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Having more than 1 Masterwork option on 1 item


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Posted (edited)

Hello, I want to add an option to have the chance of 2 different masterwork items when crafting something (for example when crafting Vesper Helmet having the chance of getting the normal item, the masterwork item and the chance of getting a custom masterwork one)

Something like this:

 

Spoiler
<item id="954" recipeId="15792" name="mk_sealed_vesper_helmet" craftLevel="10" type="dwarven" successRate="60">
        <ingredient id="15792" count="1" />
        <production id="Vesper Helmet" count="1" />
        <productionRare id="Vesper Helmet Foundation" count="1" rarity="8" />
  		<productionRare2 id="Custom Vesper Helmet Foundation" count="1" rarity="4" />
        <statUse name="MP" value="252" />
    </item>

 

 

I don't know much about java but I've made things by looking at others stuff that works similar and copying/adapting, this is what my RecipeData.java looks like:

 

Spoiler
@Override
	public void parseDocument(Document doc)
	{
		// TODO: Cleanup checks enforced by XSD.
		final List<L2RecipeInstance> recipePartList = new ArrayList<>();
		final List<L2RecipeStatInstance> recipeStatUseList = new ArrayList<>();
		final List<L2RecipeStatInstance> recipeAltStatChangeList = new ArrayList<>();
		for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
		{
			if ("list".equalsIgnoreCase(n.getNodeName()))
			{
				RECIPES_FILE:
				for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
				{
					if ("item".equalsIgnoreCase(d.getNodeName()))
					{
						recipePartList.clear();
						recipeStatUseList.clear();
						recipeAltStatChangeList.clear();
						NamedNodeMap attrs = d.getAttributes();
						Node att;
						int id = -1;
						boolean haveRare = false;
						boolean haveRare2 = false;
						boolean haveRare3 = false;
						StatsSet set = new StatsSet();
						
						att = attrs.getNamedItem("id");
						if (att == null)
						{
							LOG.error("{}: Missing id for recipe item, skipping!", getClass().getSimpleName());
							continue;
						}
						id = Integer.parseInt(att.getNodeValue());
						set.set("id", id);
						
						att = attrs.getNamedItem("recipeId");
						if (att == null)
						{
							LOG.error("{}: Missing recipeId for recipe item ID: {}, skipping!", getClass().getSimpleName(), id);
							continue;
						}
						set.set("recipeId", Integer.parseInt(att.getNodeValue()));
						
						att = attrs.getNamedItem("name");
						if (att == null)
						{
							LOG.error("{}: Missing name for recipe item ID: {}, skipping!", getClass().getSimpleName(), id);
							continue;
						}
						set.set("recipeName", att.getNodeValue());
						
						att = attrs.getNamedItem("craftLevel");
						if (att == null)
						{
							LOG.error("{}: Missing level for recipe item ID: {}, skipping!", getClass().getSimpleName(), id);
							continue;
						}
						set.set("craftLevel", Integer.parseInt(att.getNodeValue()));
						
						att = attrs.getNamedItem("type");
						if (att == null)
						{
							LOG.error("{}: Missing type for recipe item ID: {}, skipping!", getClass().getSimpleName(), id);
							continue;
						}
						set.set("isDwarvenRecipe", att.getNodeValue().equalsIgnoreCase("dwarven"));
						
						att = attrs.getNamedItem("successRate");
						if (att == null)
						{
							LOG.error("{}: Missing successRate for recipe item ID: {}, skipping!", getClass().getSimpleName(), id);
							continue;
						}
						set.set("successRate", Integer.parseInt(att.getNodeValue()));
						
