Jump to content

Recommended Posts

Posted
package events;

import java.time.LocalDateTime;
import java.time.ZoneId;
import java.time.ZonedDateTime;
import java.time.format.DateTimeFormatter;

import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

import l2s.commons.util.Rnd;
import l2s.gameserver.Config;
import l2s.gameserver.ThreadPoolManager;
import l2s.gameserver.database.mysql;
import l2s.gameserver.instancemanager.ServerVariables;
import l2s.gameserver.listener.actor.OnAbnormalStartEndListener;
import l2s.gameserver.listener.actor.OnDeathListener;
import l2s.gameserver.listener.actor.player.OnPlayerEnterListener;
import l2s.gameserver.listener.script.OnInitScriptListener;
import l2s.gameserver.model.Creature;
import l2s.gameserver.model.GameObjectsStorage;
import l2s.gameserver.model.Player;
import l2s.gameserver.model.actor.instances.creature.Abnormal;
import l2s.gameserver.model.actor.listener.CharListenerList;
import l2s.gameserver.model.actor.variables.PlayerVariables;
import l2s.gameserver.network.l2.components.SystemMsg;
import l2s.gameserver.network.l2.s2c.SystemMessagePacket;
import l2s.gameserver.network.l2.s2c.events.ExBalthusEvent;
import l2s.gameserver.network.l2.s2c.events.ExBalthusEventJackpotUser;
import l2s.gameserver.utils.Functions;

/**
 * @author nexvill
 */
public class BalthusEvent implements OnInitScriptListener
{
	private static final Logger _log = LoggerFactory.getLogger(BalthusEvent.class);

	private class EventListeners implements OnPlayerEnterListener
	{
		@Override
		public void onPlayerEnter(Player player) {
			if (_active) {
				if (player.getAbnormalList().contains(BUFF_ID)) {
					int receivedAmount = player.getVarInt(PlayerVariables.BALTHUS_RECEIVED_AMOUNT, 0);
					player.sendPacket(new ExBalthusEvent(_round, _stage, _jackpotId, BASIC_REWARD_COUNT, receivedAmount, true, false, _time));
				}
				else {
					int receivedAmount = player.getVarInt(PlayerVariables.BALTHUS_RECEIVED_AMOUNT, 0);
					player.sendPacket(new ExBalthusEvent(_round, _stage, _jackpotId, BASIC_REWARD_COUNT, receivedAmount, false, false, _time));
				}
			}
		}
	}

	private class AbnormalStartEndListener implements OnAbnormalStartEndListener
	{
		@Override
		public void onAbnormalStart(Creature actor, Abnormal a) {
			if (actor.isPlayer() && (a.getId() == BUFF_ID) && _active) {
				int receivedAmount = actor.getPlayer().getVarInt(PlayerVariables.BALTHUS_RECEIVED_AMOUNT, 0);
				actor.sendPacket(new ExBalthusEvent(_round, _stage, _jackpotId, BASIC_REWARD_COUNT, receivedAmount, true, false, _time));
			}
		}

		@Override
		public void onAbnormalEnd(Creature actor, Abnormal a) {
			if (actor.isPlayer() && (a.getId() == BUFF_ID) && _active) {
				int receivedAmount = actor.getPlayer().getVarInt(PlayerVariables.BALTHUS_RECEIVED_AMOUNT, 0);
				actor.sendPacket(new ExBalthusEvent(_round, _stage, _jackpotId, BASIC_REWARD_COUNT, receivedAmount, false, false, _time));
			}
		}
	}

	public class MonsterDeathListener implements OnDeathListener
	{
		@Override
		public void onDeath(Creature actor, Creature killer) {
			if (!_active)
				return;

			if (killer == null || !actor.isMonster())
				return;

