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Best project for interlude?


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Posted (edited)
Hello, I have a question, what is the best project for chronicle interlude at the moment?
 there used to be a lot of these packs, now practically nothing what are the free and paid projects now?
 aCis l2code and lucera are paid ? are any free?
 thanks in advance 

 

PS : sorry for this graphics I dont know what is it and why oO

 
 
 
 
 
Edited by kochanie3375

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Posted

Lucera source has been shared, even if it's not the latest you can still use it and you can fix the issues it has.

aCis is not in a state for a public server currently, in my opinion, because of the ongoing AI work. It's finished from what I understand but it's not pushed to latest revision as complete yet.

L2Code I have no idea about, unless you are fluent in Russian I would not suggest you try Russian packs cause it will be a pain to communicate with the developers/owners.

 

The only viable free option you can get is L2JMobius, but even that needs work. You can even use l2jfrozen, but it's old, outdated and I'm not aware of what issues exist other than missing features/scripts.

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Posted

There are good/bad servers on both platforms.

Lucera seem the most modern and fun to play because it uses Classic client.

Its all up to the work you do and the community you have.

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Posted

Props of having a community that reports and shares things.
There will always be issues fixed on my subscriber version that are not shared yet on free.

 

But if you want to open a live server, you better be able to fix things on your own.
With the current state of all my free projects, knowing English is enough to understand all systems.

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Posted (edited)

Could someone provide a link to this leaked lucer project? I do not want anything for free just probably costs $120 and before possible purchase I would like to test it on my computer, as for mobius I do not know how to compile it and I wanted to add some things because there are no events such as TvT CtF, etc. at least it is not in the config, a long time ago I compiled on eclipse 4.2 l2j had such a thing as SVN and there you pasted addresses now it looks completely different. 

 

PS:This 2019 guide will work now? https://l2jmobius.org/forum/index.php?topic=3231.0

 

EDIT : WORK.

Edited by kochanie3375

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  • Posts

    • Luniage - a custom Interlude client on Unity, with its own server Hi everyone. I've been quietly working on this for a long time and I think it's finally at the point where it's worth showing. Short version: it's Interlude, but the client and the server are both mine. The client is a custom one, built in Unity — not a patched or reskinned original. The server is written from scratch in C#. The only thing that comes from the old game is the content: the world, the models, the animations, the sounds, the icons, the interface art. The game looks and feels like the game you know. Everything underneath it is new. Why do this at all   Because the old client is a 2004 executable and anyone who has ever tried to add something to it knows exactly how that conversation ends. You can't add a window. You can't change how a skill looks. You can't fix a bug that's staring you in the face. Every server that wanted a feature of its own had to fake it through HTML dialogs and system messages, because the client simply won't bend. At some point it stops being worth fighting. I'd rather keep the game and rebuild everything around it. Where it is right now   You can sit down and play it. Not a tech demo, not a walk-around-and-look-at-the-trees build - an actual character. Most of the game is in: movement, combat, the skill system with its real formulas and timings, items and equipment, enchanting, shops and player trade, quests, parties, clans, and the whole interface that ties it together. Progression works from level 1 all the way through A grade - you can level, gear up, join a clan and run content today. What's missing isn't the foundation. It's the top end - and that's exactly where the work is pointed next.   Videos     What I'm working on now   Castle sieges and the Olympiad. The two biggest systems the game has, the ones that turn a working world into a server people actually stay on. And visual effects. They already run, but "runs" and "looks the way you remember it" are two very different things, and closing that gap turned out to be a much longer road than I expected. I'm going through them one by one. Does it run outside Windows   Yes. It's a Unity project, so Windows, Mac and Linux are just build targets. I actually develop on a Mac, which has kept the whole thing honest about staying portable. Will it work with my existing server   No, and it never will. The client talks to my server and nothing else - that's the trade I made, and it's the reason everything above is possible in the first place. If you're looking for a drop-in replacement client for a setup you already have, this isn't it. What's the goal   First and foremost, to launch my own project on it. That's what the client and the server are being built for, and that's what sets the priorities. Longer term, I'd like to open-source it. This community has spent twenty years working around a client nobody can touch, and I think the honest ending to this story is handing over something people can actually build on. I'm not putting a date on that - first it has to be good enough to be worth someone else's time. Can I try it   Not yet. When there's a build worth handing out, it gets posted here first. In the meantime I'll be posting progress regularly, and I read every reply. If you've run a server, built a client, or just spent a decade staring at this game and know exactly which detail everyone gets wrong — please say so. A good share of what's right in this project is right because somebody pointed at a screenshot and said "that's not how it looked." Thanks for reading.  
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