Jump to content

[Tool][HOT!!!] MySQL Password Cracker for L2J Servers


Recommended Posts

Posted

Need 200 posts, because its too good program? Maybe 50 posts can be better? ;D I whant to see it.  :'( Can't find in google, yahoo search... Searched everythere something like this... No results. :(

Posted

With my other account i have 250 posts and i see v1.1 but i didnt tested it if any1 test it post here a server and the server`s ip.Ty

 

It works i have tested it before releasing it.Anyway i will create a pro version (v1.2 will be released in a couple of days) which will be a lot faster and add a log file for the found passwords , although it gives you a messagebox that tells you what the found password is and then you can login to that server by navicat using username and password and do whatever you want with the database. Have Fun! :)

Posted

stealth your share is awesome but i have 1 question

 

because i play in l2 mafia i tried this before i put the ip code and the username but nothing happened it showed me something  above the password that "15:11:43->[Loaded Username ..15:11:43->[Attacking Target {85.14.219.91 }] but i w8 a lot of time and nothing happened i do something false or you program doesn't work  ? :P i mean cannot attack on mafia's database

Posted

stealth your share is awesome but i have 1 question

 

because i play in l2 mafia i tried this before i put the ip code and the username but nothing happened it showed me something  above the password that "15:11:43->[Loaded Username ..15:11:43->[Attacking Target {85.14.219.91 }] but i w8 a lot of time and nothing happened i do something false or you program doesn't work  ? :P i mean cannot attack on mafia's database

First of all, l2mafia's MySQL server's IP is 66.79.167.60 which you can get by pinging la2mafia.no-ip.biz

And secondly, the MySQL server is blocking every single connection but some specified.

Posted

VERY nice! But, In new version, can u make an option like "Switch Proxy" ? Example, In x times, it' will switch to another proxy automatic (get prxoy in text list),

 

Sorry about my bad Eng.

Posted

I still don't get what does program properly do, I don't know anything about MySQL attacking. Please, try to be honest and explain me a bit more about this! Like what does this exactly do and what is the profit of using it?

 

-- Thanks.

Posted

ok one question, even if i get the password what should i do after that?

tks

 

just open navicat and connect using the pass to the data base once u are conected to the database you can do whatever you want from making gm to take even the admins privs ;p the server is just yours :D

 

more infos about navicat you can find if you use search also you can find links in every guide that tells you how to make a server.

 

btw i can't even open the prog ... its says error ... and it don't say what the error is ...

 

 

Posted

just for everybody's sake... dont try this tool unless you are willing to accept the fact that you may do jail time :P... depending where your from. And you can easily find wordlists all over the web.

Guest
This topic is now closed to further replies.



