels, and collapse and resize controls. Clicking it opens the full world map.

  - Zone titles now fade onto the screen when you enter a new region.
  - The world map now displays your current zone name and party-member positions.

 

Combat & effects

  - Enchanted weapons now glow properly, complete with drifting wisps, across every weapon type — including on the character selection screen.
  - Soulshot, Spiritshot, Fishing Shot, and Beast Shot activations now play their original flashes and sounds. A new “hide shot effects” option is available if you prefer not to see them.

  - Item-use visuals have been restored — potions, antidotes, echo crystals, fireworks, and other usable items now play their proper effects.
  - Skill damage now displays floating damage numbers, and critical skill hits shake the camera.
  - New buff bar — active buffs, debuffs, and toggles now appear as icons above the HUD.
  - Bow skills now nock and release their arrows at the correct animation moments.

 

Shops & items

  - NPC shops now work — a complete buy window with prices, weight and Adena totals, stock limits, and a quantity dialog for stackable items.
  - Player-to-player trading now works, including timed trade requests, complete inventory and offer panes, quantity selection for stackable items, weight preview, confirmation locking, cancellation, and trade completion.

  - Item enchanting now works — using an enchant scroll opens the original-style item selection window with enchant levels and full item tooltips, plus proper selection and cancellation handling.

  - Item cooldowns, including potions and similar items, now appear on the shortcut bar.
  - Item tooltips and the inventory window have received further polish.
  - Weapon tooltips now correctly identify weapon classes and calculate enchant-adjusted P. Atk. values for bows, two-handed weapons, fists, and dual swords.

 

Chat & commands

  - Slash commands now work, including /time, /loc, and other server commands. GM accounts can also use // admin commands.
  - Action commands can now be entered directly in chat, including sit/stand, walk/run, normal and forced attacks, trade, target next, pickup, assist, party actions, social emotes, and duels.

  - System messages can optionally be separated into their own window, and the chat font size is adjustable.
  - Server event announcements now appear on screen as they did in the original client.

 

Interface

  - A live animated portrait of your character now appears beside the HP and MP bars.
  - The client now ships with its own Tahoma and Noto Sans fonts, allowing text to work across languages. Chat and nameplate fonts can be selected in the new Fonts settings section.

  - The target window has been refined — clicking the level chip now expands or collapses the window.
  - NPC dialog windows have received additional polish, including proper window titles and button labels.

Download from the launcher you have installed or at https://updates.fermata.gg/ if you don't have the launcher

Posted

New Release

World & atmosphere

  • A complete dynamic weather system has arrived, with Clear, Light Rain, Rain, Heavy Rain, Storm, Snow, and Windy presets. Rain and snow react to roofs, wind moves foliage, lightning illuminates storms, exposed ground becomes wet and develops puddles, and snow builds up and melts over time.
  • Weather includes Low to Ultra quality levels and advanced controls for precipitation, wind, cloud cover, lightning, surface wetness, puddles, and snow. The game server can also select or restore the current weather while local quality settings continue to control rendering cost.
  • The weather can be controlled from the server with custom packets. For more details use Shift+Alt+P.
  • Enhanced lighting now allows authored lamps, fires, and other light sources to illuminate towns and interiors. Lights can pulse, flicker, blink, and strobe, flames produce warm dynamic light, and lamps display depth-aware halos.
  • Remastered emissive surfaces are now supported, beginning with illuminated windows in Giran that glow and cast light into their surroundings.
  • Broadcasting Towers now use their correct original scale and animated rings and glow effects.

Map, quests & navigation

  • A complete quest journal has been added, with active and completed quests, expandable stages, descriptions, requirements, item progress, quest inventory integration, location controls, and quest cancellation.
  • Quest objectives now appear through flashing minimap and world-map markers, an overhead directional guide, a notification button beside chat, and rotating quest symbols above eligible NPCs.
  • Server-directed radar markers now work across the live minimap and world map, including the original overhead guidance effect and arrival behavior.
  • The original tutorial system now works, including scrollable tutorial pages, animated illustrations, the flashing question button, tutorial links, and movement, camera, pickup, and sit/rest progression events.
  • Server-opened town maps now display their original artwork and the supplied player marker.

Shops, storage & items

  • Personal, clan, castle, and freight warehouses now work, including deposits, withdrawals, stack quantities, fees, weight and capacity previews, tooltips, and the original warning and empty-storage dialogs.
  • Account freight now works through the original recipient picker and delivery window, allowing items to be sent to another character on the same account.
  • Multisell exchanges now work, with paged recipe lists, product details, required materials, quantity selection, warnings, and server-backed completion.
  • Manor seed purchasing is now supported through the shop interface, including availability and pricing.
  • Inventory items can now be dragged to the trash button and destroyed after the appropriate warning or quantity prompt.
  • The original in-game calculator now works with mouse and keyboard input.

Community

  • The Community Board is now available from the system menu or Alt+B, with Home, Favorites, Region, Clan, Memo, Mail, and Friends sections, retained navigation, forms, scrolling, minimization, and server-provided pages.

