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Posted

PTBR:

AtenΓ§Γ£o administradores, verifiquem isso em sua revisΓ£o

Caso usem Enchant Stackavel

Colocar o UseItem Flood em 0, pode trazer prejuΓ­zo para seu servidor!

Normalmente os ADMS colocam o useflood em 0 para os players fazerem macro de equipar set

Isso pode bugar o enchant, se o player usar interface

e clicar muito rΓ‘pido para enchantar, o enchant buga, e vai direto sem falhar

para corrigir esse problema

criei um UseEnchantFlood

que permite usar o UseItem em 0 sem bugar o enchant

Β 

Google Translator:

Attention admins, check this in your revision

If you use Enchant Stackavel

Putting the UseItem Flood at 0 can bring damage to your server!

Normally ADMS set useflood to 0 for players to do macro equip set

This can bug the enchant, if the player uses interface

and click too fast to enchant, the enchant bugs, and goes straight without fail

to fix this problem

I created a UseEnchantFlood

which allows using UseItem at 0 without bugging enchant

Β 

(REV: FROZEN)

Β 

------------------------------------------------------------------------------
com.l2jfrozen.Config.java

@3408

public static FloodProtectorConfig FLOOD_PROTECTOR_USE_ITEM;
+public static FloodProtectorConfig FLOOD_PROTECTOR_USE_ENCHANT;
public static FloodProtectorConfig FLOOD_PROTECTOR_ROLL_DICE;

@3444
FLOOD_PROTECTOR_USE_ITEM = new FloodProtectorConfig("UseItemFloodProtector");
+FLOOD_PROTECTOR_USE_ENCHANT = new FloodProtectorConfig("UseEnchantFloodProtector");
FLOOD_PROTECTOR_ROLL_DICE = new FloodProtectorConfig("RollDiceFloodProtector");

@3499
loadFloodProtectorConfig(properties, FLOOD_PROTECTOR_USE_ITEM, "UseItem", "1");
+loadFloodProtectorConfig(properties, FLOOD_PROTECTOR_USE_ENCHANT, "UseEnchant", "15");
loadFloodProtectorConfig(properties, FLOOD_PROTECTOR_ROLL_DICE, "RollDice", "42");

------------------------------------------------------------------------------
com.l2jfrozen.gameserver.util.FloodProtectors.java

@32
/**
 * Use-item flood protector.
 */
private final FloodProtectorAction _useItem;

+/**
+ * Use-Enchant flood protector.
+ */
+private final FloodProtectorAction _useEnchant;

/**
 * Roll-dice flood protector.
 */
private final FloodProtectorAction _rollDice;
/**
 * Firework flood protector.
 */
 
 
@121

_useItem = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_USE_ITEM);
+_useEnchant = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_USE_ENCHANT);
_rollDice = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_ROLL_DICE); 
 
@159

public FloodProtectorAction getUseItem()
{
	return _useItem;
}

/**
 * Returns {@link #_rollDice}.
 * @return {@link #_rollDice}
 */
+public FloodProtectorAction getUseEnchant()
+{
+	return _useEnchant;
+}
+
+/**
+ * Returns {@link #_rollDice}.
+ * @return {@link #_rollDice}
+ */
public FloodProtectorAction getRollDice()
{
	return _rollDice;
}

------------------------------------------------------------------------------
com.l2jfrozen.gameserver.network.clientpackets.RequestEnchantItem.java

@135

L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null || _objectId == 0)
	return;

+if (!getClient().getFloodProtectors().getUseEnchant().tryPerformAction("Error! 404"))
+{
+	activeChar.sendPacket(SystemMessage.sendString("Flood Enchant"));
+	return;
+}

if (activeChar.getActiveTradeList() != null)
{
	activeChar.cancelActiveTrade();
	activeChar.sendMessage("Your trade canceled");
	return;
}

------------------------------------------------------------------------------
\gameserver\config\protected\flood.properties

@20

FloodProtectorUseItemPunishmentTime = 0

+# UseItem - item usage flooding
+FloodProtectorUseEnchantInterval = 15
+FloodProtectorUseEnchantLogFlooding = False
+FloodProtectorUseEnchantPunishmentLimit = 0
+FloodProtectorUseEnchantPunishmentType = none
+FloodProtectorUseEnchantPunishmentTime = 0

# Potion - attempts to Potion usage flooding
FloodProtectorPotionInterval = 5

Β 

Β 

Posted
Quote

This can bug the enchant, if the player uses interface

and click too fast to enchant, the enchant bugs, and goes straight without fail

What does that means?

Posted
Just now, Celestine said:

Β 

seems like you can 100% enchant without any failure.

The chance to be succeed or not, it's server side job. Nothing to do with client side

Posted
1 minute ago, melron said:

The chance to be succeed or not, it's server side job. Nothing to do with client side

Β 

he mean that if you abuse auto enchant with interface it floods server and sends some kind of packets and you can enchant your gear without any failure actually i seen this on a few server πŸ˜„ but not sure if interface responsible.

Posted
Just now, Celestine said:

Β 

he mean that if you abuse auto enchant with interface it floods server and sends some kind of packets and you can enchant your gear without any failure actually i seen this on a few server πŸ˜„ but not sure if interface responsible.

It would never happens. The chance is 1 line. Rnd.get(). You can use all your threads from your threadpool to run in a while() and request enchants to see the results. About the last one, seems like its server side but from some custom code....Β 

Posted

PTBR:

Bom, espero que ninguem precise usar, pq em meu servidor, apareceu esse problema, e os jogadores estavam fazendo isso
com enchant 50%, armas indo +16 muito facil...
de qualquer forma, o codigo esta ai caso alguΓ©m precise

Google Translator:

Well, I hope no one needs to use it, because on my server, this problem appeared, and players were doing this
with 50% enchant, weapons going +16 very easy...
anyway, the code is there in case anyone needs it

Posted
On 2/10/2022 at 2:28 PM, Amenadiel said:

Congratulations, with this code you made L2JFrozen even slowerΒ 

Google Translator: without this flood, when the guy uses interface to enchant very fast, he breaks the maximum packet the character can receive.

And it also doesn't make life easier for the player, who wants to put +20 in the blink of an eye.

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