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Posted (edited)

Hello, I'm trying to add an icon to my menu. I saved it as a 32-bit TGA file, tried following the example of other icons, and imported it using “masked & alpha":

 

image.png.c0db86f78ef3f658bbb1287fc1d295f9.png

 

But it ends up with a black background, and I don’t know why. My icon already has a black background and the correct size (64 x 64), but it still shows up like this:

image.png.1280fab72835536ec71e07778902cab1.png

 

in the game:

 

image.png.2f67124b117d50050f3eb9b7458d4d60.png

 

Could someone help me? Where am I going wrong? I’m using the L2 editor to add it to my .u file.

 

this is the file i send in ( png ) :image.png.af51f2a9b868cb1891ddfd742cbea8df.png

Edited by check1996
Posted
5 hours ago, check1996 said:

Hello, I'm trying to add an icon to my menu. I saved it as a 32-bit TGA file, tried following the example of other icons, and imported it using “masked & alpha":

 

image.png.c0db86f78ef3f658bbb1287fc1d295f9.png

 

But it ends up with a black background, and I don’t know why. My icon already has a black background and the correct size (64 x 64), but it still shows up like this:

image.png.1280fab72835536ec71e07778902cab1.png

 

in the game:

 

image.png.2f67124b117d50050f3eb9b7458d4d60.png

 

Could someone help me? Where am I going wrong? I’m using the L2 editor to add it to my .u file.

 

this is the file i send in ( png ) :image.png.af51f2a9b868cb1891ddfd742cbea8df.png

Should be alpha, not masked. And it should be either in tga format, or dtx3/dtx5 with no mipmaps.

 

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