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I recently created a Recipe for custom items but I always get Critical when opening the item list. Is there a bug in the Interlude client?

 

Erro:

History: UUIDATA_ITEM::execGetItemAdditionalName <- UObject::execClassContext <- (RecipeManufactureWnd Transient.RecipeManufactureWnd0 @ Function Interface.RecipeManufactureWnd.ReceiveRecipeItemMakeInfo : 03E9) <- UObject::ProcessEvent <- (RecipeManufactureWnd Transient.RecipeManufactureWnd0, Function Interface.RecipeManufactureWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- NConsoleWnd::ReceiveRecipeItemMakeInfo <- UNetworkHandler::Tick <- Function Name=RecipeItemMakeI <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

recipe-c:

mk_jewel_of_antharas_i	872	9291	1	6656	1	100	5	7	9225	1	9226	13	9227	30	9228	30	9218	30	3470	18	858	1						

 

for it to work it needs to be done like this:

 

y9UHRnl.png 

 

skbxo4K.png 

Edited by Williams

use ClientDat Editor is better 

wrong section, should be moved to client dev, also should lock since it's already solved, thanks for sharing the answer tho

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