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How to recompile lineagemonster.u

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Hello,

 

I'm trying compile unreal script (LineageMonster.u) but stucked.

https://prnt.sc/s51Fd4cF1OnY

Looks cant find superclass LineagePawn , ok then im trying recompile LineageWarrior where is LineagePawn but get error:
https://prnt.sc/lBm0aA2HwHVZ

 

on these lines are
 

simulated function AnimateRunning ()
{
  TurnLeftAnim = GetWalkAnimName(); // 400 line
  TurnRightAnim = GetWalkAnimName();
  MovementAnims[0] = GetCurMoveAnimName();
  MovementAnims[1] = GetCurMoveAnimName();
  MovementAnims[2] = GetCurMoveAnimName();
  MovementAnims[3] = GetCurMoveAnimName();
}

if i comment this line then next line with same error.

 

Very unclear all these errors, can't understand where is problem...

 

Maybe someone had this problem?

You can literally delete everything from inside LineagePawn, and just leave this:
class LineagePawn extends Pawn;

since you won't be using any of the functions that are stored inside of LineagePawn.uc when compiling LineageMonster. Same with LineageNpc.HerdNpc, same with LineageMonster.HerdMonster, etc.
You can also delete all files from LineageWarrior's folder, and only leave LineagePawn

If you need help with that kind of stuff, send me a DM on Discord

Edited by 911reg

  • Author
2 hours ago, 911reg said:

You can literally delete everything from inside LineagePawn, and just leave this:
class LineagePawn extends Pawn;

since you won't be using any of the functions that are stored inside of LineagePawn.uc when compiling LineageMonster. Same with LineageNpc.HerdNpc, same with LineageMonster.HerdMonster, etc.
You can also delete all files from LineageWarrior's folder, and only leave LineagePawn

If you need help with that kind of stuff, send me a DM on Discord

Oh thanks you. finally compiled, but another problem animations gone from monster which im editing

Solved, locked.
PD: the animation issue was due to a missing .int file.

  • 911reg locked this topic
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