# This is transmitted to the clients, so it has to be an IP or resolvable hostname. If this ip is resolvable by Login just leave *
Hostname = test123d123d.ddns.net
# Bind ip of the gameserver, use * to bind on all available IPs.
GameserverHostname = *
GameserverPort = 7777
# The Loginserver host and port.
LoginHost = 192.168.2.50
LoginPort = 9014
# This is the server id that the gameserver will request.
RequestServerID = 1
# If set to true, the login will give an other id to the server (if the requested id is already reserved).
AcceptAlternateID = True
# This is transmitted to the clients, so it has to be an IP or resolvable hostname
Hostname = test123d123d.ddns.net
# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106
# The Loginserver host and port.
LoginHostname = *
LoginPort = 9014
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 8
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 100
# If set to true, any GameServer can register on your login's free slots
AcceptNewGameServer = false
# If false, the licence (after the login) will not be shown. Default : true.
ShowLicence = false [/code]
Hello everyone, let me introduce you to L2-Gold eu. A very well worked pvp server based on gold style.
I announce it a bit too early because opening is this October but we are having a closed beta already this Friday , the first from 3 beta stages.
So for those who want to have some fun and experience some new things on L2Gold style you are welcomed to join. The server is very very well worked ! I wont type more because i will have to type for hours. Have fun and join discord to obtain a closed Beta account !
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Our server Features :
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Hi, please help to understand how to upload clan mark
Manage window says that it must be 256x256 24 or 32 bit bmp file, so i made such file but when i trying to upload it i receive RequestExSetPledgeCrestLarge packet with file length = 0 (first four bytes in this packet indicates crest file length
It seems like client send corrupted data, without any errors in system chat but why? How to make correct file for clan mark?
418 protocol
Question
TexasJunior
Hello everyone,
I have put my server online, L2j Acis 382.
Everyone and me can to login to server (Create acc),
On local pc i have light ping 9999 and the external pc (ping 62) is stuck the client (not responing) when they click ok to join on bartz.
I have already ports open 9014,7777,2106 (checked)
Protocol 730-746
Router firewall is on low and windows firewall pc are off.
What i can do?
[code]
# ================================================================
# Gameserver setting
# ================================================================
# This is transmitted to the clients, so it has to be an IP or resolvable hostname. If this ip is resolvable by Login just leave *
Hostname = test123d123d.ddns.net
# Bind ip of the gameserver, use * to bind on all available IPs.
GameserverHostname = *
GameserverPort = 7777
# The Loginserver host and port.
LoginHost = 192.168.2.50
LoginPort = 9014
# This is the server id that the gameserver will request.
RequestServerID = 1
# If set to true, the login will give an other id to the server (if the requested id is already reserved).
AcceptAlternateID = True
MinProtocolRevision = 730
MaxProtocolRevision = 746 [/code]
[code]
#=============================================================
# Loginserver
#=============================================================
# This is transmitted to the clients, so it has to be an IP or resolvable hostname
Hostname = test123d123d.ddns.net
# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106
# The Loginserver host and port.
LoginHostname = *
LoginPort = 9014
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 8
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 100
# If set to true, any GameServer can register on your login's free slots
AcceptNewGameServer = false
# If false, the licence (after the login) will not be shown. Default : true.
ShowLicence = false [/code]
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