						for (Node c = d.getFirstChild(); c != null; c = c.getNextSibling())
						{
							if ("statUse".equalsIgnoreCase(c.getNodeName()))
							{
								String statName = c.getAttributes().getNamedItem("name").getNodeValue();
								int value = Integer.parseInt(c.getAttributes().getNamedItem("value").getNodeValue());
								try
								{
									recipeStatUseList.add(new L2RecipeStatInstance(statName, value));
								}
								catch (Exception e)
								{
									LOG.error("{}: Error in StatUse parameter for recipe item ID: {}, skipping!", getClass().getSimpleName(), id);
									continue RECIPES_FILE;
								}
							}
							else if ("altStatChange".equalsIgnoreCase(c.getNodeName()))
							{
								String statName = c.getAttributes().getNamedItem("name").getNodeValue();
								int value = Integer.parseInt(c.getAttributes().getNamedItem("value").getNodeValue());
								try
								{
									recipeAltStatChangeList.add(new L2RecipeStatInstance(statName, value));
								}
								catch (Exception e)
								{
									LOG.error("{}: Error in AltStatChange parameter for recipe item ID: {}, skipping!", getClass().getSimpleName(), id);
									continue RECIPES_FILE;
								}
							}
							else if ("ingredient".equalsIgnoreCase(c.getNodeName()))
							{
								int ingId = Integer.parseInt(c.getAttributes().getNamedItem("id").getNodeValue());
								int ingCount = Integer.parseInt(c.getAttributes().getNamedItem("count").getNodeValue());
								recipePartList.add(new L2RecipeInstance(ingId, ingCount));
							}
							else if ("production".equalsIgnoreCase(c.getNodeName()))
							{
								set.set("itemId", Integer.parseInt(c.getAttributes().getNamedItem("id").getNodeValue()));
								set.set("count", Integer.parseInt(c.getAttributes().getNamedItem("count").getNodeValue()));
							}
							else if ("productionRare".equalsIgnoreCase(c.getNodeName()))
							{
								set.set("rareItemId", Integer.parseInt(c.getAttributes().getNamedItem("id").getNodeValue()));
								set.set("rareCount", Integer.parseInt(c.getAttributes().getNamedItem("count").getNodeValue()));
								set.set("rarity", Integer.parseInt(c.getAttributes().getNamedItem("rarity").getNodeValue()));
								haveRare = true;
							}
							else if ("productionRare2".equalsIgnoreCase(c.getNodeName()))
							{
								set.set("rareItemId2", Integer.parseInt(c.getAttributes().getNamedItem("id2").getNodeValue()));
								set.set("rareCount", Integer.parseInt(c.getAttributes().getNamedItem("count").getNodeValue()));
								set.set("rarity2", Integer.parseInt(c.getAttributes().getNamedItem("rarity2").getNodeValue()));
								haveRare = true;
							}
						}
						
						L2RecipeList recipeList = new L2RecipeList(set, haveRare);
						for (L2RecipeInstance recipePart : recipePartList)
						{
							recipeList.addRecipe(recipePart);
						}
						for (L2RecipeStatInstance recipeStatUse : recipeStatUseList)
						{
							recipeList.addStatUse(recipeStatUse);
						}
						for (L2RecipeStatInstance recipeAltStatChange : recipeAltStatChangeList)
						{
							recipeList.addAltStatChange(recipeAltStatChange);
						}
						
						_recipes.put(id, recipeList);
					}
				}
			}
		}
	}

 


But when I start the server I get the error on the pic


Any ideas of what is wrong?


 

image.png

Edited by Kyboi

8 answers to this question

Recommended Posts

  • 0
Posted

To fix your error, edit your xml as such:

<item id="954" recipeId="15792" name="mk_sealed_vesper_helmet" craftLevel="10" type="dwarven" successRate="60">
        <ingredient id="15792" count="1" />
        <production id="Vesper Helmet" count="1" />
        <productionRare id="Vesper Helmet Foundation" count="1" rarity="8" />
  		<productionRare2 id2="Custom Vesper Helmet Foundation" count="1" rarity2="4" />
        <statUse name="MP" value="252" />
    </item>

 

However, this code you posted is incomplete and it will just read the data but never use it. You need to modify the logic when the player presses 'Buy' to calculate which item will be given to the player based on rarity.

  • 0
Posted
1 hour ago, An4rchy said:

To fix your error, edit your xml as such:

<item id="954" recipeId="15792" name="mk_sealed_vesper_helmet" craftLevel="10" type="dwarven" successRate="60">
        <ingredient id="15792" count="1" />
        <production id="Vesper Helmet" count="1" />
        <productionRare id="Vesper Helmet Foundation" count="1" rarity="8" />
  		<productionRare2 id2="Custom Vesper Helmet Foundation" count="1" rarity2="4" />
        <statUse name="MP" value="252" />
    </item>

 

However, this code you posted is incomplete and it will just read the data but never use it. You need to modify the logic when the player presses 'Buy' to calculate which item will be given to the player based on rarity.