			Player player = killer.getPlayer();
			if (player == null)
				return;

			if ((killer.getLevel() - actor.getLevel()) > 15)
				return;

			if (Rnd.get(100) < 2)
				player.getInventory().addItem(BASIC_REWARD_ID, 1);
		}

	}

	private class UpdateEvent implements Runnable
	{
		@Override
		public void run() {
			long currentTime = System.currentTimeMillis();
			if ((currentTime > _timeStart) && (currentTime < _timeEnd)) {
				Functions.SetActive(EVENT_NAME, true);
			}
			else {
				Functions.SetActive(EVENT_NAME, false);
			}
		}

	}

	private static final String EVENT_NAME = "BalthusEvent";

	private static final int BUFF_ID = Config.BALTHUS_EVENT_PARTICIPATE_BUFF_ID;

	private EventListeners EVENT_LISTENERS = new EventListeners();
	private final OnAbnormalStartEndListener _abnormalStartEndListener = new AbnormalStartEndListener();

	// Misc
	private int _round = 1;
	private int _stage = 20;
	private int _time = 0;
	private int _jackpotId = 49800;
	private int _hour;
	private boolean _receivedThisHour = false;
	private static final int BASIC_REWARD_COUNT = Config.BALTHUS_EVENT_BASIC_REWARD_COUNT;
	private static final int BASIC_REWARD_ID = Config.BALTHUS_EVENT_BASIC_REWARD_ID;

	private static boolean _active = false;
	private static long _timeStart, _timeEnd;

	@Override
	public void onInit() {
		if (isActive()) {
			_active = true;
			CharListenerList.addGlobal(EVENT_LISTENERS);
			CharListenerList.addGlobal(_abnormalStartEndListener);
			_hour = ZonedDateTime.now().getHour();
			_round = _hour + 1;
			_time = ZonedDateTime.now().getMinute() * 60;
			ThreadPoolManager.getInstance().schedule(new UpdateEvent(), _timeEnd);
			ThreadPoolManager.getInstance().scheduleAtFixedRate(() -> updateTimer(), 1000L, 1000L);
			_log.info("Loaded Event: Balthus Event [state: activated]");
		}
		else {
			ThreadPoolManager.getInstance().schedule(new UpdateEvent(), _timeStart);
			_log.info("Loaded Event: Balthus Event [state: deactivated]");
		}
	}

	private static boolean isActive() {
		LocalDateTime localDateTime = LocalDateTime.parse(Config.BALTHUS_EVENT_TIME_START, DateTimeFormatter.ofPattern("yyyy/MM/dd HH:mm:ss"));
		_timeStart = localDateTime.atZone(ZoneId.systemDefault()).toInstant().toEpochMilli();
		localDateTime = LocalDateTime.parse(Config.BALTHUS_EVENT_TIME_END, DateTimeFormatter.ofPattern("yyyy/MM/dd HH:mm:ss"));
		_timeEnd = localDateTime.atZone(ZoneId.systemDefault()).toInstant().toEpochMilli();
		long currentTime = System.currentTimeMillis();
		if ((currentTime > _timeStart) && (currentTime < _timeEnd)) {
			Functions.SetActive(EVENT_NAME, true);
		}
		else {
			Functions.SetActive(EVENT_NAME, false);
			mysql.set("DELETE FROM `character_variables` WHERE `value` = \"balthus_received_amount\";");
		}
		return Functions.IsActive(EVENT_NAME);
	}

	private void updateTimer() {
		_time++;
		if (_time >= 3600) {
			_time = 0;
			_stage = 20;
			_round++;
			_receivedThisHour = false;
			if (_round > 24) {
				_round = 1;
			}
			manageJackpot();
			updateEvent();
			saveVars();
		}
		else if (((_time == 3500) || (_time == 2880) || (_time == 2160) || (_time == 1440) || (_time == 720)) && !_receivedThisHour) {
			if (_time != 3500) {
				_stage += 20;
			}
			eventRun();
			saveVars();
		}
	}

	private void saveVars() {
		ServerVariables.set("balthus_round", _round);
		ServerVariables.set("balthus_stage", _stage);
		ServerVariables.set("balthus_jackpot", _jackpotId);
		ServerVariables.set("balthus_received_hour", _receivedThisHour);
	}