Characters, cameras & events

  • Striders and Wyverns now render as fully animated mounts with the rider attached correctly. Striders remain ground-based, while Wyverns support three-dimensional flight.
  • Characters now enter a proper falling state after high drops or airborne dismounts, with falling animations and server-authoritative landing and fall-damage handling.
  • Players can now sit on authored world chairs using the correct sit, wait, and stand animations.
  • Server-driven special camera sequences now work, including target tracking, interpolation, duration, widescreen bars, and restoration to the normal camera.
  • GM camera mode and server-authorized ///fly movement are now supported.
  • The original 102-second Kamael teaser sequence has been restored with its complete slideshow, transitions, panning artwork, localized subtitles, and narration.
  • Hats, masks, circlets, and other hair accessories now use their authored head placement and correctly adjust the character's hairstyle.
  • Timed server confirmation dialogs, short-duration status effects, regeneration previews, and the seasonal Christmas Seal presentation are now supported.

Interface & performance

  • Character creation has been refined with corrected description wrapping, clipping, layout, and name-entry presentation.
  • Tutorial and NPC dialog windows now use polished proportional scrollbars, improved HTML layout, and correctly sized illustrations and controls.
  • A new independent 3D render-resolution setting offers Native, 720p, 900p, 1080p, 1440p, and 4K choices while keeping the window, HUD, text, and FermaUI at native resolution.
  • Major rendering optimizations reduce unnecessary work in local lighting, shadows, visibility, exposure, bloom, post-processing, and GPU diagnostics.

Download from the launcher you have installed, or at https://updates.fermata.gg/ if you don't have the launcher.

Fermata Light Engine Preview



All lights can be baked in the client, shipped to the users, and exported and imported as .femlight files.

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  • Posts

    • New Release World & atmosphere A complete dynamic weather system has arrived, with Clear, Light Rain, Rain, Heavy Rain, Storm, Snow, and Windy presets. Rain and snow react to roofs, wind moves foliage, lightning illuminates storms, exposed ground becomes wet and develops puddles, and snow builds up and melts over time. Weather includes Low to Ultra quality levels and advanced controls for precipitation, wind, cloud cover, lightning, surface wetness, puddles, and snow. The game server can also select or restore the current weather while local quality settings continue to control rendering cost. The weather can be controlled from the server with custom packets. For more details use Shift+Alt+P. Enhanced lighting now allows authored lamps, fires, and other light sources to illuminate towns and interiors. Lights can pulse, flicker, blink, and strobe, flames produce warm dynamic light, and lamps display depth-aware halos. Remastered emissive surfaces are now supported, beginning with illuminated windows in Giran that glow and cast light into their surroundings. Broadcasting Towers now use their correct original scale and animated rings and glow effects. Map, quests & navigation A complete quest journal has been added, with active and completed quests, expandable stages, descriptions, requirements, item progress, quest inventory integration, location controls, and quest cancellation. Quest objectives now appear through flashing minimap and world-map markers, an overhead directional guide, a notification button beside chat, and rotating quest symbols above eligible NPCs. Server-directed radar markers now work across the live minimap and world map, including the original overhead guidance effect and arrival behavior. The original tutorial system now works, including scrollable tutorial pages, animated illustrations, the flashing question button, tutorial links, and movement, camera, pickup, and sit/rest progression events. Server-opened town maps now display their original artwork and the supplied player marker. Shops, storage & items Personal, clan, castle, and freight warehouses now work, including deposits, withdrawals, stack quantities, fees, weight and capacity previews, tooltips, and the original warning and empty-storage dialogs. Account freight now works through the original recipient picker and delivery window, allowing items to be sent to another character on the same account. Multisell exchanges now work, with paged recipe lists, product details, required materials, quantity selection, warnings, and server-backed completion. Manor seed purchasing is now supported through the shop interface, including availability and pricing. Inventory items can now be dragged to the trash button and destroyed after the appropriate warning or quantity prompt. The original in-game calculator now works with mouse and keyboard input. Community The Community Board is now available from the system menu or Alt+B, with Home, Favorites, Region, Clan, Memo, Mail, and Friends sections, retained navigation, forms, scrolling, minimization, and server-provided pages. Characters, cameras & events Striders and Wyverns now render as fully animated mounts with the rider attached correctly. Striders remain ground-based, while Wyverns support three-dimensional flight. Characters now enter a proper falling state after high drops or airborne dismounts, with falling animations and server-authoritative landing and fall-damage handling. Players can now sit on authored world chairs using the correct sit, wait, and stand animations. Server-driven special camera sequences now work, including target tracking, interpolation, duration, widescreen bars, and restoration to the normal camera. GM camera mode and server-authorized ///fly movement are now supported. The original 102-second Kamael teaser sequence has been restored with its complete slideshow, transitions, panning artwork, localized subtitles, and narration. Hats, masks, circlets, and other hair accessories now use their authored head placement and correctly adjust the character's hairstyle. Timed server confirmation dialogs, short-duration status effects, regeneration previews, and the seasonal Christmas Seal presentation are now supported. Interface & performance Character creation has been refined with corrected description wrapping, clipping, layout, and name-entry presentation. Tutorial and NPC dialog windows now use polished proportional scrollbars, improved HTML layout, and correctly sized illustrations and controls. A new independent 3D render-resolution setting offers Native, 720p, 900p, 1080p, 1440p, and 4K choices while keeping the window, HUD, text, and FermaUI at native resolution. Major rendering optimizations reduce unnecessary work in local lighting, shadows, visibility, exposure, bloom, post-processing, and GPU diagnostics. Download from the launcher you have installed, or at https://updates.fermata.gg/ if you don't have the launcher. Fermata Light Engine Preview All lights can be baked in the client, shipped to the users, and exported and imported as .femlight files.
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