The error on the console is definitely coming from the core, I tried running the server with no modifications on the xml and xsd and still get the error, and running the xml and xsd modificated but with no modification in the core results in no error but ofc the crafting works like vanilla

The only different scenario is when I modify the xml and xsd to:

 

Spoiler
<productionRare id="135" count="2" rarity="30" />
<productionRare id2="204" count="1" rarity2="30" />
(just for testing)

 

and

Spoiler
<xs:element name="productionRare" minOccurs="0" maxOccurs="1">
	<xs:complexType>
			<xs:attribute name="count" type="xs:positiveInteger" use="required" />
			<xs:attribute name="id" type="xs:positiveInteger" use="required" />
			<xs:attribute name="rarity" type="xs:positiveInteger" use="required" />
	</xs:complexType>
</xs:element>
<xs:element name="productionRare" minOccurs="0" maxOccurs="1">
	<xs:complexType>
		<xs:attribute name="count" type="xs:positiveInteger" use="required" />
		<xs:attribute name="id2" type="xs:positiveInteger" use="required" />
		<xs:attribute name="rarity2" type="xs:positiveInteger" use="required" />
	</xs:complexType>
</xs:element>

 


In which case I get the error for not being able to load the file:

 

[17/05 08:31:24] RecipeData: Could not parse file recipes.xml
java.lang.NullPointerException
        at com.l2jserver.gameserver.data.xml.impl.RecipeData.parseDocument(RecipeData.java:178)
        at com.l2jserver.util.data.xml.IXmlReader.parseDocument(IXmlReader.java:185)
        at com.l2jserver.util.data.xml.IXmlReader.parseFile(IXmlReader.java:89)
        at com.l2jserver.util.data.xml.IXmlReader.parseDatapackFile(IXmlReader.java:63)
        at com.l2jserver.gameserver.data.xml.impl.RecipeData.load(RecipeData.java:57)
        at com.l2jserver.gameserver.data.xml.impl.RecipeData.<init>(RecipeData.java:50)
        at com.l2jserver.gameserver.data.xml.impl.RecipeData$SingletonHolder.<clinit>(RecipeData.java:280)
        at com.l2jserver.gameserver.data.xml.impl.RecipeData.getInstance(RecipeData.java:272)
        at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:228)
        at com.l2jserver.gameserver.GameServer.main(GameServer.java:617)


Which is kinda obvious since "rarity2" and "id2" are not in the core part.

I've been trying duplicating and moving things around in the core but the most I've achieved is that I can get the "second" rare to work, something like if I have recipe for item A, productionRare is B and productionRare2 is C, then A and C work, I haven't been able to make both rares to work at the same time

The problem is that I don't quite understand how the whole system works, and since I don't know much java I'm trying to figure things out by logic but this case isn't as obvious as some other stuff

 

  • 0
Posted (edited)
<productionRare2 id="Custom Vesper Helmet Foundation" count="1" rarity="4" />

 

try like this 

<productionRare2 id2="Custom Vesper Helmet Foundation" count="1" rarity2="4" />

how i know should be like this you ask ? 

 

did you do the java work yourself ?

 

				else if ("productionRare2".equalsIgnoreCase(c.getNodeName()))
							{
								set.set("rareItemId2", Integer.parseInt(c.getAttributes().getNamedItem("id2").getNodeValue()));
								set.set("rareCount", Integer.parseInt(c.getAttributes().getNamedItem("count").getNodeValue()));
								set.set("rarity2", Integer.parseInt(c.getAttributes().getNamedItem("rarity2").getNodeValue()));
Edited by LoVe+
  • 0
Posted

As An4rchy said, its not enough the 'read' part. You need to edit some other parts too.

Also, i'm wondering....

these lines (the set part):

else if ("production".equalsIgnoreCase(c.getNodeName()))
{
	set.set("itemId", Integer.parseInt(c.getAttributes().getNamedItem("id").getNodeValue()));
	....
}
else if ("productionRare".equalsIgnoreCase(c.getNodeName()))
{
	set.set("rareItemId", Integer.parseInt(c.getAttributes().getNamedItem("id").getNodeValue()));
	...
}
else if ("productionRare2".equalsIgnoreCase(c.getNodeName()))
{
	set.set("rareItemId2", Integer.parseInt(c.getAttributes().getNamedItem("id").getNodeValue()));
	...
}

 

They are all parsing a number (Integer.parseInt(c.getAttributes().getNamedItem("id").getNodeValue()))

While they are reading the "id" node value which in your case (even the retail one) are not numeric values

 

id="Vesper Helmet"
id="Vesper Helmet Foundation"
id="Custom Vesper Helmet Foundation"

 

So, either i really can't understand the way the parsing works, or even your retail code is broken.

  • Sad 1
  • 0
Posted

yep .. now wonder how it worked before adding rarity2 even on production there is not int value ..

