check1996 Posted December 29, 2024 Posted December 29, 2024 (edited) Hello, I'm trying to add an icon to my menu. I saved it as a 32-bit TGA file, tried following the example of other icons, and imported it using “masked & alpha": But it ends up with a black background, and I don’t know why. My icon already has a black background and the correct size (64 x 64), but it still shows up like this: in the game: Could someone help me? Where am I going wrong? I’m using the L2 editor to add it to my .u file. this is the file i send in ( png ) : Edited December 29, 2024 by check1996 Quote
911reg Posted December 29, 2024 Posted December 29, 2024 5 hours ago, check1996 said: Hello, I'm trying to add an icon to my menu. I saved it as a 32-bit TGA file, tried following the example of other icons, and imported it using “masked & alpha": But it ends up with a black background, and I don’t know why. My icon already has a black background and the correct size (64 x 64), but it still shows up like this: in the game: Could someone help me? Where am I going wrong? I’m using the L2 editor to add it to my .u file. this is the file i send in ( png ) : Should be alpha, not masked. And it should be either in tga format, or dtx3/dtx5 with no mipmaps. Quote
ThatSalem Posted January 18 Posted January 18 On 12/29/2024 at 7:19 PM, check1996 said: Hello, I'm trying to add an icon to my menu. I saved it as a 32-bit TGA file, tried following the example of other icons, and imported it using “masked & alpha": But it ends up with a black background, and I don’t know why. My icon already has a black background and the correct size (64 x 64), but it still shows up like this: in the game: Could someone help me? Where am I going wrong? I’m using the L2 editor to add it to my .u file. this is the file i send in ( png ) : Here is a tutorial how to make it Alpha Quote
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