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How to make a autosweep skill?


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Posted (edited)

I'm looking to make a new passive skill and attach it to an item. The skill sweeps automatically when the creature is dead.

I'm not sure how to capture the creature dying from the xml file. Am I missing something or does this need to be done in code not config?

Edited by Vision

5 answers to this question

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Posted (edited)
package l2s.gameserver.handler.effects.impl.trigger;

import l2s.gameserver.handler.effects.EffectHandler;
import l2s.gameserver.listener.actor.OnKillListener;
import l2s.gameserver.model.Creature;
import l2s.gameserver.model.actor.instances.creature.Abnormal;
import l2s.gameserver.model.instances.MonsterInstance;
import l2s.gameserver.templates.skill.EffectTemplate;

public class p_auto_sweeper extends EffectHandler
{
	private final int _minDist;
	private final int _maxDist;

	public p_auto_sweeper(EffectTemplate template) {
		super(template);
		_minDist = getParams().getInteger("min_dist", -1);
		_maxDist = getParams().getInteger("max_dist", 400);
	}

	private class impl extends EffectHandler
	{
		private ImplListener _listener;

		public impl(EffectTemplate template) {
			super(template);
		}

		@Override
		public void onStart(Abnormal abnormal, Creature effector, Creature effected) {
			if (getSkill().isPassive())
				return;
			_listener = new ImplListener();
			effected.addListener(_listener);
		}

		@Override
		public void onExit(Abnormal abnormal, Creature effector, Creature effected, boolean cancelled) {
			if (getSkill().isPassive())
				return;
			effected.removeListener(_listener);
			_listener = null;
		}

		private class ImplListener implements OnKillListener
		{
			@Override
			public void onKill(Creature actor, Creature victim) {
				if (actor == null || victim == null || !victim.isMonster() || !actor.isPlayer() || actor.isDead() || !victim.isDead())
					return;
				if (!getSkill().isPassive() && !actor.getAbnormalList().contains(p_auto_sweeper.this.getSkill().getId())) {
					actor.removeListener(_listener);
					return;
				}
				if (actor.getDistance(victim) > _minDist && actor.getDistance(victim) < _maxDist) {
					final MonsterInstance mob = victim.asMonster();
					if (mob != null && !mob.isSweeped() && mob.isSpoiled(actor.getPlayer())) {
						mob.takeSweep(actor.getPlayer());
						mob.endDecayTask();
					}
				}
			}

			@Override
			public boolean ignorePetOrSummon() {
				return false;
			}
		}
	}

	@Override
	public EffectHandler getImpl() {
		return new impl(getTemplate());
	}
}

 


			<effect name="p_auto_sweeper">
				<def name="min_dist" value="-1"/>
				<def name="max_dist" value="300"/>
			</effect>

 

i just did this blind (on l2script) so its not tested but this is how i see the logic working

Edited by eMommy
  • Like 1
  • 0
Posted (edited)
On 10/15/2022 at 8:40 AM, redsky9 said:

wow. what great help.

you asked if you can do it from xml files , i answer your question. did you encounter any errors in your code , posted here and no one help you ? i think not.

 

Edited by arm4729

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