 

<production id="Vesper Helmet" count="1" />

and it parse int 

 

else if ("production".equalsIgnoreCase(c.getNodeName()))
{
	set.set("itemId", Integer.parseInt(c.getAttributes().getNamedItem("id").getNodeValue()));
	....
}

this is broken in all possible corner

  • 0
Posted
8 hours ago, LoVe+ said:
<productionRare2 id="Custom Vesper Helmet Foundation" count="1" rarity="4" />

 

try like this 

<productionRare2 id2="Custom Vesper Helmet Foundation" count="1" rarity2="4" />

how i know should be like this you ask ? 

 

did you do the java work yourself ?

 

				else if ("productionRare2".equalsIgnoreCase(c.getNodeName()))
							{
								set.set("rareItemId2", Integer.parseInt(c.getAttributes().getNamedItem("id2").getNodeValue()));
								set.set("rareCount", Integer.parseInt(c.getAttributes().getNamedItem("count").getNodeValue()));
								set.set("rarity2", Integer.parseInt(c.getAttributes().getNamedItem("rarity2").getNodeValue()));


If I try with that only (only by adding that to RecipeData.java and not modifying L2RecipeController.java and L2RecipeList.java) then I don't get an error but the masterwork system stops working entirely (only base item ID results from the production)

 

 

8 hours ago, melron said:

As An4rchy said, its not enough the 'read' part. You need to edit some other parts too.

Also, i'm wondering....

these lines (the set part):

else if ("production".equalsIgnoreCase(c.getNodeName()))
{
	set.set("itemId", Integer.parseInt(c.getAttributes().getNamedItem("id").getNodeValue()));
	....
}
else if ("productionRare".equalsIgnoreCase(c.getNodeName()))
{
	set.set("rareItemId", Integer.parseInt(c.getAttributes().getNamedItem("id").getNodeValue()));
	...
}
else if ("productionRare2".equalsIgnoreCase(c.getNodeName()))
{
	set.set("rareItemId2", Integer.parseInt(c.getAttributes().getNamedItem("id").getNodeValue()));
	...
}

 

They are all parsing a number (Integer.parseInt(c.getAttributes().getNamedItem("id").getNodeValue()))

While they are reading the "id" node value which in your case (even the retail one) are not numeric values

 

id="Vesper Helmet"
id="Vesper Helmet Foundation"
id="Custom Vesper Helmet Foundation"

 

So, either i really can't understand the way the parsing works, or even your retail code is broken.

 

 

Ah that was only for example purposes, I have the proper item IDs on the recipes.xml file (currently using samurai longsword to test):

 

<item id="246" recipeId="2353" name="mk_samurai_longsword" craftLevel="6" type="dwarven" successRate="100">
		<ingredient id="2115" count="11" />
		<ingredient id="1891" count="3" />
		<ingredient id="1890" count="82" />
		<ingredient id="1888" count="41" />
		<ingredient id="5220" count="164" />
		<ingredient id="1459" count="410" />
		<ingredient id="2131" count="248" />
		<production id="135" count="1" />
		<productionRare id="135" count="2" rarity="30" />
		<productionRare2 id2="204" count="1" rarity2="30" />
		<statUse name="MP" value="165" />
	</item>




Maybe the problem is not on RecipeData.java but in one of the other 2 files:

L2RecipeList.java:
 

Spoiler
/**
	 * Constructor of L2RecipeList (create a new Recipe).
	 * @param set
	 * @param haveRare
	 */
	public L2RecipeList(StatsSet set, boolean haveRare)
	{
		_recipes = new L2RecipeInstance[0];
		_statUse = new L2RecipeStatInstance[0];
		_altStatChange = new L2RecipeStatInstance[0];
		_id = set.getInt("id");
		_level = set.getInt("craftLevel");
		_recipeId = set.getInt("recipeId");
		_recipeName = set.getString("recipeName");
		_successRate = set.getInt("successRate");
		_itemId = set.getInt("itemId");
		_count = set.getInt("count");
		if (haveRare)
		{
			_rareItemId = set.getInt("rareItemId");
			_rareCount = set.getInt("rareCount");
			_rarity = set.getInt("rarity");
		}
		_isDwarvenRecipe = set.getBoolean("isDwarvenRecipe");
	}

 


I tried adding it like this:
 

if (haveRare)
		{
			_rareItemId = set.getInt("rareItemId");
			_rareItemId2 = set.getInt("rareItemId2");
			_rareCount = set.getInt("rareCount");
			_rarity = set.getInt("rarity");
			_rarity2 = set.getInt("rarity2");
		}

