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Posted (edited)

Hello,
I try to add some armor pieces, i extracted using umodel some psk from fighter.ukx and i tried to re-add them in game, the glove looks good on the model, but the shadow looks like it would be floating, any idea what setting i am missing?

https://gyazo.com/0801787f69e8f0cab4eccd103ee9e37b

0801787f69e8f0cab4eccd103ee9e37b.gif

 

 

 

these are my ukx settings:

https://gyazo.com/c00df9729913262b2f7d9967a67af13a

Edited by darta
Posted
1 minute ago, 911reg said:

try deleting LOD 1, 2 and 3, and then set LOD 0's MeshSectionMethod to SinglePiece or RigidOnly, should work fine

i tried, if i set to singlepiece or rigid, the armor does not have animation at all, just floats.



my settings 
https://gyazo.com/e51c6404d8e515a013c69bcbd929485c

result using SINGLE_PIECE
327a7ec14b60dc78df4e8e33012ed7e1.gif
File ukx used
https://wormhole.app/zOYX6#qGlk_LxTCMrIvNRMJBm9zg

original ukx extracted with umodel from my fighter.ukx
https://wormhole.app/QZRO1#1oTMG0DeYtoNYqU9gTq7Rw

Posted

Here's the problem. Your mesh doesn't have any attachment sockets. (the mesh from the left is a mesh which works properly, the one on the right is your mesh)1.png

Do something, re-export and re-import the mesh you want to edit (this is just to reset the lod levels to default), after you import the mesh, open any other character package, for example, Elf.ukx, then select a _g mesh (_g is for gloves), then click on Copy Mesh Properties
zz1.jpg

after that, select your own mesh and click on Paste Mesh Properties

unknown.png

In order to follow these steps you'll need to use L2Editor, since it's the only editor i know of that can open .ukx files from the game.

 

Either way, if this doesn't work for you, just add the socket manually, and set the proper rotation on Mesh > Rotation, as well as the Translation in Mesh > Translation.

You shouldn't need to touch anything related to LODs in order for this to work.

Posted (edited)

ty for trying to help, i tried with socket and bone also for gloves, (the first time, i copied all properties from off gloves, no luck, same result ( i copied exact properties using lordfests l2editor)

 

87ffb85bd80f00420d3e5f333415e200.png

 

here is my ukx with sockets attached for gloves (but this happens to chest also )

 

result using dynamic shadows (not simple).

04284f0e4435a77f2e7e20edfdf3a204.gif




this happens with chest also which have no sockets by default or any armor type that is not 1 piece.

This also happens with armors that are not 1 piece armors shared by others

 

here is the ukx, and the psk, who wants to try and send me i can try, or try for himself, just put dynamic shadows on and you will have the same result (IF ARMOR IS NOT 1 piece armor, but all parts separate)

The gloves i export with umodel from fighter ukx , i get the psk, i import them in unreal editor 2004,  add simple properties from original with same name, save. that s it. the gloves are fighter.mfighter_m010_g from any client (god),nothing special. but you can try with any gloves, any chest the result will be the same if using dynamic shadows for all armors that are not made as one.

 

 

ukx used: https://wormhole.app/pzbWP#ez1z-eOw1rQwvc1l7MS7yw



original armors work fine, so is not a client issue.

Edited by darta
  • darta changed the title to Armor's DYNAMshadow floating , general l2 edited issue?
Posted
1 hour ago, darta said:

 the gloves are fighter.mfighter_m010_g from any client (god),nothing special. but you can try with any gloves, any chest the result will be the same if using dynamic shadows for all armors that are not made as one.

Tested, works well. Exported with Umodel, imported to Gildor's editor, manually added coordinates + settings, so all works fine.

1tKSQZA.gif

 

Posted (edited)
51 minutes ago, NevesOma said:

Tested, works well. Exported with Umodel, imported to Gildor's editor, manually added coordinates + settings, so all works fine.

1tKSQZA.gif

 

 

.

can you send me the ukx you are using?  are you using the one i shared?

 

i used lordfest s editor also.

PS:
What client are you using?
GO to options, if not click , click advanced shadows, alt p to reset 
If goes well, untick advanced shaders , alt p and see result

Edited by darta
Posted
19 minutes ago, darta said:

 

.

can you send me the ukx you are using?  are you using the one i shared?