  • Posts

    • Hello everyone I'm Albert, Starting now with the dream on have a L2 server, I'm having several issues with RS and I need someone help to Create an skill and implement to the correct class ID and make it work. Skill Required from me is  Festival Sweep  Skill or Item with the ability. I really need help guys and then after if possible i would need NPC and skins with .dressme        
    • Changeset 410 (3371)   Makers, NpcAi / Desires, Cursed Weapon rework, Bugfixes, Admincommands, Movement, Organization   Makers Fix ghost corpses. Introduce task manager for MultiSpawn spawn schedule. Introduce task managers for Npc respawn and despawn tasks. Add missing random treasurebox maker. NpcAi / Desires AttackableAttack > NpcAttack, allowing ATTACK_FINISHED event over Npc. Merge all reduceWeight from NpcAI operations. Don't broadcast MoveToPawn packet for cast hold scenarii. CH and CP managers use hold cast. Probably way more to add. Rework DesireQueue#addOrUpdate to avoid to generate a List. Drop _isInHitAnimation, avoid twice runAI calls upon attack end animation, save a ThreadPool. Implement Desire#isInvalid, used over the main loop to clean invalid Desires. All sided getDesires().removeIf are dropped, notably over AggroList/HateList. Cursed Weapon rework Fix potential task scheduling issues, reworking the whole layers. Reduce code by 1/3. Use L2OFF formulas/data for item drop rate, staging process. CW end duration now decreases when killing other Players. Bugfixes Revert schedule part from ThreadPool. Fix Pet inventory IU. Ty Denzel for the report. Fix Pet item timestamp reuse delay. Ty artemis for the fix. Disable automatic beastshots when his owner dies. Ty Root for the report. Player cannot craft while casting a skill, nor trade. Ty Root for the report. Add missing weight checks for player/summon pickup, and player craft. Ty Root for the report. Implement /graduatelist command, which displays a list of clan academy graduates for the past week. Ty RooT for the report. Fix PLAYING_FOR_LONG_TIME concept ; rest message is server related, not Player related. Ty RooT for the report. Player should stop movement when opening store. Fix Q351 occurences of itemId 4310 by 4407 one + slight fix. Fix Q365 missing memoState + poison skillId. Ty Root for the report. Fix Q417 Torai despawn over cond 11. Fix Q216 4 missing npcIds. Ty Karudin for the report. Fix the invalid comment of DeleteCharAfterDays Config. Fix NPC drop penalty level calculation. Ty Bandnentans for the report. Items are now dropped in a 30/45 donut shape around dropper. Ty Bandnentans for the report. PartyMatch fixes Don't show Party members or CW holder as available waiting members. You can't show overall List or join a PartyMatch room as CW holder. CW owner, upon acquisition, leave PartyMatch system. PartyMatch window is now automatically closed upon Player#removeMeFromPartyMatch. Remove Player from PartyMatch if Player and newly joined Party leader PartyMatch rooms differ. You can't join or be invited in a PartyMatch room if already partying/CW holding. Fix ShowLicence config when set to false. Ty artemis for the fix. Fix maximum number of macros. Ty artemis for the fix. Fix invalid IU update over //enchant. Ty artemis for the fix. Fix Castle Mass Gatekeeper HTMs. Ty kingNik0n for the fix. Drop _disabledItems implementation. Won't be used by next refactors. Ty artemis for the report. Fix loading handlers under debug. Ty Keku for the fix. Fix character_macroses table structure (commands = 12x32 chars minimum). Admincommands Merge all old spawn admincommands (//list_spawns, //spawn, //unspawnall, //respawnall, //delete) to //spawn and //unspawn (previously //delete). Generate //help. //unspawn works over all ASpawn. Merge all old fence admincommands (//spawnfence, //deletefence, //listfence) to //fence [add|remove], generate AdminFence. They now use proper Pagination. You can also teleport to it. Implementation of //show manor. Implementation of //set quest <id> [cond]. Related items must be hand-given. Implementation of //set henna [page] [add|remove symbolId]. The hennas are still bound to game logic (slots, canBeUsedBy). Movement - Ty LaRoja, Bandnentans Fix Boats IOOBE. Adapt getHeight logic from L2OFF. Introduce back WASD movement, handle boat board/unboard. Fix WATER/FLY movement logic. Avoid to pathfind diagonal cells with detected obstacle. Organization Addition of QuestVars class, holding all related variables from quests (itemIds, npcIds, questNames, sounds, etc), allowing to reduce length of each script while reusing variables. 100+ cloned variables were deleted. Refactor geometry package and Territory. Territory is now a unique 3D shape, holding any type of 2D geometry.  Remove few useless Location#clone uses. Implementation of ItemContainer#forEachItem. Clean many unused FrequentSkill. The whole enum is questionable. Drop MathUtil#checkIfInRange, implement WorldObject#isInStrictRadius (involve collision of that WorldObject, and potential WorldObject parameter). WorldObject#isIn2DRadius parameter is now a Point2D, not a Location (since a Location inherits Point2D, Location are still usable as parameter). Rework Pagination#generatePages to handle page number > 1000. Use Pagination over Tryskell SchemeBuffer. Ty CUCU23 for the share.
    • It's a custom instance used as Event not retail - like. You can re-create it easily.
    • GRAND OPENING TODAY !!! FROM - 16/05/2025, FRIDAY, 20:00 +3 GMT !
  • Topics

×
×
  • Create New...