https://jmp.sh/EWJtNwLY
I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword
Question
0flee
Someone can tell me what's wrong in this class?
https://pastebin.com/5MF94GSg
5 answers to this question
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