 

i used lordfest s editor also.

PS:
What client are you using?
GO to options, if not click , click advanced shadows, alt p to reset 
If goes well, untick advanced shaders , alt p and see result

I use with Gildor's patch from gildor.org

You can use this:

 

All ok with shadows and with minimal / maximal quality etc.

Posted (edited)

ok, i used the editor you shared, ty, added gildor's tool patch (which i donated for in 2010)... 

same result.  on the shadow the gloves are floating, if i equip all 4 parts of an armor i edited, then the shadow shows up fine for some weird reason.

here is the ukx i use... https://wormhole.app/QZRoL#pIa_TNCBVJKHgdpeCz1ijQ

Please send me an ukx for a glove that works for you so i can simply test directly it s me or god client, or what the hell is going on, this is the 100th time i use different editor, setting, everything i can think about.

 

Edited by darta
Posted (edited)

thank you!

same issue though... god client prot 24.. edited armor shadow is like not linked to the model, original armor pieces work fine (shadow tick on, advanaced shader unticked).  

this is cursed
 

1	90001	0	3	5	1	0	dropitems.drop_mfighter_m001_t33_g_m00			MFighter.MFighter_m001_t02_g				0	0	0	0	0	1	0	0	icon.armor_t02_g_i00					-1	660	17	0	0	0	1	0	0			a,dropsound_complete_armor\0	1	27	1	nevesomagltest.MFighter_m010_g				1	MFighter.MFighter_m001_t02_g				1		0	255																1											1	Fighter.FFighter_m001_g				1	FFighter.FFighter_m001_t02_g				1		0	255																1											1	DarkElf.MDarkElf_m001_g				1	MDarkElf.MDarkElf_m001_t02_g				1		0	255																1											1	DarkElf.FDarkElf_m001_g				1	FDarkElf.FDarkElf_m001_t02_g					1		0	255																1											1	Dwarf.MDwarf_m001_g				1	MDwarf.MDwarf_m001_t02_g				1		0	255																1											1	Dwarf.FDwarf_m001_g				1	FDwarf.FDwarf_m001_t02_g				1		0	255																1											1	Elf.MElf_m001_g				1	MElf.MElf_m001_t02_g				1		0	255																1											1	Elf.FElf_m001_g				1	FElf.FElf_m001_t02_g					1		0	255																1											1	Magic.MMagic_m005_g				1	MMagic.MMagic_m005_t02_g				1		0	255																1											1	Magic.FMagic_m003_g				1	FMagic.FMagic_m003_t02_g					1		0	255																1											1	Orc.MOrc_m001_g				1	MOrc.MOrc_m001_t02_g				1		0	255																1											1	Orc.FOrc_m001_g				1	FOrc.FOrc_m001_t02_g				1		0	255																1											1	Shaman.MShaman_m001_g				1	MShaman.MShaman_m001_t02_g					1		0	255																1											1	Shaman.FShaman_m001_g				1	FShaman.FShaman_m001_t02_g					1		0	255																1											1	Kamael.mkamael_m002_g				1	mkamael.mkamael_m002_t10_g					1		0	255																1											1	Kamael.fkamael_m002_g				1	fkamael.fkamael_m002_t10_g					1		0	255																1											1		1		1		0	255	1			1	Ertheia.Fertheia_m007_g				1	Fertheia.Fertheia_m007_t01_g				1		0	255																1								1		1					0				0			LineageEffect.p_u002_a	1					ItemSound.itemdrop_armor_leather	ItemSound.itemequip_armor_glove	1	0	0	0	0	0	0	0	-1



1587fc2e1dea278415936b8a4cddc2d3.gif
video:https://i.gyazo.com/1587fc2e1dea278415936b8a4cddc2d3.mp4

Edited by darta
Posted
49 minutes ago, darta said:

thank you!

same issue though... god client prot 24.. edited armor shadow is like not linked to the model, original armor pieces work fine (shadow tick on, advanaced shader unticked).  

Since you did not notice for which protocol you are doing this and according to the interface from your screen, not for a new one, I sent you a file prepared for High Five.

Posted (edited)

YES YES YES FFS you are awesome! it works!  dear god, it tought it s something wrong with the client, dare i ask how  

Edited by darta
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