	private void eventRun() {
		int participantsCount = 0;
		if (!_receivedThisHour && (Rnd.get(100) < Config.BALTHUS_EVENT_JACKPOT_CHANCE)) {
			_receivedThisHour = true;
			for (Player player : GameObjectsStorage.getPlayers(false, false)) {
				if (player.getAbnormalList().contains(BUFF_ID)) {
					participantsCount++;
					player.setVar(PlayerVariables.BALTHUS_RECEIVED_AMOUNT, player.getVarInt(PlayerVariables.BALTHUS_RECEIVED_AMOUNT, 0) + BASIC_REWARD_COUNT);
				}
				player.sendPacket(new ExBalthusEventJackpotUser());
				player.sendPacket(new SystemMessagePacket(SystemMsg.THE_SECRET_SUPPLIES_OF_THE_BALTHUS_KNIGHTS_ARRIVED_SOMEONE_RECEIVED_S1).addItemName(_jackpotId));
			}
			if (!(participantsCount < 1)) {
				int number = Rnd.get(participantsCount);
				int i = 0;
				for (Player player : GameObjectsStorage.getPlayers(false, false)) {
					if (player.getAbnormalList().contains(BUFF_ID)) {
						if (number == i) {
							player.getInventory().addItem(_jackpotId, 1);
							break;
						}
						i++;
					}
				}
			}
		}
		updateEvent();
	}

	private void updateEvent() {
		for (Player player : GameObjectsStorage.getPlayers(false, false)) {
			boolean participate = false;
			if (player.getAbnormalList().contains(BUFF_ID)) {
				participate = true;
			}
			int receivedAmount = player.getVarInt(PlayerVariables.BALTHUS_RECEIVED_AMOUNT, 0);
			player.sendPacket(new ExBalthusEvent(_round, _stage, _jackpotId, BASIC_REWARD_COUNT, receivedAmount, participate, _receivedThisHour, _time));
		}
	}

	private void manageJackpot() {
		if (_hour < 1)
			_jackpotId = 95876; // Balthus Knights' High-grade Spellbook Chest
		else if (_hour < 17)
			_jackpotId = 49800; // Sibi's Coin Pack
		else if (_hour < 18)
			_jackpotId = 94875; // Balthus Knights' Enchanted Talisman Pack
		else if (_hour < 19)
			_jackpotId = 95872; // Balthus Knights' Master Book Chest
		else if (_hour < 20)
			_jackpotId = 94873; // Balthus Knights' Blessed Dragon Belt
		else if (_hour < 21)
			_jackpotId = 95873; // Balthus Knights' Enchanted Armor Pack
		else if (_hour < 22)
			_jackpotId = 95874; // Balthus Knights' Package: Hardin's Soul Crystal
		else if (_hour < 23)
			_jackpotId = 94877; // Balthus Knight's Package: Enhanced Einhasad's Pendant
		else if (_hour == 23)
			_jackpotId = 95875; // Balthus Knight's Enchanted Weapon Pack
	}
}