 

And with that I get the error on the console, I think here is where the problem is (because it points to this line in the console)

 

RecipeController.java:

 

Spoiler
private void rewardPlayer()
		{
			int rareProdId = _recipeList.getRareItemId();
			int itemId = _recipeList.getItemId();
			int itemCount = _recipeList.getCount();
			L2Item template = ItemTable.getInstance().getTemplate(itemId);
			
			// check that the current recipe has a rare production or not
			if ((rareProdId != -1) && ((rareProdId == itemId) || Config.CRAFT_MASTERWORK))
			{
				if (Rnd.get(100) < _recipeList.getRarity())
				{
					itemId = rareProdId;
					itemCount = _recipeList.getRareCount();
				}
			}
			

 

 

I tried by adding stuff here too with no luck, my guess based on the error given by the console is that I have to preperly add the stuff to L2RecipeList so it doesn't return an error and start working from there

  • 0
Posted (edited)
 

 

 

give this one a try  maybe that stands for chance ? 

rarity = 80 chance to get rare

and rarity2 = 40 chance to get masteerwork

 

also you will have to change  Vesper Helmet Vesper Helmet Foundation and Custom Vesper Helmet Foundation to itemId that stands for this names.

<item id="954" recipeId="15792" name="mk_sealed_vesper_helmet" craftLevel="10" type="dwarven" successRate="60">
        <ingredient id="15792" count="1" />
        <production id="== PUT ITEM ID HERE ==" count="1" />
        <productionRare id="== PUT ITEM ID HERE ==" count="1" rarity="80" />
  		<productionRare2 id2="== PUT ITEM ID HERE ==" count="1" rarity2="40" />
        <statUse name="MP" value="252" />
    </item>

 

Edited by LoVe+
  • 0
Posted

I made it, the error was being caused by the way the L2RecipeList parsed the xml, I fixed it by making a dupe of the boolean for the "productionRare2" function, the final result is:

L2RecipeList.java:
 

Spoiler
/**
	 * Constructor of L2RecipeList (create a new Recipe).
	 * @param set
	 * @param haveRare
	 * @param haveRare2
	 */
	public L2RecipeList(StatsSet set, boolean haveRare, boolean haveRare2)
	{
		_recipes = new L2RecipeInstance[0];
		_statUse = new L2RecipeStatInstance[0];
		_altStatChange = new L2RecipeStatInstance[0];
		_id = set.getInt("id");
		_level = set.getInt("craftLevel");
		_recipeId = set.getInt("recipeId");
		_recipeName = set.getString("recipeName");
		_successRate = set.getInt("successRate");
		_itemId = set.getInt("itemId");
		_count = set.getInt("count");
		if (haveRare)
		{
			_rareItemId = set.getInt("rareItemId");
			_rareCount = set.getInt("rareCount");
			_rarity = set.getInt("rarity");
		}
		if (haveRare2)
		{
			_rareItemId2 = set.getInt("rareItemId2");
			_rareCount2 = set.getInt("rareCount2");
			_rarity2 = set.getInt("rarity2");
		}
		_isDwarvenRecipe = set.getBoolean("isDwarvenRecipe");
	}

 


RecipeData.java:
 

Spoiler
else if ("production".equalsIgnoreCase(c.getNodeName()))
							{
								set.set("itemId", Integer.parseInt(c.getAttributes().getNamedItem("id").getNodeValue()));
								set.set("count", Integer.parseInt(c.getAttributes().getNamedItem("count").getNodeValue()));
							}
							else if ("productionRare".equalsIgnoreCase(c.getNodeName()))
							{
								set.set("rareItemId", Integer.parseInt(c.getAttributes().getNamedItem("id").getNodeValue()));
								set.set("rareCount", Integer.parseInt(c.getAttributes().getNamedItem("count").getNodeValue()));
								set.set("rarity", Integer.parseInt(c.getAttributes().getNamedItem("rarity").getNodeValue()));
								haveRare = true;
							}
							else if ("productionRare2".equalsIgnoreCase(c.getNodeName()))
							{
								set.set("rareItemId2", Integer.parseInt(c.getAttributes().getNamedItem("id2").getNodeValue()));
								set.set("rareCount2", Integer.parseInt(c.getAttributes().getNamedItem("count2").getNodeValue()));
								set.set("rarity2", Integer.parseInt(c.getAttributes().getNamedItem("rarity2").getNodeValue()));
								haveRare2 = true;
							}
						}
						