free

  • Thanks 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Server owners, Top.MaxCheaters.com is now live and accepting Lineage 2 server listings. There is no voting, no rankings manipulation, and no paid advantages. Visibility is clean and equal, and early listings naturally appear at the top while the platform grows. If your server is active, it should already be listed. Submit here  https://Top.MaxCheaters.com This platform is part of the MaxCheaters.com network and is being built as a long-term reference point for the Lineage 2 community. — MaxCheaters.com Team
    • Someone knows if there is a free download in some place for get it?. Thanks!
    • NEWS Elysian Realms   LINEAGE 2 PRIVATE PUBLIC SERVER A complete, optimized, and feature-rich Lineage 2 experience — ready to launch, play, and scale.  OVERVIEW Elysian Realms is a high-quality Lineage 2 private public server pack, crafted for stability, balance, and long-term gameplay enjoyment. Every system is preconfigured and battle-tested, allowing server owners to focus on community and growth rather than constant fixes. Whether you aim for classic nostalgia or a modern custom experience, Elysian Realms adapts to your vision. STABLE & SECURE CORE Performance-focused and scalable core High uptime & low latency Bug-free, smooth gameplay Designed for long-term server stability Your players stay focused on the world — not server issues.  CUSTOM FEATURES WITHOUT COMPROMISE Authentic Lineage 2 feeling enhanced with smart QoL systems:  Interface & Visuals Unique UI tweaks Custom skins, armors, weapons, tattoos & cloaks Special camera effects on death Color Choose Player system Vitality 16+ special armor effects  Gameplay Systems Balanced skills & stats (fully tested) Unique Rebirth Manager (Doll Skills) Dolls items with custom skills Rune XP Bonus system (XP / SP / Drop boosts) Auto Pots system (.menu) Buff cancel (5 sec return)  PVE & FARMING CONTENT Expanded PvE zones Solo farm zones (Top / Mid / Low LS) Tyrannosaurus addons with top LS drops Party Farm Event Dungeon Manager Top Farm Items Manager Global Drop System Farm Protection (Captcha) Solo & Zerg protection system  PVP & COMPETITIVE EVENTS Flag Raid Zones (PvP zones) PvP Top Player events + rewards Special PvP & PK rankings (spawned in Giran) Tournament events (x3 / x5 / x9) TvT & CTF Random 1vs1 Event Hero Boss Event System Race of Wars (Unique Event) Elysian Ultimate Zones – God Zone RAIDS & WORLD CONTENT Raid HP announcements Special Gatekeeper: Farm Zones PvP Zones Raid Zones Event Zones Party Farms Random Locations Flagged Raid Zones (PvP enabled) AUTOMATION & SMART SYSTEMS Auto Farm (VIP) Auto Gold Bar system Auto NPC announcements (Giran Town) Auto login & online record announcements Auto Vote system with global rewards Auto Zones Timed Items Dungeon Unique. REWARDS, PROGRESSION & ECONOMY Achievement Manager Mission System (Cafe Points + Random Rewards) Capsule Boxes. Top Boxes system with configurable rewards Roll Dice System (Lucky Manager x2 rewards) Donate Manager (clean & transparent) Auction Manager (extended icon support)  FULLY DOCUMENTED & DEVELOPER FRIENDLY Complete server & client documentation  MULTIVERSE-READY CORE Supports C4-style to High Five gameplay Multi-language support Scalable rates Modular scripts & systems One core. Endless possibilities.  DESIGNED FOR Indie server owners & developers Event & GvG organizers Modders & hobbyists Fans of classic & custom Lineage 2 PROVEN & BATTLE-TESTED Previously online with 100+ active players All systems tested in live environment Balanced for both PvE & PvP longevity ELYSIAN REALMS PHILOSOPHY Elysian Realms isn’t just a server pack — it’s a complete Lineage 2 ecosystem built for players and creators alike. Ready to enter the Elysian World? Launch. Customize. Dominate.   https://www.l2elysian.com/
    • Case: medical report edits aligned with KYC logic ▪ The request looked “simple”: replace patient data and adjust values. In reality, it was a high-risk case where consistency matters more than numbers. What was done: → aligned name, gender, dates, and internal identifiers into a single logic → synchronized sample collection time, lab intake, and result print timestamps → carefully reduced values without exceeding reference ranges → added doctor’s signature and stamp with no repeating patterns → delivered the final document as a clean PDF with no editor traces ▪ Critical point: if you change only values while ignoring timing and service fields, the document fails on the very first checker. Conclusion: Medical reports are read as a system. Any mismatch in dates, timing, or layout breaks approval. ▪ We work with data logic, not with pictures — that’s why the result passes verification. If you have a similar case — we analyze the risks first, then proceed. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +6RAKokIn5ItmYjEx ) #redraw #verification #documents #KYC #antifraud
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..