						L2RecipeList recipeList = new L2RecipeList(set, haveRare, haveRare2);

 


RecipeController.java:
 

Spoiler
private void rewardPlayer()
		{
			int rareProdId = _recipeList.getRareItemId();
			int rareProdId2 = _recipeList.getRareItemId2();
			int itemId = _recipeList.getItemId();
			int itemCount = _recipeList.getCount();
			L2Item template = ItemTable.getInstance().getTemplate(itemId);
			
			// check that the current recipe has a rare production or not
			if ((rareProdId != -1) && ((rareProdId == itemId) || Config.CRAFT_MASTERWORK))
			{
				if (Rnd.get(100) < _recipeList.getRarity())
				{
					itemId = rareProdId;
					itemCount = _recipeList.getRareCount();
				}
			}
			if ((rareProdId2 != -1) && ((rareProdId2 == itemId) || Config.CRAFT_MASTERWORK))
			{
				if (Rnd.get(100) < _recipeList.getRarity2())
				{
					itemId = rareProdId2;
					itemCount = _recipeList.getRareCount2();
				}
			}

 


Of course I had te declare the boolean on the RecipeData.java:

 

Spoiler
Node att;
						int id = -1;
						boolean haveRare = false;
						boolean haveRare2 = false;
						StatsSet set = new StatsSet();

 



I tested it and its working

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    • From Salvation onwards I think you need a patched nwindow.dll that allows such modifications, try to see if you get what you need here: https://drive.google.com/drive/u/1/folders/1LLbQFGf8KlR-O0Iv5umfF-pwZgrDh9bd
    • hello everyone! I am wanting to save the files (Ini. - Data - ) of the EP5 Client: Salvation... But they generate the error "corrupt files"... I tried several versions of L2FileEditor without good results. I need help! Thank you!
    • Opening December 6th at 19:00 (GMT +3)! Open Beta Test from November 30th!   https://l2soe.com/   🌟 Introducing L2 Saga of Eternia: A Revolution in Lineage 2 High Five! 🌟   Dear Lineage 2 enthusiasts, Prepare to witness the future of private servers! L2 Saga of Eternia is not just another High Five project—it’s a game-changing experience designed to compete with the giants of the Lineage 2 private server scene. Built for the community, by the community, we’re here to raise the bar in quality, innovation, and longevity. What Sets Us Apart? 💎 No Wipes, Ever Say goodbye to the fear of losing your progress. Our server is built to last and will never close. Stability and consistency are our promises to you. ⚔️ Weekly New Content Our dedicated development team ensures fresh challenges, events, and updates every week. From custom quests to exclusive features, there will always be something exciting to explore. 💰 No Pay-to-Win Skill and strategy matter most here. Enjoy a balanced gameplay environment where your achievements come from effort, not your wallet. 🌍 A Massive Community With 2000+ players expected, join a vibrant and active community of like-minded adventurers ready to conquer the world of Aden. 🏆 Fair and Competitive Gameplay Our systems are designed to promote healthy competition while avoiding abusive mechanics and exploits. 🔧 Professional Development From advanced bug fixes to carefully curated content, we pride ourselves on smooth performance, no lag, and unparalleled server quality. Key Features Chronicle: High Five with unique interface Rate: Dynamic x10 rates Class Balance: Carefully fine-tuned for a fair experience PvP Focused: PvP Ranking & aura display effect for 3 Top PvPers every week Custom Events: Seasonal and permanent events to keep you engaged Additional Features:   Custom Endgame Content: Introduce unique dungeons, raids, or zones unavailable in other servers. Player-Driven Economy: Implement a strong market system and avoid overinflated drops or rewards. Epic Siege Battles: Announce special large-scale sieges and PvP events. Incentives for Streamers and Clans: Attract influencers and big clans to boost server publicity. Roadmap Transparency: Share a public roadmap of planned updates to build trust and excitemen   Here you can read all the features: https://l2soe.com/features   Video preview: Join the Revolution! This is your chance to be part of something legendary. L2 Saga of Eternia is not just a server; it’s a movement to redefine what Lineage 2 can be. Whether you’re a seasoned veteran or a newcomer to the world of Aden, we invite you to experience Lineage 2 at its finest.   Official Launch Date: December 6th 2024 Website: https://l2soe.com/ Facebook: https://www.facebook.com/l2soe Discord: https://discord.com/invite/l2eternia   Let’s build the ultimate Lineage 2 experience together. See you in-game! 🎮
    • That's like a tutorial on how to run l2 on MacOS Xd but good job for the investigation. 
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